WXMC/.svn/pristine/36/360292ad7f7e301c65a7d40d0e3e03f578a95b5c.svn-base

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2024-12-04 16:18:46 +08:00
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Spine.Unity.Prototyping {
public class SpineEventUnityHandler : MonoBehaviour {
[System.Serializable]
public class EventPair {
[SpineEvent] public string spineEvent;
public UnityEvent unityHandler;
public AnimationState.TrackEntryEventDelegate eventDelegate;
}
public List<EventPair> events = new List<EventPair>();
ISkeletonComponent skeletonComponent;
IAnimationStateComponent animationStateComponent;
void Start () {
skeletonComponent = skeletonComponent ?? GetComponent<ISkeletonComponent>();
if (skeletonComponent == null) return;
animationStateComponent = animationStateComponent ?? skeletonComponent as IAnimationStateComponent;
if (animationStateComponent == null) return;
var skeleton = skeletonComponent.Skeleton;
if (skeleton == null) return;
var skeletonData = skeleton.Data;
var state = animationStateComponent.AnimationState;
foreach (var ep in events) {
var eventData = skeletonData.FindEvent(ep.spineEvent);
ep.eventDelegate = ep.eventDelegate ?? delegate(TrackEntry trackEntry, Event e) { if (e.Data == eventData) ep.unityHandler.Invoke(); };
state.Event += ep.eventDelegate;
}
}
void OnDestroy () {
animationStateComponent = animationStateComponent ?? GetComponent<IAnimationStateComponent>();
if (animationStateComponent == null) return;
var state = animationStateComponent.AnimationState;
foreach (var ep in events) {
if (ep.eventDelegate != null) state.Event -= ep.eventDelegate;
ep.eventDelegate = null;
}
}
}
}