157 lines
5.9 KiB
Plaintext
157 lines
5.9 KiB
Plaintext
|
/******************************************************************************
|
||
|
* Spine Runtimes License Agreement
|
||
|
* Last updated January 1, 2020. Replaces all prior versions.
|
||
|
*
|
||
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||
|
*
|
||
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||
|
* http://esotericsoftware.com/spine-editor-license
|
||
|
*
|
||
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||
|
* "Products"), provided that each user of the Products must obtain their own
|
||
|
* Spine Editor license and redistribution of the Products in any form must
|
||
|
* include this license and copyright notice.
|
||
|
*
|
||
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
#if SPINE_TK2D
|
||
|
using System;
|
||
|
using UnityEngine;
|
||
|
using Spine;
|
||
|
|
||
|
// MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
|
||
|
namespace Spine.Unity.TK2D {
|
||
|
public class SpriteCollectionAttachmentLoader : AttachmentLoader {
|
||
|
private tk2dSpriteCollectionData sprites;
|
||
|
private float u, v, u2, v2;
|
||
|
private bool regionRotated;
|
||
|
private float regionOriginalWidth, regionOriginalHeight;
|
||
|
private float regionWidth, regionHeight;
|
||
|
private float regionOffsetX, regionOffsetY;
|
||
|
private Material material;
|
||
|
|
||
|
public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
|
||
|
if (sprites == null)
|
||
|
throw new ArgumentNullException("sprites cannot be null.");
|
||
|
this.sprites = sprites;
|
||
|
}
|
||
|
|
||
|
private void ProcessSpriteDefinition (String name) {
|
||
|
// Strip folder names.
|
||
|
int index = name.LastIndexOfAny(new char[] {'/', '\\'});
|
||
|
if (index != -1)
|
||
|
name = name.Substring(index + 1);
|
||
|
|
||
|
tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
|
||
|
|
||
|
if (def == null) {
|
||
|
Debug.Log("Sprite not found in atlas: " + name, sprites);
|
||
|
throw new Exception("Sprite not found in atlas: " + name);
|
||
|
}
|
||
|
if (def.complexGeometry)
|
||
|
throw new NotImplementedException("Complex geometry is not supported: " + name);
|
||
|
if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
|
||
|
throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
|
||
|
|
||
|
Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
|
||
|
for (int i = 0; i < def.uvs.Length; ++i) {
|
||
|
Vector2 uv = def.uvs[i];
|
||
|
minTexCoords = Vector2.Min(minTexCoords, uv);
|
||
|
maxTexCoords = Vector2.Max(maxTexCoords, uv);
|
||
|
}
|
||
|
regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
|
||
|
if (regionRotated) {
|
||
|
float temp = minTexCoords.x;
|
||
|
minTexCoords.x = maxTexCoords.x;
|
||
|
maxTexCoords.x = temp;
|
||
|
}
|
||
|
u = minTexCoords.x;
|
||
|
v = maxTexCoords.y;
|
||
|
u2 = maxTexCoords.x;
|
||
|
v2 = minTexCoords.y;
|
||
|
|
||
|
regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
|
||
|
regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
|
||
|
|
||
|
regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
|
||
|
regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
|
||
|
|
||
|
float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
|
||
|
float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
|
||
|
regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
|
||
|
|
||
|
float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
|
||
|
float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
|
||
|
regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
|
||
|
|
||
|
material = def.materialInst;
|
||
|
}
|
||
|
|
||
|
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
|
||
|
ProcessSpriteDefinition(path);
|
||
|
|
||
|
RegionAttachment region = new RegionAttachment(name);
|
||
|
region.Path = path;
|
||
|
region.RendererObject = material;
|
||
|
region.SetUVs(u, v, u2, v2, regionRotated);
|
||
|
region.RegionOriginalWidth = regionOriginalWidth;
|
||
|
region.RegionOriginalHeight = regionOriginalHeight;
|
||
|
region.RegionWidth = regionWidth;
|
||
|
region.RegionHeight = regionHeight;
|
||
|
region.RegionOffsetX = regionOffsetX;
|
||
|
region.RegionOffsetY = regionOffsetY;
|
||
|
return region;
|
||
|
}
|
||
|
|
||
|
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
|
||
|
ProcessSpriteDefinition(path);
|
||
|
|
||
|
MeshAttachment mesh = new MeshAttachment(name);
|
||
|
mesh.Path = path;
|
||
|
mesh.RendererObject = material;
|
||
|
mesh.RegionU = u;
|
||
|
mesh.RegionV = v;
|
||
|
mesh.RegionU2 = u2;
|
||
|
mesh.RegionV2 = v2;
|
||
|
mesh.RegionRotate = regionRotated;
|
||
|
mesh.RegionOriginalWidth = regionOriginalWidth;
|
||
|
mesh.RegionOriginalHeight = regionOriginalHeight;
|
||
|
mesh.RegionWidth = regionWidth;
|
||
|
mesh.RegionHeight = regionHeight;
|
||
|
mesh.RegionOffsetX = regionOffsetX;
|
||
|
mesh.RegionOffsetY = regionOffsetY;
|
||
|
return mesh;
|
||
|
}
|
||
|
|
||
|
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
|
||
|
return new BoundingBoxAttachment(name);
|
||
|
}
|
||
|
|
||
|
public PathAttachment NewPathAttachment (Skin skin, string name) {
|
||
|
return new PathAttachment(name);
|
||
|
}
|
||
|
|
||
|
public PointAttachment NewPointAttachment (Skin skin, string name) {
|
||
|
return new PointAttachment(name);
|
||
|
}
|
||
|
|
||
|
public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
|
||
|
return new ClippingAttachment(name);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|