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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
public class HandleEventWithAudioExample : MonoBehaviour {
public SkeletonAnimation skeletonAnimation;
[SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
public string eventName;
[Space]
public AudioSource audioSource;
public AudioClip audioClip;
public float basePitch = 1f;
public float randomPitchOffset = 0.1f;
[Space]
public bool logDebugMessage = false;
Spine.EventData eventData;
void OnValidate () {
if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
if (audioSource == null) GetComponent<AudioSource>();
}
void Start () {
if (audioSource == null) return;
if (skeletonAnimation == null) return;
skeletonAnimation.Initialize(false);
if (!skeletonAnimation.valid) return;
eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
}
private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
//bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
if (eventMatch) {
Play();
}
}
public void Play () {
audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
audioSource.clip = audioClip;
audioSource.Play();
}
}
}