84 lines
3.3 KiB
Plaintext
84 lines
3.3 KiB
Plaintext
|
/******************************************************************************
|
||
|
* Spine Runtimes License Agreement
|
||
|
* Last updated January 1, 2020. Replaces all prior versions.
|
||
|
*
|
||
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||
|
*
|
||
|
* Integration of the Spine Runtimes into software or otherwise creating
|
||
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
||
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
||
|
* http://esotericsoftware.com/spine-editor-license
|
||
|
*
|
||
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||
|
* "Products"), provided that each user of the Products must obtain their own
|
||
|
* Spine Editor license and redistribution of the Products in any form must
|
||
|
* include this license and copyright notice.
|
||
|
*
|
||
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*****************************************************************************/
|
||
|
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Spine.Unity.Examples {
|
||
|
public class HandleEventWithAudioExample : MonoBehaviour {
|
||
|
|
||
|
public SkeletonAnimation skeletonAnimation;
|
||
|
[SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
|
||
|
public string eventName;
|
||
|
|
||
|
[Space]
|
||
|
public AudioSource audioSource;
|
||
|
public AudioClip audioClip;
|
||
|
public float basePitch = 1f;
|
||
|
public float randomPitchOffset = 0.1f;
|
||
|
|
||
|
[Space]
|
||
|
public bool logDebugMessage = false;
|
||
|
|
||
|
Spine.EventData eventData;
|
||
|
|
||
|
void OnValidate () {
|
||
|
if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
|
||
|
if (audioSource == null) GetComponent<AudioSource>();
|
||
|
}
|
||
|
|
||
|
void Start () {
|
||
|
if (audioSource == null) return;
|
||
|
if (skeletonAnimation == null) return;
|
||
|
skeletonAnimation.Initialize(false);
|
||
|
if (!skeletonAnimation.valid) return;
|
||
|
|
||
|
eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
|
||
|
skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
|
||
|
}
|
||
|
|
||
|
private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
|
||
|
if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
|
||
|
//bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
|
||
|
bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
|
||
|
if (eventMatch) {
|
||
|
Play();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Play () {
|
||
|
audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
|
||
|
audioSource.clip = audioClip;
|
||
|
audioSource.Play();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|