WXMC/proj/unity/Assets/CameraController.cs

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2024-12-04 16:18:46 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
/*
Drag when camera is at a draggable position
Non-drag if camera is not.
When draggable, should set a bounding box to make sure that camera can detect itself out of the box or not.
*/
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}