WXMC/proj/unity/Assets/Editor/CFXEasyEditor.cs

1367 lines
47 KiB
C#
Raw Permalink Normal View History

2024-12-04 16:18:46 +08:00
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
// Cartoon FX Easy Editor
// (c) 2013-2015 - Jean Moreno
public class CFXEasyEditor : EditorWindow
{
static private CFXEasyEditor SingleWindow;
[MenuItem("Window/CartoonFX Easy Editor")]
static void ShowWindow()
{
CFXEasyEditor window = EditorWindow.GetWindow<CFXEasyEditor>(EditorPrefs.GetBool("CFX_ShowAsToolbox", true), "CartoonFX Easy Editor", true);
window.minSize = new Vector2(300, 8);
window.maxSize = new Vector2(300, 8);
window.foldoutChanged = true;
}
//Change Start Color
private bool AffectAlpha = true;
private Color ColorValue = Color.white;
private Color ColorValue2 = Color.white;
//Scale
private float ScalingValue = 2.0f;
private float LTScalingValue = 100.0f;
//Delay
private float DelayValue = 1.0f;
//Duration
private float DurationValue = 5.0f;
//Tint
private bool TintStartColor = true;
private bool TintColorModule = true;
private bool TintColorSpeedModule = true;
private Color TintColorValue = Color.white;
//Change Lightness
private int LightnessStep = 10;
//Module copying
private ParticleSystem sourceObject;
private Color ColorSelected = new Color(0.8f,0.95f,1.0f,1.0f);
private bool[] b_modules = new bool[16];
//Foldouts
bool basicFoldout = false;
bool colorFoldout = false;
bool copyFoldout = false;
bool foldoutChanged;
//Editor Prefs
private bool pref_ShowAsToolbox;
private bool pref_IncludeChildren;
void OnEnable()
{
//Load Settings
pref_ShowAsToolbox = EditorPrefs.GetBool("CFX_ShowAsToolbox", true);
pref_IncludeChildren = EditorPrefs.GetBool("CFX_IncludeChildren", true);
basicFoldout = EditorPrefs.GetBool("CFX_BasicFoldout", false);
colorFoldout = EditorPrefs.GetBool("CFX_ColorFoldout", false);
copyFoldout = EditorPrefs.GetBool("CFX_CopyFoldout", false);
}
void OnDisable()
{
//Save Settings
EditorPrefs.SetBool("CFX_BasicFoldout", basicFoldout);
EditorPrefs.SetBool("CFX_ColorFoldout", colorFoldout);
EditorPrefs.SetBool("CFX_CopyFoldout", copyFoldout);
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(0,0,this.position.width - 8,this.position.height));
GUILayout.Space(4);
GUILayout.BeginHorizontal();
GUILayout.Label("CARTOON FX Easy Editor", EditorStyles.boldLabel);
pref_ShowAsToolbox = GUILayout.Toggle(pref_ShowAsToolbox, new GUIContent("Toolbox", "If enabled, the window will be displayed as an external toolbox.\nIf false, it will act as a dockable Unity window."), GUILayout.Width(60));
if(GUI.changed)
{
EditorPrefs.SetBool("CFX_ShowAsToolbox", pref_ShowAsToolbox);
this.Close();
CFXEasyEditor.ShowWindow();
}
GUILayout.EndHorizontal();
GUILayout.Label("Easily change properties of any Particle System!", EditorStyles.miniLabel);
//----------------------------------------------------------------
pref_IncludeChildren = GUILayout.Toggle(pref_IncludeChildren, new GUIContent("Include Children", "If checked, changes will affect every Particle Systems from each child of the selected GameObject(s)"));
if(GUI.changed)
{
EditorPrefs.SetBool("CFX_IncludeChildren", pref_IncludeChildren);
}
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Test effect(s):");
if(GUILayout.Button("Play", EditorStyles.miniButtonLeft, GUILayout.Width(50f)))
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
if(systems.Length == 0) continue;
foreach(ParticleSystem system in systems)
system.Play(pref_IncludeChildren);
}
}
if(GUILayout.Button("Pause", EditorStyles.miniButtonMid, GUILayout.Width(50f)))
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
if(systems.Length == 0) continue;
foreach(ParticleSystem system in systems)
system.Pause(pref_IncludeChildren);
}
}
if(GUILayout.Button("Stop", EditorStyles.miniButtonMid, GUILayout.Width(50f)))
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
if(systems.Length == 0) continue;
foreach(ParticleSystem system in systems)
system.Stop(pref_IncludeChildren);
}
}
if(GUILayout.Button("Clear", EditorStyles.miniButtonRight, GUILayout.Width(50f)))
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
if(systems.Length == 0) continue;
foreach(ParticleSystem system in systems)
{
system.Stop(pref_IncludeChildren);
system.Clear(pref_IncludeChildren);
}
}
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
//----------------------------------------------------------------
//Separator
GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
EditorGUI.BeginChangeCheck();
basicFoldout = EditorGUILayout.Foldout(basicFoldout, "QUICK EDIT");
if(EditorGUI.EndChangeCheck())
{
foldoutChanged = true;
}
if(basicFoldout)
{
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Scale Size", "Changes the size of the Particle System(s) and other values accordingly (speed, gravity, etc.)"), GUILayout.Width(120)))
{
applyScale();
}
GUILayout.Label("Multiplier:",GUILayout.Width(110));
ScalingValue = EditorGUILayout.FloatField(ScalingValue,GUILayout.Width(50));
if(ScalingValue <= 0) ScalingValue = 0.1f;
GUILayout.EndHorizontal();
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Set Speed", "Changes the speed of the Particle System(s) (if you want quicker or longer effects, 100% = default speed)"), GUILayout.Width(120)))
{
applySpeed();
}
GUILayout.Label("Speed (%):",GUILayout.Width(110));
LTScalingValue = EditorGUILayout.FloatField(LTScalingValue,GUILayout.Width(50));
if(LTScalingValue < 0.1f) LTScalingValue = 0.1f;
else if(LTScalingValue > 9999) LTScalingValue = 9999;
GUILayout.EndHorizontal();
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Set Duration", "Changes the duration of the Particle System(s)"), GUILayout.Width(120)))
{
applyDuration();
}
GUILayout.Label("Duration (sec):",GUILayout.Width(110));
DurationValue = EditorGUILayout.FloatField(DurationValue,GUILayout.Width(50));
if(DurationValue < 0.1f) DurationValue = 0.1f;
else if(DurationValue > 9999) DurationValue = 9999;
GUILayout.EndHorizontal();
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Set Delay", "Changes the delay of the Particle System(s)"), GUILayout.Width(120)))
{
applyDelay();
}
GUILayout.Label("Delay :",GUILayout.Width(110));
DelayValue = EditorGUILayout.FloatField(DelayValue,GUILayout.Width(50));
if(DelayValue < 0.0f) DelayValue = 0.0f;
else if(DelayValue > 9999f) DelayValue = 9999f;
GUILayout.EndHorizontal();
//----------------------------------------------------------------
GUILayout.Space(2);
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Loop", "Loop the effect (might not work properly on some effects such as explosions)"), EditorStyles.miniButtonLeft))
{
loopEffect(true);
}
if(GUILayout.Button(new GUIContent("Unloop", "Remove looping from the effect"), EditorStyles.miniButtonRight))
{
loopEffect(false);
}
if(GUILayout.Button(new GUIContent("Prewarm On", "Prewarm the effect (if looped)"), EditorStyles.miniButtonLeft))
{
prewarmEffect(true);
}
if(GUILayout.Button(new GUIContent("Prewarm Off", "Don't prewarm the effect (if looped)"), EditorStyles.miniButtonRight))
{
prewarmEffect(false);
}
GUILayout.EndHorizontal();
GUILayout.Space(2);
//----------------------------------------------------------------
}
//Separator
GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
EditorGUI.BeginChangeCheck();
colorFoldout = EditorGUILayout.Foldout(colorFoldout, "COLOR EDIT");
if(EditorGUI.EndChangeCheck())
{
foldoutChanged = true;
}
if(colorFoldout)
{
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Set Start Color(s)", "Changes the color(s) of the Particle System(s)\nSecond Color is used when Start Color is 'Random Between Two Colors'."),GUILayout.Width(120)))
{
applyColor();
}
ColorValue = EditorGUILayout.ColorField(ColorValue);
ColorValue2 = EditorGUILayout.ColorField(ColorValue2);
AffectAlpha = GUILayout.Toggle(AffectAlpha, new GUIContent("Alpha", "If checked, the alpha value will also be changed"));
GUILayout.EndHorizontal();
//----------------------------------------------------------------
GUILayout.BeginHorizontal();
if(GUILayout.Button(new GUIContent("Tint Colors", "Tints the colors of the Particle System(s), including gradients!\n(preserving their saturation and lightness)"),GUILayout.Width(120)))
{
tintColor();
}
TintColorValue = EditorGUILayout.ColorField(TintColorValue);
TintColorValue = HSLColor.FromRGBA(TintColorValue).VividColor();
GUILayout.EndHorizontal();
//----------------------------------------------------------------
/*
GUILayout.BeginHorizontal();
GUILayout.Label("Add/Substract Lightness:");
LightnessStep = EditorGUILayout.IntField(LightnessStep, GUILayout.Width(30));
if(LightnessStep > 99) LightnessStep = 99;
else if(LightnessStep < 1) LightnessStep = 1;
GUILayout.Label("%");
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.Width(22)))
{
addLightness(true);
}
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.Width(22)))
{
addLightness(false);
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
*/
//----------------------------------------------------------------
GUILayout.Label("Color Modules to affect:");
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = TintStartColor ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Start Color", "If checked, the \"Start Color\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(70))) TintStartColor = !TintStartColor;
GUI.color = TintColorModule ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Color over Lifetime", "If checked, the \"Color over Lifetime\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(110))) TintColorModule = !TintColorModule;
GUI.color = TintColorSpeedModule ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Color by Speed", "If checked, the \"Color by Speed\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(100))) TintColorSpeedModule = !TintColorSpeedModule;
GUI.color = Color.white;
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(4);
//----------------------------------------------------------------
}
//Separator
GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
// GUILayout.Space(6);
//----------------------------------------------------------------
EditorGUI.BeginChangeCheck();
copyFoldout = EditorGUILayout.Foldout(copyFoldout, "COPY MODULES");
if(EditorGUI.EndChangeCheck())
{
foldoutChanged = true;
}
if(copyFoldout)
{
GUILayout.Label("Copy properties from a Particle System to others!", EditorStyles.miniLabel);
GUILayout.BeginHorizontal();
GUILayout.Label("Source Object:", GUILayout.Width(110));
sourceObject = (ParticleSystem)EditorGUILayout.ObjectField(sourceObject, typeof(ParticleSystem), true);
GUILayout.EndHorizontal();
EditorGUILayout.LabelField("Modules to Copy:");
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if(GUILayout.Button("ALL", EditorStyles.miniButtonLeft, GUILayout.Width(120)))
{
for(int i = 0; i < b_modules.Length; i++) b_modules[i] = true;
}
if(GUILayout.Button("NONE", EditorStyles.miniButtonRight, GUILayout.Width(120)))
{
for(int i = 0; i < b_modules.Length; i++) b_modules[i] = false;
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(4);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[0] ? ColorSelected : Color.white; if(GUILayout.Button("Initial", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[0] = !b_modules[0];
GUI.color = b_modules[1] ? ColorSelected : Color.white; if(GUILayout.Button("Emission", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[1] = !b_modules[1];
GUI.color = b_modules[2] ? ColorSelected : Color.white; if(GUILayout.Button("Shape", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[2] = !b_modules[2];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[3] ? ColorSelected : Color.white; if(GUILayout.Button("Velocity", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[3] = !b_modules[3];
GUI.color = b_modules[4] ? ColorSelected : Color.white; if(GUILayout.Button("Limit Velocity", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[4] = !b_modules[4];
GUI.color = b_modules[5] ? ColorSelected : Color.white; if(GUILayout.Button("Force", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[5] = !b_modules[5];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[6] ? ColorSelected : Color.white; if(GUILayout.Button("Color over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[6] = !b_modules[6];
GUI.color = b_modules[7] ? ColorSelected : Color.white; if(GUILayout.Button("Color by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[7] = !b_modules[7];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[8] ? ColorSelected : Color.white; if(GUILayout.Button("Size over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[8] = !b_modules[8];
GUI.color = b_modules[9] ? ColorSelected : Color.white; if(GUILayout.Button("Size by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[9] = !b_modules[9];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[10] ? ColorSelected : Color.white; if(GUILayout.Button("Rotation over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[10] = !b_modules[10];
GUI.color = b_modules[11] ? ColorSelected : Color.white; if(GUILayout.Button("Rotation by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[11] = !b_modules[11];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[12] ? ColorSelected : Color.white; if(GUILayout.Button("Collision", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[12] = !b_modules[12];
GUI.color = b_modules[13] ? ColorSelected : Color.white; if(GUILayout.Button("Sub Emitters", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[13] = !b_modules[13];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUI.color = b_modules[14] ? ColorSelected : Color.white; if(GUILayout.Button("Texture Animation", EditorStyles.toolbarButton, GUILayout.Width(110))) b_modules[14] = !b_modules[14];
GUI.color = b_modules[15] ? ColorSelected : Color.white; if(GUILayout.Button("Renderer", EditorStyles.toolbarButton, GUILayout.Width(90))) b_modules[15] = !b_modules[15];
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUI.color = Color.white;
GUILayout.Space(4);
if(GUILayout.Button("Copy properties to selected Object(s)"))
{
bool foundPs = false;
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren) systems = go.GetComponentsInChildren<ParticleSystem>(true);
else systems = go.GetComponents<ParticleSystem>();
if(systems.Length == 0) continue;
foundPs = true;
foreach(ParticleSystem system in systems) CopyModules(sourceObject, system);
}
if(!foundPs)
{
Debug.LogWarning("CartoonFX Easy Editor: No Particle System found in the selected GameObject(s)!");
}
}
}
//----------------------------------------------------------------
GUILayout.Space(8);
//Resize window
if(foldoutChanged && Event.current.type == EventType.Repaint)
{
foldoutChanged = false;
Rect r = GUILayoutUtility.GetLastRect();
this.minSize = new Vector2(300,r.y + 8);
this.maxSize = new Vector2(300,r.y + 8);
}
GUILayout.EndArea();
}
//Loop effects
private void loopEffect(bool setLoop)
{
foreach(GameObject go in Selection.gameObjects)
{
//Scale Shuriken Particles Values
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject so = new SerializedObject(ps);
so.FindProperty("looping").boolValue = setLoop;
so.ApplyModifiedProperties();
}
}
}
//Prewarm effects
private void prewarmEffect(bool setPrewarm)
{
foreach(GameObject go in Selection.gameObjects)
{
//Scale Shuriken Particles Values
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject so = new SerializedObject(ps);
so.FindProperty("prewarm").boolValue = setPrewarm;
so.ApplyModifiedProperties();
}
}
}
//Scale Size
private void applyScale()
{
foreach(GameObject go in Selection.gameObjects)
{
//Scale Shuriken Particles Values
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
ScaleParticleValues(ps, go);
}
//Scale Lights' range
Light[] lights = go.GetComponentsInChildren<Light>();
foreach(Light light in lights)
{
light.range *= ScalingValue;
light.transform.localPosition *= ScalingValue;
}
}
}
//Change Color
private void applyColor()
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject psSerial = new SerializedObject(ps);
if(!AffectAlpha)
{
psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue = new Color(ColorValue.r, ColorValue.g, ColorValue.b, psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue.a);
psSerial.FindProperty("InitialModule.startColor.minColor").colorValue = new Color(ColorValue2.r, ColorValue2.g, ColorValue2.b, psSerial.FindProperty("InitialModule.startColor.minColor").colorValue.a);
}
else
{
psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue = ColorValue;
psSerial.FindProperty("InitialModule.startColor.minColor").colorValue = ColorValue2;
}
psSerial.ApplyModifiedProperties();
}
}
}
//TINT COLORS ================================================================================================================================
private void tintColor()
{
if(!TintStartColor && !TintColorModule && !TintColorSpeedModule)
{
Debug.LogWarning("CartoonFX Easy Editor: You must toggle at least one of the three Color Modules to be able to tint anything!");
return;
}
float hue = HSLColor.FromRGBA(TintColorValue).h;
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject psSerial = new SerializedObject(ps);
if(TintStartColor)
GenericTintColorProperty(psSerial.FindProperty("InitialModule.startColor"), hue);
if(TintColorModule)
GenericTintColorProperty(psSerial.FindProperty("ColorModule.gradient"), hue);
if(TintColorSpeedModule)
GenericTintColorProperty(psSerial.FindProperty("ColorBySpeedModule.gradient"), hue);
psSerial.ApplyModifiedProperties();
}
}
}
private void GenericTintColorProperty(SerializedProperty colorProperty, float hue)
{
int state = colorProperty.FindPropertyRelative("minMaxState").intValue;
switch(state)
{
//Constant Color
case 0:
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithHue(hue);
break;
//Gradient
case 1:
TintGradient(colorProperty.FindPropertyRelative("maxGradient"), hue);
break;
//Random between 2 Colors
case 2:
colorProperty.FindPropertyRelative("minColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("minColor").colorValue).ColorWithHue(hue);
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithHue(hue);
break;
//Random between 2 Gradients
case 3:
TintGradient(colorProperty.FindPropertyRelative("maxGradient"), hue);
TintGradient(colorProperty.FindPropertyRelative("minGradient"), hue);
break;
}
}
private void TintGradient(SerializedProperty gradientProperty, float hue)
{
gradientProperty.FindPropertyRelative("key0").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key0").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key1").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key1").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key2").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key2").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key3").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key3").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key4").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key4").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key5").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key5").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key6").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key6").colorValue).ColorWithHue(hue);
gradientProperty.FindPropertyRelative("key7").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key7").colorValue).ColorWithHue(hue);
}
//LIGHTNESS OFFSET ================================================================================================================================
private void addLightness(bool substract)
{
if(!TintStartColor && !TintColorModule && !TintColorSpeedModule)
{
Debug.LogWarning("CartoonFX Easy Editor: You must toggle at least one of the three Color Modules to be able to change lightness!");
return;
}
float lightness = (float)(LightnessStep/100f);
if(substract)
lightness *= -1f;
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject psSerial = new SerializedObject(ps);
if(TintStartColor)
GenericAddLightness(psSerial.FindProperty("InitialModule.startColor"), lightness);
if(TintColorModule)
GenericAddLightness(psSerial.FindProperty("ColorModule.gradient"), lightness);
if(TintColorSpeedModule)
GenericAddLightness(psSerial.FindProperty("ColorBySpeedModule.gradient"), lightness);
psSerial.ApplyModifiedProperties();
psSerial.Update();
}
}
}
private void GenericAddLightness(SerializedProperty colorProperty, float lightness)
{
int state = colorProperty.FindPropertyRelative("minMaxState").intValue;
switch(state)
{
//Constant Color
case 0:
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithLightnessOffset(lightness);
break;
//Gradient
case 1:
AddLightnessGradient(colorProperty.FindPropertyRelative("maxGradient"), lightness);
break;
//Random between 2 Colors
case 2:
colorProperty.FindPropertyRelative("minColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("minColor").colorValue).ColorWithLightnessOffset(lightness);
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithLightnessOffset(lightness);
break;
//Random between 2 Gradients
case 3:
AddLightnessGradient(colorProperty.FindPropertyRelative("maxGradient"), lightness);
AddLightnessGradient(colorProperty.FindPropertyRelative("minGradient"), lightness);
break;
}
}
private void AddLightnessGradient(SerializedProperty gradientProperty, float lightness)
{
gradientProperty.FindPropertyRelative("key0").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key0").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key1").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key1").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key2").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key2").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key3").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key3").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key4").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key4").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key5").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key5").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key6").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key6").colorValue).ColorWithLightnessOffset(lightness);
gradientProperty.FindPropertyRelative("key7").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key7").colorValue).ColorWithLightnessOffset(lightness);
}
//RGB / HSL Conversions
private struct HSLColor
{
public float h;
public float s;
public float l;
public float a;
public HSLColor(float h, float s, float l, float a)
{
this.h = h;
this.s = s;
this.l = l;
this.a = a;
}
public HSLColor(float h, float s, float l)
{
this.h = h;
this.s = s;
this.l = l;
this.a = 1f;
}
public HSLColor(Color c)
{
HSLColor temp = FromRGBA(c);
h = temp.h;
s = temp.s;
l = temp.l;
a = temp.a;
}
public static HSLColor FromRGBA(Color c)
{
float h, s, l, a;
a = c.a;
float cmin = Mathf.Min(Mathf.Min(c.r, c.g), c.b);
float cmax = Mathf.Max(Mathf.Max(c.r, c.g), c.b);
l = (cmin + cmax) / 2f;
if (cmin == cmax)
{
s = 0;
h = 0;
}
else
{
float delta = cmax - cmin;
s = (l <= .5f) ? (delta / (cmax + cmin)) : (delta / (2f - (cmax + cmin)));
h = 0;
if (c.r == cmax)
{
h = (c.g - c.b) / delta;
}
else if (c.g == cmax)
{
h = 2f + (c.b - c.r) / delta;
}
else if (c.b == cmax)
{
h = 4f + (c.r - c.g) / delta;
}
h = Mathf.Repeat(h * 60f, 360f);
}
return new HSLColor(h, s, l, a);
}
public Color ToRGBA()
{
float r, g, b, a;
a = this.a;
float m1, m2;
m2 = (l <= .5f) ? (l * (1f + s)) : (l + s - l * s);
m1 = 2f * l - m2;
if (s == 0f)
{
r = g = b = l;
}
else
{
r = Value(m1, m2, h + 120f);
g = Value(m1, m2, h);
b = Value(m1, m2, h - 120f);
}
return new Color(r, g, b, a);
}
static float Value(float n1, float n2, float hue)
{
hue = Mathf.Repeat(hue, 360f);
if (hue < 60f)
{
return n1 + (n2 - n1) * hue / 60f;
}
else if (hue < 180f)
{
return n2;
}
else if (hue < 240f)
{
return n1 + (n2 - n1) * (240f - hue) / 60f;
}
else
{
return n1;
}
}
public Color VividColor()
{
this.l = 0.5f;
this.s = 1.0f;
return this.ToRGBA();
}
public Color ColorWithHue(float hue)
{
this.h = hue;
return this.ToRGBA();
}
public Color ColorWithLightnessOffset(float lightness)
{
this.l += lightness;
if(this.l > 1.0f) this.l = 1.0f;
else if(this.l < 0.0f) this.l = 0.0f;
return this.ToRGBA();
}
public static implicit operator HSLColor(Color src)
{
return FromRGBA(src);
}
public static implicit operator Color(HSLColor src)
{
return src.ToRGBA();
}
}
//Scale Lifetime only
private void applySpeed()
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
//Scale Lifetime
foreach(ParticleSystem ps in systems)
{
ps.playbackSpeed = (100.0f/LTScalingValue);
}
}
}
//Set Duration
private void applyDuration()
{
foreach(GameObject go in Selection.gameObjects)
{
//Scale Shuriken Particles Values
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
foreach(ParticleSystem ps in systems)
{
SerializedObject so = new SerializedObject(ps);
so.FindProperty("lengthInSec").floatValue = DurationValue;
so.ApplyModifiedProperties();
}
}
}
//Change delay
private void applyDelay()
{
foreach(GameObject go in Selection.gameObjects)
{
ParticleSystem[] systems;
if(pref_IncludeChildren)
systems = go.GetComponentsInChildren<ParticleSystem>(true);
else
systems = go.GetComponents<ParticleSystem>();
//Scale Lifetime
foreach(ParticleSystem ps in systems)
{
ps.startDelay = DelayValue;
}
}
}
//Copy Selected Modules
private void CopyModules(ParticleSystem source, ParticleSystem dest)
{
if(source == null)
{
Debug.LogWarning("CartoonFX Easy Editor: Select a source Particle System to copy properties from first!");
return;
}
SerializedObject psSource = new SerializedObject(source);
SerializedObject psDest = new SerializedObject(dest);
//Initial Module
if(b_modules[0])
{
psDest.FindProperty("prewarm").boolValue = psSource.FindProperty("prewarm").boolValue;
psDest.FindProperty("lengthInSec").floatValue = psSource.FindProperty("lengthInSec").floatValue;
psDest.FindProperty("moveWithTransform").boolValue = psSource.FindProperty("moveWithTransform").boolValue;
GenericModuleCopy(psSource.FindProperty("InitialModule"), psDest.FindProperty("InitialModule"));
dest.startDelay = source.startDelay;
dest.loop = source.loop;
dest.playOnAwake = source.playOnAwake;
dest.playbackSpeed = source.playbackSpeed;
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
dest.emissionRate = source.emissionRate;
#endif
dest.startSpeed = source.startSpeed;
dest.startSize = source.startSize;
dest.startColor = source.startColor;
dest.startRotation = source.startRotation;
dest.startLifetime = source.startLifetime;
dest.gravityModifier = source.gravityModifier;
}
//Emission
if(b_modules[1]) GenericModuleCopy(psSource.FindProperty("EmissionModule"), psDest.FindProperty("EmissionModule"));
//Shape
if(b_modules[2]) GenericModuleCopy(psSource.FindProperty("ShapeModule"), psDest.FindProperty("ShapeModule"));
//Velocity
if(b_modules[3]) GenericModuleCopy(psSource.FindProperty("VelocityModule"), psDest.FindProperty("VelocityModule"));
//Velocity Clamp
if(b_modules[4]) GenericModuleCopy(psSource.FindProperty("ClampVelocityModule"), psDest.FindProperty("ClampVelocityModule"));
//Force
if(b_modules[5]) GenericModuleCopy(psSource.FindProperty("ForceModule"), psDest.FindProperty("ForceModule"));
//Color
if(b_modules[6]) GenericModuleCopy(psSource.FindProperty("ColorModule"), psDest.FindProperty("ColorModule"));
//Color Speed
if(b_modules[7]) GenericModuleCopy(psSource.FindProperty("ColorBySpeedModule"), psDest.FindProperty("ColorBySpeedModule"));
//Size
if(b_modules[8]) GenericModuleCopy(psSource.FindProperty("SizeModule"), psDest.FindProperty("SizeModule"));
//Size Speed
if(b_modules[9]) GenericModuleCopy(psSource.FindProperty("SizeBySpeedModule"), psDest.FindProperty("SizeBySpeedModule"));
//Rotation
if(b_modules[10]) GenericModuleCopy(psSource.FindProperty("RotationModule"), psDest.FindProperty("RotationModule"));
//Rotation Speed
if(b_modules[11]) GenericModuleCopy(psSource.FindProperty("RotationBySpeedModule"), psDest.FindProperty("RotationBySpeedModule"));
//Collision
if(b_modules[12]) GenericModuleCopy(psSource.FindProperty("CollisionModule"), psDest.FindProperty("CollisionModule"));
//Sub Emitters
if(b_modules[13]) SubModuleCopy(psSource, psDest);
//Texture Animation
if(b_modules[14]) GenericModuleCopy(psSource.FindProperty("UVModule"), psDest.FindProperty("UVModule"));
//Renderer
if(b_modules[15])
{
ParticleSystemRenderer rendSource = source.GetComponent<ParticleSystemRenderer>();
ParticleSystemRenderer rendDest = dest.GetComponent<ParticleSystemRenderer>();
psSource = new SerializedObject(rendSource);
psDest = new SerializedObject(rendDest);
SerializedProperty ss = psSource.GetIterator();
ss.Next(true);
SerializedProperty sd = psDest.GetIterator();
sd.Next(true);
GenericModuleCopy(ss, sd, false);
}
}
//Copy One Module's Values
private void GenericModuleCopy(SerializedProperty ss, SerializedProperty sd, bool depthBreak = true)
{
while(true)
{
//Next Property
if(!ss.NextVisible(true))
{
break;
}
sd.NextVisible(true);
//If end of module: break
if(depthBreak && ss.depth == 0)
{
break;
}
bool found = true;
switch(ss.propertyType)
{
case SerializedPropertyType.Boolean : sd.boolValue = ss.boolValue; break;
case SerializedPropertyType.Integer : sd.intValue = ss.intValue; break;
case SerializedPropertyType.Float : sd.floatValue = ss.floatValue; break;
case SerializedPropertyType.Color : sd.colorValue = ss.colorValue; break;
case SerializedPropertyType.Bounds : sd.boundsValue = ss.boundsValue; break;
case SerializedPropertyType.Enum : sd.enumValueIndex = ss.enumValueIndex; break;
case SerializedPropertyType.ObjectReference : sd.objectReferenceValue = ss.objectReferenceValue; break;
case SerializedPropertyType.Rect : sd.rectValue = ss.rectValue; break;
case SerializedPropertyType.String : sd.stringValue = ss.stringValue; break;
case SerializedPropertyType.Vector2 : sd.vector2Value = ss.vector2Value; break;
case SerializedPropertyType.Vector3 : sd.vector3Value = ss.vector3Value; break;
case SerializedPropertyType.AnimationCurve : sd.animationCurveValue = ss.animationCurveValue; break;
#if !UNITY_3_5
case SerializedPropertyType.Gradient : copyGradient(ss,sd); break;
#endif
default: found = false; break;
}
if(!found)
{
found = true;
switch(ss.type)
{
default: found = false; break;
}
}
}
//Apply Changes
sd.serializedObject.ApplyModifiedProperties();
ss.Dispose();
sd.Dispose();
}
#if !UNITY_3_5
private void copyGradient(SerializedProperty ss, SerializedProperty sd)
{
SerializedProperty gradient = ss.Copy();
SerializedProperty copyGrad = sd.Copy();
gradient.Next(true);
copyGrad.Next(true);
do
{
switch(gradient.propertyType)
{
case SerializedPropertyType.Color: copyGrad.colorValue = gradient.colorValue; break;
case SerializedPropertyType.Integer: copyGrad.intValue = gradient.intValue; break;
default: Debug.Log("CopyGradient: Unrecognized property type:" + gradient.propertyType); break;
}
gradient.Next(true);
copyGrad.Next(true);
}
while(gradient.depth > 2);
}
#endif
//Specific Copy for Sub Emitters Module (duplicate Sub Particle Systems)
private void SubModuleCopy(SerializedObject source, SerializedObject dest)
{
dest.FindProperty("SubModule.enabled").boolValue = source.FindProperty("SubModule.enabled").boolValue;
GameObject copy;
if(source.FindProperty("SubModule.subEmitterBirth").objectReferenceValue != null)
{
//Duplicate sub Particle Emitter
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterBirth").objectReferenceValue as ParticleSystem).gameObject);
//Set as child of destination
Vector3 localPos = copy.transform.localPosition;
Vector3 localScale = copy.transform.localScale;
Vector3 localAngles = copy.transform.localEulerAngles;
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
copy.transform.localPosition = localPos;
copy.transform.localScale = localScale;
copy.transform.localEulerAngles = localAngles;
//Assign as sub Particle Emitter
dest.FindProperty("SubModule.subEmitterBirth").objectReferenceValue = copy;
}
if(source.FindProperty("SubModule.subEmitterDeath").objectReferenceValue != null)
{
//Duplicate sub Particle Emitter
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterDeath").objectReferenceValue as ParticleSystem).gameObject);
//Set as child of destination
Vector3 localPos = copy.transform.localPosition;
Vector3 localScale = copy.transform.localScale;
Vector3 localAngles = copy.transform.localEulerAngles;
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
copy.transform.localPosition = localPos;
copy.transform.localScale = localScale;
copy.transform.localEulerAngles = localAngles;
//Assign as sub Particle Emitter
dest.FindProperty("SubModule.subEmitterDeath").objectReferenceValue = copy;
}
if(source.FindProperty("SubModule.subEmitterCollision").objectReferenceValue != null)
{
//Duplicate sub Particle Emitter
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterCollision").objectReferenceValue as ParticleSystem).gameObject);
//Set as child of destination
Vector3 localPos = copy.transform.localPosition;
Vector3 localScale = copy.transform.localScale;
Vector3 localAngles = copy.transform.localEulerAngles;
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
copy.transform.localPosition = localPos;
copy.transform.localScale = localScale;
copy.transform.localEulerAngles = localAngles;
//Assign as sub Particle Emitter
dest.FindProperty("SubModule.subEmitterCollision").objectReferenceValue = copy;
}
//Apply Changes
dest.ApplyModifiedProperties();
}
//Scale System
private void ScaleParticleValues(ParticleSystem ps, GameObject parent)
{
//Particle System
ps.startSize *= ScalingValue;
ps.gravityModifier *= ScalingValue;
if(ps.startSpeed > 0.01f)
ps.startSpeed *= ScalingValue;
if(ps.gameObject != parent)
ps.transform.localPosition *= ScalingValue;
SerializedObject psSerial = new SerializedObject(ps);
//Scale Emission Rate if set on Distance
if(psSerial.FindProperty("EmissionModule.enabled").boolValue && psSerial.FindProperty("EmissionModule.m_Type").intValue == 1)
{
psSerial.FindProperty("EmissionModule.rate.scalar").floatValue /= ScalingValue;
}
//Scale Size By Speed Module
if(psSerial.FindProperty("SizeBySpeedModule.enabled").boolValue)
{
psSerial.FindProperty("SizeBySpeedModule.range.x").floatValue *= ScalingValue;
psSerial.FindProperty("SizeBySpeedModule.range.y").floatValue *= ScalingValue;
}
//Scale Velocity Module
if(psSerial.FindProperty("VelocityModule.enabled").boolValue)
{
psSerial.FindProperty("VelocityModule.x.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("VelocityModule.x.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("VelocityModule.x.maxCurve").animationCurveValue);
psSerial.FindProperty("VelocityModule.y.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("VelocityModule.y.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("VelocityModule.y.maxCurve").animationCurveValue);
psSerial.FindProperty("VelocityModule.z.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("VelocityModule.z.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("VelocityModule.z.maxCurve").animationCurveValue);
}
//Scale Limit Velocity Module
if(psSerial.FindProperty("ClampVelocityModule.enabled").boolValue)
{
psSerial.FindProperty("ClampVelocityModule.x.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ClampVelocityModule.x.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ClampVelocityModule.x.maxCurve").animationCurveValue);
psSerial.FindProperty("ClampVelocityModule.y.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ClampVelocityModule.y.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ClampVelocityModule.y.maxCurve").animationCurveValue);
psSerial.FindProperty("ClampVelocityModule.z.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ClampVelocityModule.z.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ClampVelocityModule.z.maxCurve").animationCurveValue);
psSerial.FindProperty("ClampVelocityModule.magnitude.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ClampVelocityModule.magnitude.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ClampVelocityModule.magnitude.maxCurve").animationCurveValue);
}
//Scale Force Module
if(psSerial.FindProperty("ForceModule.enabled").boolValue)
{
psSerial.FindProperty("ForceModule.x.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ForceModule.x.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ForceModule.x.maxCurve").animationCurveValue);
psSerial.FindProperty("ForceModule.y.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ForceModule.y.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ForceModule.y.maxCurve").animationCurveValue);
psSerial.FindProperty("ForceModule.z.scalar").floatValue *= ScalingValue;
IterateKeys(psSerial.FindProperty("ForceModule.z.minCurve").animationCurveValue);
IterateKeys(psSerial.FindProperty("ForceModule.z.maxCurve").animationCurveValue);
}
//Scale Shape Module
if(psSerial.FindProperty("ShapeModule.enabled").boolValue)
{
psSerial.FindProperty("ShapeModule.boxX").floatValue *= ScalingValue;
psSerial.FindProperty("ShapeModule.boxY").floatValue *= ScalingValue;
psSerial.FindProperty("ShapeModule.boxZ").floatValue *= ScalingValue;
psSerial.FindProperty("ShapeModule.radius").floatValue *= ScalingValue;
//Create a new scaled Mesh if there is a Mesh reference
//(ShapeModule.type 6 == Mesh)
if(psSerial.FindProperty("ShapeModule.type").intValue == 6)
{
#if !UNITY_3_5
//Unity 4+ : changing the Transform scale will affect the shape Mesh
ps.transform.localScale = ps.transform.localScale * ScalingValue;
EditorUtility.SetDirty(ps);
#else
Object obj = psSerial.FindProperty("ShapeModule.m_Mesh").objectReferenceValue;
if(obj != null)
{
Mesh mesh = (Mesh)obj;
string assetPath = AssetDatabase.GetAssetPath(mesh);
string name = assetPath.Substring(assetPath.LastIndexOf("/")+1);
//Mesh to use
Mesh meshToUse = null;
bool createScaledMesh = true;
float meshScale = ScalingValue;
//Mesh has already been scaled: extract scaling value and re-scale base effect
if(name.Contains("(scaled)"))
{
string scaleStr = name.Substring(name.LastIndexOf("x")+1);
scaleStr = scaleStr.Remove(scaleStr.IndexOf(" (scaled).asset"));
float oldScale = float.Parse(scaleStr);
if(oldScale != 0)
{
meshScale = oldScale * ScalingValue;
//Check if there's already a mesh with the correct scale
string unscaledName = assetPath.Substring(0, assetPath.LastIndexOf(" x"));
assetPath = unscaledName;
string newPath = assetPath + " x"+meshScale+" (scaled).asset";
Mesh alreadyScaledMesh = (Mesh)AssetDatabase.LoadAssetAtPath(newPath, typeof(Mesh));
if(alreadyScaledMesh != null)
{
meshToUse = alreadyScaledMesh;
createScaledMesh = false;
}
else
//Load original unscaled mesh
{
Mesh orgMesh = (Mesh)AssetDatabase.LoadAssetAtPath(assetPath, typeof(Mesh));
if(orgMesh != null)
{
mesh = orgMesh;
}
}
}
}
else
//Verify if original mesh has already been scaled to that value
{
string newPath = assetPath + " x"+meshScale+" (scaled).asset";
Mesh alreadyScaledMesh = (Mesh)AssetDatabase.LoadAssetAtPath(newPath, typeof(Mesh));
if(alreadyScaledMesh != null)
{
meshToUse = alreadyScaledMesh;
createScaledMesh = false;
}
}
//Duplicate and scale mesh vertices if necessary
if(createScaledMesh)
{
string newMeshPath = assetPath + " x"+meshScale+" (scaled).asset";
meshToUse = (Mesh)AssetDatabase.LoadAssetAtPath(newMeshPath, typeof(Mesh));
if(meshToUse == null)
{
meshToUse = DuplicateAndScaleMesh(mesh, meshScale);
AssetDatabase.CreateAsset(meshToUse, newMeshPath);
}
}
//Apply new Mesh
psSerial.FindProperty("ShapeModule.m_Mesh").objectReferenceValue = meshToUse;
}
#endif
}
}
//Apply Modified Properties
psSerial.ApplyModifiedProperties();
}
//Iterate and Scale Keys (Animation Curve)
private void IterateKeys(AnimationCurve curve)
{
for(int i = 0; i < curve.keys.Length; i++)
{
curve.keys[i].value *= ScalingValue;
}
}
//Create Scaled Mesh
private Mesh DuplicateAndScaleMesh(Mesh mesh, float Scale)
{
Mesh scaledMesh = new Mesh();
Vector3[] scaledVertices = new Vector3[mesh.vertices.Length];
for(int i = 0; i < scaledVertices.Length; i++)
{
scaledVertices[i] = mesh.vertices[i] * Scale;
}
scaledMesh.vertices = scaledVertices;
scaledMesh.normals = mesh.normals;
scaledMesh.tangents = mesh.tangents;
scaledMesh.triangles = mesh.triangles;
scaledMesh.uv = mesh.uv;
scaledMesh.uv2 = mesh.uv2;
scaledMesh.colors = mesh.colors;
return scaledMesh;
}
}