1367 lines
47 KiB
C#
1367 lines
47 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Reflection;
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// Cartoon FX Easy Editor
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// (c) 2013-2015 - Jean Moreno
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public class CFXEasyEditor : EditorWindow
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{
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static private CFXEasyEditor SingleWindow;
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[MenuItem("Window/CartoonFX Easy Editor")]
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static void ShowWindow()
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{
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CFXEasyEditor window = EditorWindow.GetWindow<CFXEasyEditor>(EditorPrefs.GetBool("CFX_ShowAsToolbox", true), "CartoonFX Easy Editor", true);
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window.minSize = new Vector2(300, 8);
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window.maxSize = new Vector2(300, 8);
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window.foldoutChanged = true;
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}
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//Change Start Color
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private bool AffectAlpha = true;
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private Color ColorValue = Color.white;
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private Color ColorValue2 = Color.white;
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//Scale
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private float ScalingValue = 2.0f;
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private float LTScalingValue = 100.0f;
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//Delay
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private float DelayValue = 1.0f;
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//Duration
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private float DurationValue = 5.0f;
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//Tint
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private bool TintStartColor = true;
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private bool TintColorModule = true;
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private bool TintColorSpeedModule = true;
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private Color TintColorValue = Color.white;
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//Change Lightness
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private int LightnessStep = 10;
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//Module copying
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private ParticleSystem sourceObject;
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private Color ColorSelected = new Color(0.8f,0.95f,1.0f,1.0f);
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private bool[] b_modules = new bool[16];
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//Foldouts
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bool basicFoldout = false;
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bool colorFoldout = false;
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bool copyFoldout = false;
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bool foldoutChanged;
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//Editor Prefs
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private bool pref_ShowAsToolbox;
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private bool pref_IncludeChildren;
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void OnEnable()
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{
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//Load Settings
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pref_ShowAsToolbox = EditorPrefs.GetBool("CFX_ShowAsToolbox", true);
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pref_IncludeChildren = EditorPrefs.GetBool("CFX_IncludeChildren", true);
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basicFoldout = EditorPrefs.GetBool("CFX_BasicFoldout", false);
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colorFoldout = EditorPrefs.GetBool("CFX_ColorFoldout", false);
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copyFoldout = EditorPrefs.GetBool("CFX_CopyFoldout", false);
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}
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void OnDisable()
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{
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//Save Settings
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EditorPrefs.SetBool("CFX_BasicFoldout", basicFoldout);
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EditorPrefs.SetBool("CFX_ColorFoldout", colorFoldout);
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EditorPrefs.SetBool("CFX_CopyFoldout", copyFoldout);
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}
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void OnGUI()
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{
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GUILayout.BeginArea(new Rect(0,0,this.position.width - 8,this.position.height));
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUILayout.Label("CARTOON FX Easy Editor", EditorStyles.boldLabel);
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pref_ShowAsToolbox = GUILayout.Toggle(pref_ShowAsToolbox, new GUIContent("Toolbox", "If enabled, the window will be displayed as an external toolbox.\nIf false, it will act as a dockable Unity window."), GUILayout.Width(60));
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if(GUI.changed)
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{
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EditorPrefs.SetBool("CFX_ShowAsToolbox", pref_ShowAsToolbox);
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this.Close();
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CFXEasyEditor.ShowWindow();
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}
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GUILayout.EndHorizontal();
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GUILayout.Label("Easily change properties of any Particle System!", EditorStyles.miniLabel);
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//----------------------------------------------------------------
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pref_IncludeChildren = GUILayout.Toggle(pref_IncludeChildren, new GUIContent("Include Children", "If checked, changes will affect every Particle Systems from each child of the selected GameObject(s)"));
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if(GUI.changed)
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{
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EditorPrefs.SetBool("CFX_IncludeChildren", pref_IncludeChildren);
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}
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("Test effect(s):");
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if(GUILayout.Button("Play", EditorStyles.miniButtonLeft, GUILayout.Width(50f)))
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{
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foreach(GameObject go in Selection.gameObjects)
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{
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ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
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if(systems.Length == 0) continue;
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foreach(ParticleSystem system in systems)
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system.Play(pref_IncludeChildren);
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}
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}
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if(GUILayout.Button("Pause", EditorStyles.miniButtonMid, GUILayout.Width(50f)))
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{
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foreach(GameObject go in Selection.gameObjects)
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{
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ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
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if(systems.Length == 0) continue;
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foreach(ParticleSystem system in systems)
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system.Pause(pref_IncludeChildren);
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}
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}
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if(GUILayout.Button("Stop", EditorStyles.miniButtonMid, GUILayout.Width(50f)))
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{
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foreach(GameObject go in Selection.gameObjects)
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{
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ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
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if(systems.Length == 0) continue;
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foreach(ParticleSystem system in systems)
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system.Stop(pref_IncludeChildren);
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}
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}
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if(GUILayout.Button("Clear", EditorStyles.miniButtonRight, GUILayout.Width(50f)))
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{
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foreach(GameObject go in Selection.gameObjects)
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{
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ParticleSystem[] systems = go.GetComponents<ParticleSystem>();
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if(systems.Length == 0) continue;
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foreach(ParticleSystem system in systems)
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{
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system.Stop(pref_IncludeChildren);
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system.Clear(pref_IncludeChildren);
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}
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}
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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//----------------------------------------------------------------
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//Separator
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GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
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EditorGUI.BeginChangeCheck();
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basicFoldout = EditorGUILayout.Foldout(basicFoldout, "QUICK EDIT");
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if(EditorGUI.EndChangeCheck())
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{
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foldoutChanged = true;
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}
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if(basicFoldout)
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{
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Scale Size", "Changes the size of the Particle System(s) and other values accordingly (speed, gravity, etc.)"), GUILayout.Width(120)))
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{
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applyScale();
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}
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GUILayout.Label("Multiplier:",GUILayout.Width(110));
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ScalingValue = EditorGUILayout.FloatField(ScalingValue,GUILayout.Width(50));
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if(ScalingValue <= 0) ScalingValue = 0.1f;
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Set Speed", "Changes the speed of the Particle System(s) (if you want quicker or longer effects, 100% = default speed)"), GUILayout.Width(120)))
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{
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applySpeed();
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}
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GUILayout.Label("Speed (%):",GUILayout.Width(110));
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LTScalingValue = EditorGUILayout.FloatField(LTScalingValue,GUILayout.Width(50));
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if(LTScalingValue < 0.1f) LTScalingValue = 0.1f;
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else if(LTScalingValue > 9999) LTScalingValue = 9999;
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Set Duration", "Changes the duration of the Particle System(s)"), GUILayout.Width(120)))
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{
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applyDuration();
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}
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GUILayout.Label("Duration (sec):",GUILayout.Width(110));
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DurationValue = EditorGUILayout.FloatField(DurationValue,GUILayout.Width(50));
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if(DurationValue < 0.1f) DurationValue = 0.1f;
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else if(DurationValue > 9999) DurationValue = 9999;
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Set Delay", "Changes the delay of the Particle System(s)"), GUILayout.Width(120)))
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{
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applyDelay();
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}
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GUILayout.Label("Delay :",GUILayout.Width(110));
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DelayValue = EditorGUILayout.FloatField(DelayValue,GUILayout.Width(50));
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if(DelayValue < 0.0f) DelayValue = 0.0f;
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else if(DelayValue > 9999f) DelayValue = 9999f;
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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GUILayout.Space(2);
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Loop", "Loop the effect (might not work properly on some effects such as explosions)"), EditorStyles.miniButtonLeft))
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{
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loopEffect(true);
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}
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if(GUILayout.Button(new GUIContent("Unloop", "Remove looping from the effect"), EditorStyles.miniButtonRight))
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{
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loopEffect(false);
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}
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if(GUILayout.Button(new GUIContent("Prewarm On", "Prewarm the effect (if looped)"), EditorStyles.miniButtonLeft))
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{
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prewarmEffect(true);
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}
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if(GUILayout.Button(new GUIContent("Prewarm Off", "Don't prewarm the effect (if looped)"), EditorStyles.miniButtonRight))
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{
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prewarmEffect(false);
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(2);
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//----------------------------------------------------------------
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}
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//Separator
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GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
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EditorGUI.BeginChangeCheck();
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colorFoldout = EditorGUILayout.Foldout(colorFoldout, "COLOR EDIT");
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if(EditorGUI.EndChangeCheck())
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{
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foldoutChanged = true;
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}
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if(colorFoldout)
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{
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Set Start Color(s)", "Changes the color(s) of the Particle System(s)\nSecond Color is used when Start Color is 'Random Between Two Colors'."),GUILayout.Width(120)))
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{
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applyColor();
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}
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ColorValue = EditorGUILayout.ColorField(ColorValue);
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ColorValue2 = EditorGUILayout.ColorField(ColorValue2);
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AffectAlpha = GUILayout.Toggle(AffectAlpha, new GUIContent("Alpha", "If checked, the alpha value will also be changed"));
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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GUILayout.BeginHorizontal();
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if(GUILayout.Button(new GUIContent("Tint Colors", "Tints the colors of the Particle System(s), including gradients!\n(preserving their saturation and lightness)"),GUILayout.Width(120)))
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{
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tintColor();
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}
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TintColorValue = EditorGUILayout.ColorField(TintColorValue);
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TintColorValue = HSLColor.FromRGBA(TintColorValue).VividColor();
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GUILayout.EndHorizontal();
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//----------------------------------------------------------------
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/*
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GUILayout.BeginHorizontal();
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GUILayout.Label("Add/Substract Lightness:");
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LightnessStep = EditorGUILayout.IntField(LightnessStep, GUILayout.Width(30));
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if(LightnessStep > 99) LightnessStep = 99;
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else if(LightnessStep < 1) LightnessStep = 1;
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GUILayout.Label("%");
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if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.Width(22)))
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{
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addLightness(true);
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}
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if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.Width(22)))
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{
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addLightness(false);
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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*/
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//----------------------------------------------------------------
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GUILayout.Label("Color Modules to affect:");
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUI.color = TintStartColor ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Start Color", "If checked, the \"Start Color\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(70))) TintStartColor = !TintStartColor;
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GUI.color = TintColorModule ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Color over Lifetime", "If checked, the \"Color over Lifetime\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(110))) TintColorModule = !TintColorModule;
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GUI.color = TintColorSpeedModule ? ColorSelected : Color.white; if(GUILayout.Button(new GUIContent("Color by Speed", "If checked, the \"Color by Speed\" value(s) will be affected."), EditorStyles.toolbarButton, GUILayout.Width(100))) TintColorSpeedModule = !TintColorSpeedModule;
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GUI.color = Color.white;
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(4);
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//----------------------------------------------------------------
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}
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//Separator
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GUILayout.Box("",GUILayout.Width(this.position.width - 12), GUILayout.Height(3));
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// GUILayout.Space(6);
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//----------------------------------------------------------------
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EditorGUI.BeginChangeCheck();
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copyFoldout = EditorGUILayout.Foldout(copyFoldout, "COPY MODULES");
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if(EditorGUI.EndChangeCheck())
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{
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foldoutChanged = true;
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}
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if(copyFoldout)
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{
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GUILayout.Label("Copy properties from a Particle System to others!", EditorStyles.miniLabel);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Source Object:", GUILayout.Width(110));
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sourceObject = (ParticleSystem)EditorGUILayout.ObjectField(sourceObject, typeof(ParticleSystem), true);
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GUILayout.EndHorizontal();
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EditorGUILayout.LabelField("Modules to Copy:");
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if(GUILayout.Button("ALL", EditorStyles.miniButtonLeft, GUILayout.Width(120)))
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{
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for(int i = 0; i < b_modules.Length; i++) b_modules[i] = true;
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}
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if(GUILayout.Button("NONE", EditorStyles.miniButtonRight, GUILayout.Width(120)))
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{
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for(int i = 0; i < b_modules.Length; i++) b_modules[i] = false;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(4);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUI.color = b_modules[0] ? ColorSelected : Color.white; if(GUILayout.Button("Initial", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[0] = !b_modules[0];
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GUI.color = b_modules[1] ? ColorSelected : Color.white; if(GUILayout.Button("Emission", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[1] = !b_modules[1];
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GUI.color = b_modules[2] ? ColorSelected : Color.white; if(GUILayout.Button("Shape", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[2] = !b_modules[2];
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUI.color = b_modules[3] ? ColorSelected : Color.white; if(GUILayout.Button("Velocity", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[3] = !b_modules[3];
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GUI.color = b_modules[4] ? ColorSelected : Color.white; if(GUILayout.Button("Limit Velocity", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[4] = !b_modules[4];
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GUI.color = b_modules[5] ? ColorSelected : Color.white; if(GUILayout.Button("Force", EditorStyles.toolbarButton, GUILayout.Width(70))) b_modules[5] = !b_modules[5];
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUI.color = b_modules[6] ? ColorSelected : Color.white; if(GUILayout.Button("Color over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[6] = !b_modules[6];
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GUI.color = b_modules[7] ? ColorSelected : Color.white; if(GUILayout.Button("Color by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[7] = !b_modules[7];
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUI.color = b_modules[8] ? ColorSelected : Color.white; if(GUILayout.Button("Size over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[8] = !b_modules[8];
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GUI.color = b_modules[9] ? ColorSelected : Color.white; if(GUILayout.Button("Size by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[9] = !b_modules[9];
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
|
||
|
GUILayout.BeginHorizontal();
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUI.color = b_modules[10] ? ColorSelected : Color.white; if(GUILayout.Button("Rotation over Lifetime", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[10] = !b_modules[10];
|
||
|
GUI.color = b_modules[11] ? ColorSelected : Color.white; if(GUILayout.Button("Rotation by Speed", EditorStyles.toolbarButton, GUILayout.Width(120))) b_modules[11] = !b_modules[11];
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUILayout.EndHorizontal();
|
||
|
GUILayout.BeginHorizontal();
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUI.color = b_modules[12] ? ColorSelected : Color.white; if(GUILayout.Button("Collision", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[12] = !b_modules[12];
|
||
|
GUI.color = b_modules[13] ? ColorSelected : Color.white; if(GUILayout.Button("Sub Emitters", EditorStyles.toolbarButton, GUILayout.Width(100))) b_modules[13] = !b_modules[13];
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUILayout.EndHorizontal();
|
||
|
GUILayout.BeginHorizontal();
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUI.color = b_modules[14] ? ColorSelected : Color.white; if(GUILayout.Button("Texture Animation", EditorStyles.toolbarButton, GUILayout.Width(110))) b_modules[14] = !b_modules[14];
|
||
|
GUI.color = b_modules[15] ? ColorSelected : Color.white; if(GUILayout.Button("Renderer", EditorStyles.toolbarButton, GUILayout.Width(90))) b_modules[15] = !b_modules[15];
|
||
|
GUILayout.FlexibleSpace();
|
||
|
GUILayout.EndHorizontal();
|
||
|
|
||
|
GUI.color = Color.white;
|
||
|
|
||
|
GUILayout.Space(4);
|
||
|
if(GUILayout.Button("Copy properties to selected Object(s)"))
|
||
|
{
|
||
|
bool foundPs = false;
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren) systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
if(systems.Length == 0) continue;
|
||
|
|
||
|
foundPs = true;
|
||
|
foreach(ParticleSystem system in systems) CopyModules(sourceObject, system);
|
||
|
}
|
||
|
|
||
|
if(!foundPs)
|
||
|
{
|
||
|
Debug.LogWarning("CartoonFX Easy Editor: No Particle System found in the selected GameObject(s)!");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------
|
||
|
|
||
|
GUILayout.Space(8);
|
||
|
|
||
|
//Resize window
|
||
|
if(foldoutChanged && Event.current.type == EventType.Repaint)
|
||
|
{
|
||
|
foldoutChanged = false;
|
||
|
|
||
|
Rect r = GUILayoutUtility.GetLastRect();
|
||
|
this.minSize = new Vector2(300,r.y + 8);
|
||
|
this.maxSize = new Vector2(300,r.y + 8);
|
||
|
}
|
||
|
|
||
|
GUILayout.EndArea();
|
||
|
}
|
||
|
|
||
|
//Loop effects
|
||
|
private void loopEffect(bool setLoop)
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
//Scale Shuriken Particles Values
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject so = new SerializedObject(ps);
|
||
|
so.FindProperty("looping").boolValue = setLoop;
|
||
|
so.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Prewarm effects
|
||
|
private void prewarmEffect(bool setPrewarm)
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
//Scale Shuriken Particles Values
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject so = new SerializedObject(ps);
|
||
|
so.FindProperty("prewarm").boolValue = setPrewarm;
|
||
|
so.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Scale Size
|
||
|
private void applyScale()
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
//Scale Shuriken Particles Values
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
ScaleParticleValues(ps, go);
|
||
|
}
|
||
|
|
||
|
//Scale Lights' range
|
||
|
Light[] lights = go.GetComponentsInChildren<Light>();
|
||
|
foreach(Light light in lights)
|
||
|
{
|
||
|
light.range *= ScalingValue;
|
||
|
light.transform.localPosition *= ScalingValue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Change Color
|
||
|
private void applyColor()
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject psSerial = new SerializedObject(ps);
|
||
|
if(!AffectAlpha)
|
||
|
{
|
||
|
psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue = new Color(ColorValue.r, ColorValue.g, ColorValue.b, psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue.a);
|
||
|
psSerial.FindProperty("InitialModule.startColor.minColor").colorValue = new Color(ColorValue2.r, ColorValue2.g, ColorValue2.b, psSerial.FindProperty("InitialModule.startColor.minColor").colorValue.a);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
psSerial.FindProperty("InitialModule.startColor.maxColor").colorValue = ColorValue;
|
||
|
psSerial.FindProperty("InitialModule.startColor.minColor").colorValue = ColorValue2;
|
||
|
}
|
||
|
psSerial.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//TINT COLORS ================================================================================================================================
|
||
|
|
||
|
private void tintColor()
|
||
|
{
|
||
|
if(!TintStartColor && !TintColorModule && !TintColorSpeedModule)
|
||
|
{
|
||
|
Debug.LogWarning("CartoonFX Easy Editor: You must toggle at least one of the three Color Modules to be able to tint anything!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float hue = HSLColor.FromRGBA(TintColorValue).h;
|
||
|
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject psSerial = new SerializedObject(ps);
|
||
|
|
||
|
if(TintStartColor)
|
||
|
GenericTintColorProperty(psSerial.FindProperty("InitialModule.startColor"), hue);
|
||
|
|
||
|
if(TintColorModule)
|
||
|
GenericTintColorProperty(psSerial.FindProperty("ColorModule.gradient"), hue);
|
||
|
|
||
|
if(TintColorSpeedModule)
|
||
|
GenericTintColorProperty(psSerial.FindProperty("ColorBySpeedModule.gradient"), hue);
|
||
|
|
||
|
psSerial.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void GenericTintColorProperty(SerializedProperty colorProperty, float hue)
|
||
|
{
|
||
|
int state = colorProperty.FindPropertyRelative("minMaxState").intValue;
|
||
|
switch(state)
|
||
|
{
|
||
|
//Constant Color
|
||
|
case 0:
|
||
|
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithHue(hue);
|
||
|
break;
|
||
|
|
||
|
//Gradient
|
||
|
case 1:
|
||
|
TintGradient(colorProperty.FindPropertyRelative("maxGradient"), hue);
|
||
|
break;
|
||
|
|
||
|
//Random between 2 Colors
|
||
|
case 2:
|
||
|
colorProperty.FindPropertyRelative("minColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("minColor").colorValue).ColorWithHue(hue);
|
||
|
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithHue(hue);
|
||
|
break;
|
||
|
|
||
|
//Random between 2 Gradients
|
||
|
case 3:
|
||
|
TintGradient(colorProperty.FindPropertyRelative("maxGradient"), hue);
|
||
|
TintGradient(colorProperty.FindPropertyRelative("minGradient"), hue);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void TintGradient(SerializedProperty gradientProperty, float hue)
|
||
|
{
|
||
|
gradientProperty.FindPropertyRelative("key0").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key0").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key1").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key1").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key2").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key2").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key3").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key3").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key4").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key4").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key5").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key5").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key6").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key6").colorValue).ColorWithHue(hue);
|
||
|
gradientProperty.FindPropertyRelative("key7").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key7").colorValue).ColorWithHue(hue);
|
||
|
}
|
||
|
|
||
|
//LIGHTNESS OFFSET ================================================================================================================================
|
||
|
|
||
|
private void addLightness(bool substract)
|
||
|
{
|
||
|
if(!TintStartColor && !TintColorModule && !TintColorSpeedModule)
|
||
|
{
|
||
|
Debug.LogWarning("CartoonFX Easy Editor: You must toggle at least one of the three Color Modules to be able to change lightness!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
float lightness = (float)(LightnessStep/100f);
|
||
|
if(substract)
|
||
|
lightness *= -1f;
|
||
|
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject psSerial = new SerializedObject(ps);
|
||
|
|
||
|
if(TintStartColor)
|
||
|
GenericAddLightness(psSerial.FindProperty("InitialModule.startColor"), lightness);
|
||
|
|
||
|
if(TintColorModule)
|
||
|
GenericAddLightness(psSerial.FindProperty("ColorModule.gradient"), lightness);
|
||
|
|
||
|
if(TintColorSpeedModule)
|
||
|
GenericAddLightness(psSerial.FindProperty("ColorBySpeedModule.gradient"), lightness);
|
||
|
|
||
|
psSerial.ApplyModifiedProperties();
|
||
|
psSerial.Update();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void GenericAddLightness(SerializedProperty colorProperty, float lightness)
|
||
|
{
|
||
|
int state = colorProperty.FindPropertyRelative("minMaxState").intValue;
|
||
|
switch(state)
|
||
|
{
|
||
|
//Constant Color
|
||
|
case 0:
|
||
|
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
break;
|
||
|
|
||
|
//Gradient
|
||
|
case 1:
|
||
|
AddLightnessGradient(colorProperty.FindPropertyRelative("maxGradient"), lightness);
|
||
|
break;
|
||
|
|
||
|
//Random between 2 Colors
|
||
|
case 2:
|
||
|
colorProperty.FindPropertyRelative("minColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("minColor").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
colorProperty.FindPropertyRelative("maxColor").colorValue = HSLColor.FromRGBA(colorProperty.FindPropertyRelative("maxColor").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
break;
|
||
|
|
||
|
//Random between 2 Gradients
|
||
|
case 3:
|
||
|
AddLightnessGradient(colorProperty.FindPropertyRelative("maxGradient"), lightness);
|
||
|
AddLightnessGradient(colorProperty.FindPropertyRelative("minGradient"), lightness);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void AddLightnessGradient(SerializedProperty gradientProperty, float lightness)
|
||
|
{
|
||
|
gradientProperty.FindPropertyRelative("key0").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key0").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key1").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key1").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key2").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key2").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key3").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key3").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key4").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key4").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key5").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key5").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key6").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key6").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
gradientProperty.FindPropertyRelative("key7").colorValue = HSLColor.FromRGBA(gradientProperty.FindPropertyRelative("key7").colorValue).ColorWithLightnessOffset(lightness);
|
||
|
}
|
||
|
|
||
|
//RGB / HSL Conversions
|
||
|
private struct HSLColor
|
||
|
{
|
||
|
public float h;
|
||
|
public float s;
|
||
|
public float l;
|
||
|
public float a;
|
||
|
|
||
|
public HSLColor(float h, float s, float l, float a)
|
||
|
{
|
||
|
this.h = h;
|
||
|
this.s = s;
|
||
|
this.l = l;
|
||
|
this.a = a;
|
||
|
}
|
||
|
|
||
|
public HSLColor(float h, float s, float l)
|
||
|
{
|
||
|
this.h = h;
|
||
|
this.s = s;
|
||
|
this.l = l;
|
||
|
this.a = 1f;
|
||
|
}
|
||
|
|
||
|
public HSLColor(Color c)
|
||
|
{
|
||
|
HSLColor temp = FromRGBA(c);
|
||
|
h = temp.h;
|
||
|
s = temp.s;
|
||
|
l = temp.l;
|
||
|
a = temp.a;
|
||
|
}
|
||
|
|
||
|
public static HSLColor FromRGBA(Color c)
|
||
|
{
|
||
|
float h, s, l, a;
|
||
|
a = c.a;
|
||
|
|
||
|
float cmin = Mathf.Min(Mathf.Min(c.r, c.g), c.b);
|
||
|
float cmax = Mathf.Max(Mathf.Max(c.r, c.g), c.b);
|
||
|
|
||
|
l = (cmin + cmax) / 2f;
|
||
|
|
||
|
if (cmin == cmax)
|
||
|
{
|
||
|
s = 0;
|
||
|
h = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float delta = cmax - cmin;
|
||
|
|
||
|
s = (l <= .5f) ? (delta / (cmax + cmin)) : (delta / (2f - (cmax + cmin)));
|
||
|
|
||
|
h = 0;
|
||
|
|
||
|
if (c.r == cmax)
|
||
|
{
|
||
|
h = (c.g - c.b) / delta;
|
||
|
}
|
||
|
else if (c.g == cmax)
|
||
|
{
|
||
|
h = 2f + (c.b - c.r) / delta;
|
||
|
}
|
||
|
else if (c.b == cmax)
|
||
|
{
|
||
|
h = 4f + (c.r - c.g) / delta;
|
||
|
}
|
||
|
|
||
|
h = Mathf.Repeat(h * 60f, 360f);
|
||
|
}
|
||
|
|
||
|
return new HSLColor(h, s, l, a);
|
||
|
}
|
||
|
|
||
|
public Color ToRGBA()
|
||
|
{
|
||
|
float r, g, b, a;
|
||
|
a = this.a;
|
||
|
|
||
|
float m1, m2;
|
||
|
|
||
|
m2 = (l <= .5f) ? (l * (1f + s)) : (l + s - l * s);
|
||
|
m1 = 2f * l - m2;
|
||
|
|
||
|
if (s == 0f)
|
||
|
{
|
||
|
r = g = b = l;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r = Value(m1, m2, h + 120f);
|
||
|
g = Value(m1, m2, h);
|
||
|
b = Value(m1, m2, h - 120f);
|
||
|
}
|
||
|
|
||
|
return new Color(r, g, b, a);
|
||
|
}
|
||
|
|
||
|
static float Value(float n1, float n2, float hue)
|
||
|
{
|
||
|
hue = Mathf.Repeat(hue, 360f);
|
||
|
|
||
|
if (hue < 60f)
|
||
|
{
|
||
|
return n1 + (n2 - n1) * hue / 60f;
|
||
|
}
|
||
|
else if (hue < 180f)
|
||
|
{
|
||
|
return n2;
|
||
|
}
|
||
|
else if (hue < 240f)
|
||
|
{
|
||
|
return n1 + (n2 - n1) * (240f - hue) / 60f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return n1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Color VividColor()
|
||
|
{
|
||
|
this.l = 0.5f;
|
||
|
this.s = 1.0f;
|
||
|
return this.ToRGBA();
|
||
|
}
|
||
|
|
||
|
public Color ColorWithHue(float hue)
|
||
|
{
|
||
|
this.h = hue;
|
||
|
return this.ToRGBA();
|
||
|
}
|
||
|
|
||
|
public Color ColorWithLightnessOffset(float lightness)
|
||
|
{
|
||
|
this.l += lightness;
|
||
|
if(this.l > 1.0f) this.l = 1.0f;
|
||
|
else if(this.l < 0.0f) this.l = 0.0f;
|
||
|
|
||
|
return this.ToRGBA();
|
||
|
}
|
||
|
|
||
|
public static implicit operator HSLColor(Color src)
|
||
|
{
|
||
|
return FromRGBA(src);
|
||
|
}
|
||
|
|
||
|
public static implicit operator Color(HSLColor src)
|
||
|
{
|
||
|
return src.ToRGBA();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Scale Lifetime only
|
||
|
private void applySpeed()
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
//Scale Lifetime
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
ps.playbackSpeed = (100.0f/LTScalingValue);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Set Duration
|
||
|
private void applyDuration()
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
//Scale Shuriken Particles Values
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
SerializedObject so = new SerializedObject(ps);
|
||
|
so.FindProperty("lengthInSec").floatValue = DurationValue;
|
||
|
so.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Change delay
|
||
|
private void applyDelay()
|
||
|
{
|
||
|
foreach(GameObject go in Selection.gameObjects)
|
||
|
{
|
||
|
ParticleSystem[] systems;
|
||
|
if(pref_IncludeChildren)
|
||
|
systems = go.GetComponentsInChildren<ParticleSystem>(true);
|
||
|
else
|
||
|
systems = go.GetComponents<ParticleSystem>();
|
||
|
|
||
|
//Scale Lifetime
|
||
|
foreach(ParticleSystem ps in systems)
|
||
|
{
|
||
|
ps.startDelay = DelayValue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Copy Selected Modules
|
||
|
private void CopyModules(ParticleSystem source, ParticleSystem dest)
|
||
|
{
|
||
|
if(source == null)
|
||
|
{
|
||
|
Debug.LogWarning("CartoonFX Easy Editor: Select a source Particle System to copy properties from first!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SerializedObject psSource = new SerializedObject(source);
|
||
|
SerializedObject psDest = new SerializedObject(dest);
|
||
|
|
||
|
//Initial Module
|
||
|
if(b_modules[0])
|
||
|
{
|
||
|
psDest.FindProperty("prewarm").boolValue = psSource.FindProperty("prewarm").boolValue;
|
||
|
psDest.FindProperty("lengthInSec").floatValue = psSource.FindProperty("lengthInSec").floatValue;
|
||
|
psDest.FindProperty("moveWithTransform").boolValue = psSource.FindProperty("moveWithTransform").boolValue;
|
||
|
|
||
|
GenericModuleCopy(psSource.FindProperty("InitialModule"), psDest.FindProperty("InitialModule"));
|
||
|
|
||
|
dest.startDelay = source.startDelay;
|
||
|
dest.loop = source.loop;
|
||
|
dest.playOnAwake = source.playOnAwake;
|
||
|
dest.playbackSpeed = source.playbackSpeed;
|
||
|
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
|
||
|
dest.emissionRate = source.emissionRate;
|
||
|
#endif
|
||
|
dest.startSpeed = source.startSpeed;
|
||
|
dest.startSize = source.startSize;
|
||
|
dest.startColor = source.startColor;
|
||
|
dest.startRotation = source.startRotation;
|
||
|
dest.startLifetime = source.startLifetime;
|
||
|
dest.gravityModifier = source.gravityModifier;
|
||
|
}
|
||
|
|
||
|
//Emission
|
||
|
if(b_modules[1]) GenericModuleCopy(psSource.FindProperty("EmissionModule"), psDest.FindProperty("EmissionModule"));
|
||
|
|
||
|
//Shape
|
||
|
if(b_modules[2]) GenericModuleCopy(psSource.FindProperty("ShapeModule"), psDest.FindProperty("ShapeModule"));
|
||
|
|
||
|
//Velocity
|
||
|
if(b_modules[3]) GenericModuleCopy(psSource.FindProperty("VelocityModule"), psDest.FindProperty("VelocityModule"));
|
||
|
|
||
|
//Velocity Clamp
|
||
|
if(b_modules[4]) GenericModuleCopy(psSource.FindProperty("ClampVelocityModule"), psDest.FindProperty("ClampVelocityModule"));
|
||
|
|
||
|
//Force
|
||
|
if(b_modules[5]) GenericModuleCopy(psSource.FindProperty("ForceModule"), psDest.FindProperty("ForceModule"));
|
||
|
|
||
|
//Color
|
||
|
if(b_modules[6]) GenericModuleCopy(psSource.FindProperty("ColorModule"), psDest.FindProperty("ColorModule"));
|
||
|
|
||
|
//Color Speed
|
||
|
if(b_modules[7]) GenericModuleCopy(psSource.FindProperty("ColorBySpeedModule"), psDest.FindProperty("ColorBySpeedModule"));
|
||
|
|
||
|
//Size
|
||
|
if(b_modules[8]) GenericModuleCopy(psSource.FindProperty("SizeModule"), psDest.FindProperty("SizeModule"));
|
||
|
|
||
|
//Size Speed
|
||
|
if(b_modules[9]) GenericModuleCopy(psSource.FindProperty("SizeBySpeedModule"), psDest.FindProperty("SizeBySpeedModule"));
|
||
|
|
||
|
//Rotation
|
||
|
if(b_modules[10]) GenericModuleCopy(psSource.FindProperty("RotationModule"), psDest.FindProperty("RotationModule"));
|
||
|
|
||
|
//Rotation Speed
|
||
|
if(b_modules[11]) GenericModuleCopy(psSource.FindProperty("RotationBySpeedModule"), psDest.FindProperty("RotationBySpeedModule"));
|
||
|
|
||
|
//Collision
|
||
|
if(b_modules[12]) GenericModuleCopy(psSource.FindProperty("CollisionModule"), psDest.FindProperty("CollisionModule"));
|
||
|
|
||
|
//Sub Emitters
|
||
|
if(b_modules[13]) SubModuleCopy(psSource, psDest);
|
||
|
|
||
|
//Texture Animation
|
||
|
if(b_modules[14]) GenericModuleCopy(psSource.FindProperty("UVModule"), psDest.FindProperty("UVModule"));
|
||
|
|
||
|
//Renderer
|
||
|
if(b_modules[15])
|
||
|
{
|
||
|
ParticleSystemRenderer rendSource = source.GetComponent<ParticleSystemRenderer>();
|
||
|
ParticleSystemRenderer rendDest = dest.GetComponent<ParticleSystemRenderer>();
|
||
|
|
||
|
psSource = new SerializedObject(rendSource);
|
||
|
psDest = new SerializedObject(rendDest);
|
||
|
|
||
|
SerializedProperty ss = psSource.GetIterator();
|
||
|
ss.Next(true);
|
||
|
|
||
|
SerializedProperty sd = psDest.GetIterator();
|
||
|
sd.Next(true);
|
||
|
|
||
|
GenericModuleCopy(ss, sd, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Copy One Module's Values
|
||
|
private void GenericModuleCopy(SerializedProperty ss, SerializedProperty sd, bool depthBreak = true)
|
||
|
{
|
||
|
while(true)
|
||
|
{
|
||
|
//Next Property
|
||
|
if(!ss.NextVisible(true))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
sd.NextVisible(true);
|
||
|
|
||
|
//If end of module: break
|
||
|
if(depthBreak && ss.depth == 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
bool found = true;
|
||
|
|
||
|
switch(ss.propertyType)
|
||
|
{
|
||
|
case SerializedPropertyType.Boolean : sd.boolValue = ss.boolValue; break;
|
||
|
case SerializedPropertyType.Integer : sd.intValue = ss.intValue; break;
|
||
|
case SerializedPropertyType.Float : sd.floatValue = ss.floatValue; break;
|
||
|
case SerializedPropertyType.Color : sd.colorValue = ss.colorValue; break;
|
||
|
case SerializedPropertyType.Bounds : sd.boundsValue = ss.boundsValue; break;
|
||
|
case SerializedPropertyType.Enum : sd.enumValueIndex = ss.enumValueIndex; break;
|
||
|
case SerializedPropertyType.ObjectReference : sd.objectReferenceValue = ss.objectReferenceValue; break;
|
||
|
case SerializedPropertyType.Rect : sd.rectValue = ss.rectValue; break;
|
||
|
case SerializedPropertyType.String : sd.stringValue = ss.stringValue; break;
|
||
|
case SerializedPropertyType.Vector2 : sd.vector2Value = ss.vector2Value; break;
|
||
|
case SerializedPropertyType.Vector3 : sd.vector3Value = ss.vector3Value; break;
|
||
|
case SerializedPropertyType.AnimationCurve : sd.animationCurveValue = ss.animationCurveValue; break;
|
||
|
#if !UNITY_3_5
|
||
|
case SerializedPropertyType.Gradient : copyGradient(ss,sd); break;
|
||
|
#endif
|
||
|
|
||
|
default: found = false; break;
|
||
|
}
|
||
|
|
||
|
if(!found)
|
||
|
{
|
||
|
found = true;
|
||
|
|
||
|
switch(ss.type)
|
||
|
{
|
||
|
default: found = false; break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Apply Changes
|
||
|
sd.serializedObject.ApplyModifiedProperties();
|
||
|
|
||
|
ss.Dispose();
|
||
|
sd.Dispose();
|
||
|
}
|
||
|
|
||
|
#if !UNITY_3_5
|
||
|
private void copyGradient(SerializedProperty ss, SerializedProperty sd)
|
||
|
{
|
||
|
SerializedProperty gradient = ss.Copy();
|
||
|
SerializedProperty copyGrad = sd.Copy();
|
||
|
gradient.Next(true);
|
||
|
copyGrad.Next(true);
|
||
|
do
|
||
|
{
|
||
|
switch(gradient.propertyType)
|
||
|
{
|
||
|
case SerializedPropertyType.Color: copyGrad.colorValue = gradient.colorValue; break;
|
||
|
case SerializedPropertyType.Integer: copyGrad.intValue = gradient.intValue; break;
|
||
|
default: Debug.Log("CopyGradient: Unrecognized property type:" + gradient.propertyType); break;
|
||
|
}
|
||
|
gradient.Next(true);
|
||
|
copyGrad.Next(true);
|
||
|
}
|
||
|
while(gradient.depth > 2);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//Specific Copy for Sub Emitters Module (duplicate Sub Particle Systems)
|
||
|
private void SubModuleCopy(SerializedObject source, SerializedObject dest)
|
||
|
{
|
||
|
dest.FindProperty("SubModule.enabled").boolValue = source.FindProperty("SubModule.enabled").boolValue;
|
||
|
|
||
|
GameObject copy;
|
||
|
if(source.FindProperty("SubModule.subEmitterBirth").objectReferenceValue != null)
|
||
|
{
|
||
|
//Duplicate sub Particle Emitter
|
||
|
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterBirth").objectReferenceValue as ParticleSystem).gameObject);
|
||
|
|
||
|
//Set as child of destination
|
||
|
Vector3 localPos = copy.transform.localPosition;
|
||
|
Vector3 localScale = copy.transform.localScale;
|
||
|
Vector3 localAngles = copy.transform.localEulerAngles;
|
||
|
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
|
||
|
copy.transform.localPosition = localPos;
|
||
|
copy.transform.localScale = localScale;
|
||
|
copy.transform.localEulerAngles = localAngles;
|
||
|
|
||
|
//Assign as sub Particle Emitter
|
||
|
dest.FindProperty("SubModule.subEmitterBirth").objectReferenceValue = copy;
|
||
|
}
|
||
|
|
||
|
if(source.FindProperty("SubModule.subEmitterDeath").objectReferenceValue != null)
|
||
|
{
|
||
|
//Duplicate sub Particle Emitter
|
||
|
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterDeath").objectReferenceValue as ParticleSystem).gameObject);
|
||
|
|
||
|
//Set as child of destination
|
||
|
Vector3 localPos = copy.transform.localPosition;
|
||
|
Vector3 localScale = copy.transform.localScale;
|
||
|
Vector3 localAngles = copy.transform.localEulerAngles;
|
||
|
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
|
||
|
copy.transform.localPosition = localPos;
|
||
|
copy.transform.localScale = localScale;
|
||
|
copy.transform.localEulerAngles = localAngles;
|
||
|
|
||
|
//Assign as sub Particle Emitter
|
||
|
dest.FindProperty("SubModule.subEmitterDeath").objectReferenceValue = copy;
|
||
|
}
|
||
|
|
||
|
if(source.FindProperty("SubModule.subEmitterCollision").objectReferenceValue != null)
|
||
|
{
|
||
|
//Duplicate sub Particle Emitter
|
||
|
copy = (GameObject)Instantiate((source.FindProperty("SubModule.subEmitterCollision").objectReferenceValue as ParticleSystem).gameObject);
|
||
|
|
||
|
//Set as child of destination
|
||
|
Vector3 localPos = copy.transform.localPosition;
|
||
|
Vector3 localScale = copy.transform.localScale;
|
||
|
Vector3 localAngles = copy.transform.localEulerAngles;
|
||
|
copy.transform.parent = (dest.targetObject as ParticleSystem).transform;
|
||
|
copy.transform.localPosition = localPos;
|
||
|
copy.transform.localScale = localScale;
|
||
|
copy.transform.localEulerAngles = localAngles;
|
||
|
|
||
|
//Assign as sub Particle Emitter
|
||
|
dest.FindProperty("SubModule.subEmitterCollision").objectReferenceValue = copy;
|
||
|
}
|
||
|
|
||
|
//Apply Changes
|
||
|
dest.ApplyModifiedProperties();
|
||
|
}
|
||
|
|
||
|
//Scale System
|
||
|
private void ScaleParticleValues(ParticleSystem ps, GameObject parent)
|
||
|
{
|
||
|
//Particle System
|
||
|
ps.startSize *= ScalingValue;
|
||
|
ps.gravityModifier *= ScalingValue;
|
||
|
if(ps.startSpeed > 0.01f)
|
||
|
ps.startSpeed *= ScalingValue;
|
||
|
if(ps.gameObject != parent)
|
||
|
ps.transform.localPosition *= ScalingValue;
|
||
|
|
||
|
SerializedObject psSerial = new SerializedObject(ps);
|
||
|
|
||
|
//Scale Emission Rate if set on Distance
|
||
|
if(psSerial.FindProperty("EmissionModule.enabled").boolValue && psSerial.FindProperty("EmissionModule.m_Type").intValue == 1)
|
||
|
{
|
||
|
psSerial.FindProperty("EmissionModule.rate.scalar").floatValue /= ScalingValue;
|
||
|
}
|
||
|
|
||
|
//Scale Size By Speed Module
|
||
|
if(psSerial.FindProperty("SizeBySpeedModule.enabled").boolValue)
|
||
|
{
|
||
|
psSerial.FindProperty("SizeBySpeedModule.range.x").floatValue *= ScalingValue;
|
||
|
psSerial.FindProperty("SizeBySpeedModule.range.y").floatValue *= ScalingValue;
|
||
|
}
|
||
|
|
||
|
//Scale Velocity Module
|
||
|
if(psSerial.FindProperty("VelocityModule.enabled").boolValue)
|
||
|
{
|
||
|
psSerial.FindProperty("VelocityModule.x.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.x.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.x.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("VelocityModule.y.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.y.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.y.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("VelocityModule.z.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.z.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("VelocityModule.z.maxCurve").animationCurveValue);
|
||
|
}
|
||
|
|
||
|
//Scale Limit Velocity Module
|
||
|
if(psSerial.FindProperty("ClampVelocityModule.enabled").boolValue)
|
||
|
{
|
||
|
psSerial.FindProperty("ClampVelocityModule.x.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.x.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.x.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("ClampVelocityModule.y.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.y.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.y.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("ClampVelocityModule.z.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.z.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.z.maxCurve").animationCurveValue);
|
||
|
|
||
|
psSerial.FindProperty("ClampVelocityModule.magnitude.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.magnitude.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ClampVelocityModule.magnitude.maxCurve").animationCurveValue);
|
||
|
}
|
||
|
|
||
|
//Scale Force Module
|
||
|
if(psSerial.FindProperty("ForceModule.enabled").boolValue)
|
||
|
{
|
||
|
psSerial.FindProperty("ForceModule.x.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.x.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.x.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("ForceModule.y.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.y.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.y.maxCurve").animationCurveValue);
|
||
|
psSerial.FindProperty("ForceModule.z.scalar").floatValue *= ScalingValue;
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.z.minCurve").animationCurveValue);
|
||
|
IterateKeys(psSerial.FindProperty("ForceModule.z.maxCurve").animationCurveValue);
|
||
|
}
|
||
|
|
||
|
//Scale Shape Module
|
||
|
if(psSerial.FindProperty("ShapeModule.enabled").boolValue)
|
||
|
{
|
||
|
psSerial.FindProperty("ShapeModule.boxX").floatValue *= ScalingValue;
|
||
|
psSerial.FindProperty("ShapeModule.boxY").floatValue *= ScalingValue;
|
||
|
psSerial.FindProperty("ShapeModule.boxZ").floatValue *= ScalingValue;
|
||
|
psSerial.FindProperty("ShapeModule.radius").floatValue *= ScalingValue;
|
||
|
|
||
|
//Create a new scaled Mesh if there is a Mesh reference
|
||
|
//(ShapeModule.type 6 == Mesh)
|
||
|
if(psSerial.FindProperty("ShapeModule.type").intValue == 6)
|
||
|
{
|
||
|
#if !UNITY_3_5
|
||
|
//Unity 4+ : changing the Transform scale will affect the shape Mesh
|
||
|
ps.transform.localScale = ps.transform.localScale * ScalingValue;
|
||
|
EditorUtility.SetDirty(ps);
|
||
|
#else
|
||
|
Object obj = psSerial.FindProperty("ShapeModule.m_Mesh").objectReferenceValue;
|
||
|
if(obj != null)
|
||
|
{
|
||
|
Mesh mesh = (Mesh)obj;
|
||
|
string assetPath = AssetDatabase.GetAssetPath(mesh);
|
||
|
string name = assetPath.Substring(assetPath.LastIndexOf("/")+1);
|
||
|
|
||
|
//Mesh to use
|
||
|
Mesh meshToUse = null;
|
||
|
bool createScaledMesh = true;
|
||
|
float meshScale = ScalingValue;
|
||
|
|
||
|
//Mesh has already been scaled: extract scaling value and re-scale base effect
|
||
|
if(name.Contains("(scaled)"))
|
||
|
{
|
||
|
string scaleStr = name.Substring(name.LastIndexOf("x")+1);
|
||
|
scaleStr = scaleStr.Remove(scaleStr.IndexOf(" (scaled).asset"));
|
||
|
|
||
|
float oldScale = float.Parse(scaleStr);
|
||
|
if(oldScale != 0)
|
||
|
{
|
||
|
meshScale = oldScale * ScalingValue;
|
||
|
|
||
|
//Check if there's already a mesh with the correct scale
|
||
|
string unscaledName = assetPath.Substring(0, assetPath.LastIndexOf(" x"));
|
||
|
assetPath = unscaledName;
|
||
|
string newPath = assetPath + " x"+meshScale+" (scaled).asset";
|
||
|
Mesh alreadyScaledMesh = (Mesh)AssetDatabase.LoadAssetAtPath(newPath, typeof(Mesh));
|
||
|
if(alreadyScaledMesh != null)
|
||
|
{
|
||
|
meshToUse = alreadyScaledMesh;
|
||
|
createScaledMesh = false;
|
||
|
}
|
||
|
else
|
||
|
//Load original unscaled mesh
|
||
|
{
|
||
|
Mesh orgMesh = (Mesh)AssetDatabase.LoadAssetAtPath(assetPath, typeof(Mesh));
|
||
|
if(orgMesh != null)
|
||
|
{
|
||
|
mesh = orgMesh;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
//Verify if original mesh has already been scaled to that value
|
||
|
{
|
||
|
string newPath = assetPath + " x"+meshScale+" (scaled).asset";
|
||
|
Mesh alreadyScaledMesh = (Mesh)AssetDatabase.LoadAssetAtPath(newPath, typeof(Mesh));
|
||
|
if(alreadyScaledMesh != null)
|
||
|
{
|
||
|
meshToUse = alreadyScaledMesh;
|
||
|
createScaledMesh = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Duplicate and scale mesh vertices if necessary
|
||
|
if(createScaledMesh)
|
||
|
{
|
||
|
string newMeshPath = assetPath + " x"+meshScale+" (scaled).asset";
|
||
|
meshToUse = (Mesh)AssetDatabase.LoadAssetAtPath(newMeshPath, typeof(Mesh));
|
||
|
if(meshToUse == null)
|
||
|
{
|
||
|
meshToUse = DuplicateAndScaleMesh(mesh, meshScale);
|
||
|
AssetDatabase.CreateAsset(meshToUse, newMeshPath);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Apply new Mesh
|
||
|
psSerial.FindProperty("ShapeModule.m_Mesh").objectReferenceValue = meshToUse;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Apply Modified Properties
|
||
|
psSerial.ApplyModifiedProperties();
|
||
|
}
|
||
|
|
||
|
//Iterate and Scale Keys (Animation Curve)
|
||
|
private void IterateKeys(AnimationCurve curve)
|
||
|
{
|
||
|
for(int i = 0; i < curve.keys.Length; i++)
|
||
|
{
|
||
|
curve.keys[i].value *= ScalingValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Create Scaled Mesh
|
||
|
private Mesh DuplicateAndScaleMesh(Mesh mesh, float Scale)
|
||
|
{
|
||
|
Mesh scaledMesh = new Mesh();
|
||
|
|
||
|
Vector3[] scaledVertices = new Vector3[mesh.vertices.Length];
|
||
|
for(int i = 0; i < scaledVertices.Length; i++)
|
||
|
{
|
||
|
scaledVertices[i] = mesh.vertices[i] * Scale;
|
||
|
}
|
||
|
scaledMesh.vertices = scaledVertices;
|
||
|
|
||
|
scaledMesh.normals = mesh.normals;
|
||
|
scaledMesh.tangents = mesh.tangents;
|
||
|
scaledMesh.triangles = mesh.triangles;
|
||
|
scaledMesh.uv = mesh.uv;
|
||
|
scaledMesh.uv2 = mesh.uv2;
|
||
|
scaledMesh.colors = mesh.colors;
|
||
|
|
||
|
return scaledMesh;
|
||
|
}
|
||
|
}
|