31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class SystemPageExit : MonoBehaviour
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{
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private Collider2D exitCollider;
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public SystemPage neighborPage;
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public SystemPage hostPage;
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private SystemPageCamera systemPageCamera;
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private void Start()
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{
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hostPage.systemPageExits.Append(this);
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exitCollider = GetComponent<Collider2D>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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collision.gameObject.TryGetComponent(out systemPageCamera);
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if (systemPageCamera != null && systemPageCamera.currPage == hostPage)
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{
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Debug.Log(string.Format("Camera moving from {0} to {2}, the exit is {3}, hostPage: {1}, neighborPage:{2}.", systemPageCamera.currPage, hostPage, neighborPage, name));
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systemPageCamera.targetPos = neighborPage.cameraTarget.position + new Vector3(0, 0, -10);
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systemPageCamera.currPage = neighborPage;
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systemPageCamera.isChangingPage = true;
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}
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}
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}
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