WXMC/.svn/pristine/09/0905938232ef131b40081361d4e74bb38202c6c6.svn-base

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2024-12-04 16:18:46 +08:00
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEditor;
using UnityEngine;
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonMecanimRootMotion))]
[CanEditMultipleObjects]
public class SkeletonMecanimRootMotionInspector : SkeletonRootMotionBaseInspector {
protected SerializedProperty mecanimLayerFlags;
protected GUIContent mecanimLayersLabel;
protected override void OnEnable () {
base.OnEnable();
mecanimLayerFlags = serializedObject.FindProperty("mecanimLayerFlags");
mecanimLayersLabel = new UnityEngine.GUIContent("Mecanim Layers", "Mecanim layers to apply root motion at. Defaults to the first Mecanim layer.");
}
override public void OnInspectorGUI () {
base.MainPropertyFields();
MecanimLayerMaskPropertyField();
base.OptionalPropertyFields();
serializedObject.ApplyModifiedProperties();
}
protected string[] GetLayerNames () {
int maxLayerCount = 0;
int maxIndex = 0;
for (int i = 0; i < targets.Length; ++i) {
var skeletonMecanim = ((SkeletonMecanimRootMotion)targets[i]).SkeletonMecanim;
int count = skeletonMecanim.Translator.MecanimLayerCount;
if (count > maxLayerCount) {
maxLayerCount = count;
maxIndex = i;
}
}
if (maxLayerCount == 0)
return new string[0];
var skeletonMecanimMaxLayers = ((SkeletonMecanimRootMotion)targets[maxIndex]).SkeletonMecanim;
return skeletonMecanimMaxLayers.Translator.MecanimLayerNames;
}
protected void MecanimLayerMaskPropertyField () {
string[] layerNames = GetLayerNames();
if (layerNames.Length > 0)
mecanimLayerFlags.intValue = EditorGUILayout.MaskField(
mecanimLayersLabel, mecanimLayerFlags.intValue, layerNames);
}
}
}