WXMC/.svn/pristine/64/643f302688f2d84841a16629587d42143f30481b.svn-base

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2024-12-04 16:18:46 +08:00
v1.13
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- Fixed an issue where rows were sometimes positioned incorrectly on the Z
axis in the build
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v1.12
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- Fixed an issue where cells were incorrectly rotated if located inside
a Camera Space canvas with a camera using a non-zero rotation
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v1.11
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- Fixed an odd positioning error in Unity 2017.3
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v1.10
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- Added a new example showing how you can dynamically add rows, with and without
using row templates.
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V1.09
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- Added the following properties:
- UseAlternateRowBackgroundColors
- RowBackgroundColorAlternate
- UseAlternateCellBackgroundColors
- CellBackgroundColorAlternate
These allow you to control the appearance of alternate rows and/or cells.
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V1.08
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- Some adjustments to TableRow to prevent unnecessarily calling
layout rebuild functions in recent versions of Unity.
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V1.07
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- Fixed some World Space Canvas mode positioning issues
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V1.06
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- Fixed a bug with cell z-positions
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V1.05
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- Table Rows now support multi-object editing, so you can adjust their
properties in bulk
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V1.04
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- Added the ClearCells() method to TableRow
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V1.03
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- Fixed a bug on iOS
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V1.02
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- Added a new AddRow() method which accepts an existing TableRow
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V1.01
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- Added the ClearRows() method to TableLayout
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V1.00
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- Initial Release
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