无限萌宠
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8
proj/unity/Assets/AddressableAssetsData/Android.meta
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proj/unity/Assets/AddressableAssetsData/Android.meta
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folderAsset: yes
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46
proj/unity/Assets/AddressableAssetsData/link.xml
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proj/unity/Assets/AddressableAssetsData/link.xml
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<linker>
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<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="PHomeEnemyWaveConfig" preserve="all" />
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<type fullname="PHomeEnemyWaveGroupConfig" preserve="all" />
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<type fullname="PHomeGameConfig" preserve="all" />
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<type fullname="PHomeMonster" preserve="all" />
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<type fullname="PHomeRigidbodyAnimation" preserve="all" />
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<type fullname="PhysicsMovement2D" preserve="all" />
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<type fullname="PHomeEnemyWaves" preserve="nothing" serialized="true" />
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<type fullname="PhysicsMovement2D/AccelerationSetting" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="spine-unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="Spine.Unity.SkeletonAnimation" preserve="all" />
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<type fullname="Spine.Unity.SkeletonDataAsset" preserve="all" />
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<type fullname="Spine.Unity.SpineAtlasAsset" preserve="all" />
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<type fullname="Spine.Unity.BlendModeMaterials" preserve="nothing" serialized="true" />
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<type fullname="Spine.Unity.BlendModeMaterials/ReplacementMaterial" preserve="nothing" serialized="true" />
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<type fullname="Spine.Unity.SkeletonRenderer/SpriteMaskInteractionMaterials" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.MeshFilter" preserve="all" />
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<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.TextAsset" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.CircleCollider2D" preserve="all" />
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<type fullname="UnityEngine.Rigidbody2D" preserve="all" />
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</assembly>
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</linker>
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7
proj/unity/Assets/AddressableAssetsData/link.xml.meta
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7
proj/unity/Assets/AddressableAssetsData/link.xml.meta
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fileFormatVersion: 2
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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