using UnityEngine; using System.Collections; using UnityEngine.UI; public class UIShopPopupPlay : MonoBehaviour { public Text coinAmount; public Text coin1; public Text cost1; public Text coin2; public Text cost2; public Text coin3; public Text cost3; public Text coin4; public Text cost4; public Text coin5; public Text cost5; void Start () { UpdateCoinAmountLabel(); coin1.text = Configure.instance.product1Coin.ToString(); coin2.text = Configure.instance.product2Coin.ToString(); coin3.text = Configure.instance.product3Coin.ToString(); coin4.text = Configure.instance.product4Coin.ToString(); coin5.text = Configure.instance.product5Coin.ToString(); cost1.text = "$" + Configure.instance.product1Price.ToString(); cost2.text = "$" + Configure.instance.product2Price.ToString(); cost3.text = "$" + Configure.instance.product3Price.ToString(); cost4.text = "$" + Configure.instance.product4Price.ToString(); cost5.text = "$" + Configure.instance.product5Price.ToString(); } public void ButtonClickAudio() { AudioManager.instance.ButtonClickAudio(); } public void UpdateCoinAmountLabel() { coinAmount.text = GameData.instance.GetPlayerCoin().ToString(); } }