using Sirenix.Utilities; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class WishSceneSoundManager : MonoBehaviour { public GameObject wishCanvasGroup; public GameObject attackCanvas; public AudioClip buttonClick; public AudioClip attack; public AudioClip bellRing; // Start is called before the first frame update void Start() { var buttons = wishCanvasGroup.GetComponentsInChildren