using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FriendManager : MonoBehaviour { public GameObject addFriendPopup; public ScrollRect godsScrollView; public GameObject ReturnSystemButton; public GameObject ReturnOwnedGodsButton; public WishGodPageUI wishGodPageUI; private bool isWishGroupActive = false; public void EnterFriendGodUI() { wishGodPageUI.isLock = false; addFriendPopup.SetActive(true); ReturnSystemButton.SetActive(false); ReturnOwnedGodsButton.SetActive(true); ReturnOwnedGodsButton.GetComponent