using UnityEngine; using UnityEngine.UI; public class SpriteSwapper : MonoBehaviour { public Sprite enabledSprite; public Sprite disabledSprite; private bool m_swapped = true; private Image m_image; public void Awake() { m_image = GetComponent(); } public void SwapSprite() { if (m_swapped) { m_swapped = false; m_image.sprite = disabledSprite; } else { m_swapped = true; m_image.sprite = enabledSprite; } } public bool IsEnabled() { if (m_swapped == true) { return true; } else { return false; } } }