/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using UnityEditor; using UnityEngine; namespace Spine.Unity.Editor { [CustomEditor(typeof(SkeletonRootMotion))] [CanEditMultipleObjects] public class SkeletonRootMotionInspector : SkeletonRootMotionBaseInspector { protected SerializedProperty animationTrackFlags; protected GUIContent animationTrackFlagsLabel; string[] TrackNames; protected override void OnEnable () { base.OnEnable(); animationTrackFlags = serializedObject.FindProperty("animationTrackFlags"); animationTrackFlagsLabel = new UnityEngine.GUIContent("Animation Tracks", "Animation tracks to apply root motion at. Defaults to the first" + " animation track (index 0)."); } override public void OnInspectorGUI () { base.MainPropertyFields(); AnimationTracksPropertyField(); base.OptionalPropertyFields(); serializedObject.ApplyModifiedProperties(); } protected void AnimationTracksPropertyField () { if (TrackNames == null) { InitTrackNames(); } animationTrackFlags.intValue = EditorGUILayout.MaskField( animationTrackFlagsLabel, animationTrackFlags.intValue, TrackNames); } protected void InitTrackNames () { int numEntries = 32; TrackNames = new string[numEntries]; for (int i = 0; i < numEntries; ++i) { TrackNames[i] = string.Format("Track {0}", i); } } } }