using System.Collections; using System.Collections.Generic; using UnityEngine; public class MysteriouDialogue : MonoBehaviour { [SerializeField] private PHomeNPC m_speaker; public PHomeNPC Speaker { get { return m_speaker; } } [SerializeField] private string m_content; public string Content { get { return m_content; } } [SerializeField] private DialogueData m_leftDialogue; public DialogueData LeftDialogue { get { return m_leftDialogue; } } [SerializeField] private DialogueData m_rightDialogue; public DialogueData RightDialogue { get { return m_rightDialogue; } } }