//-----------------------------------------------------------------------
//
// Copyright (c) Sirenix IVS. All rights reserved.
//
//-----------------------------------------------------------------------
#if UNITY_EDITOR && UNITY_2017_2_OR_NEWER
namespace Sirenix.OdinInspector.Editor.Drawers
{
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using Sirenix.OdinInspector.Editor.ValueResolvers;
using Sirenix.Utilities;
using Sirenix.Utilities.Editor;
using System.Reflection;
using UnityEditor;
using UnityEngine;
///
/// Draws Vector2Int properties marked with .
///
public class Vector2IntMinMaxAttributeDrawer : OdinAttributeDrawer
{
private ValueResolver minGetter;
private ValueResolver maxGetter;
private ValueResolver vector2IntMinMaxGetter;
///
/// Initializes the drawer by resolving any optional references to members for min/max value.
///
protected override void Initialize()
{
// Min member reference.
this.minGetter = ValueResolver.Get(this.Property, this.Attribute.MinValueGetter, this.Attribute.MinValue);
this.maxGetter = ValueResolver.Get(this.Property, this.Attribute.MaxValueGetter, this.Attribute.MaxValue);
// Min max member reference.
if (this.Attribute.MinMaxValueGetter != null)
{
this.vector2IntMinMaxGetter = ValueResolver.Get(this.Property, this.Attribute.MinMaxValueGetter);
}
}
///
/// Draws the property.
///
protected override void DrawPropertyLayout(GUIContent label)
{
ValueResolver.DrawErrors(this.minGetter, this.maxGetter, this.vector2IntMinMaxGetter);
// Get the range of the slider from the attribute or from member references.
Vector2 range;
if (this.vector2IntMinMaxGetter != null && !this.vector2IntMinMaxGetter.HasError)
{
range = (Vector2)this.vector2IntMinMaxGetter.GetValue();
}
else
{
range.x = this.minGetter.GetValue();
range.y = this.maxGetter.GetValue();
}
EditorGUI.BeginChangeCheck();
Vector2 value = SirenixEditorFields.MinMaxSlider(label, (Vector2)this.ValueEntry.SmartValue, range, this.Attribute.ShowFields);
if (EditorGUI.EndChangeCheck())
{
this.ValueEntry.SmartValue = new Vector2Int((int)value.x, (int)value.y);
}
}
}
}
#endif // UNITY_EDITOR && UNITY_2017_2_OR_NEWER