using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SystemPage : MonoBehaviour { public bool isDraggable = false; public Transform cameraTarget; [HideInInspector] public SystemPageExit[] systemPageExits; // Start is called before the first frame update void Start() { if (!cameraTarget) { cameraTarget = transform; } } public void SwitchAllExitColliderEnable(bool enabled) { foreach (var exit in systemPageExits) { exit.enabled = enabled; } } }