using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WishGodPageManager : MonoBehaviour { public WishGodPageUI[] wishGodPages; private int wishGodPageIndex = 0; public GameObject mainCamera; public GameObject wishCanvas; [SerializeField] private PuzzleDrawTarotItem m_puzzleDrawTarotItemPrefab; [SerializeField] private Transform m_puzzleDrawTarotItemParent; [SerializeField] private Transform m_tarotSelectTypeUI; [SerializeField] private Transform m_tarotTypeDetailUI; [SerializeField] private PuzzleExplainUI m_tarotExplainUI; [SerializeField] private Transform m_wishPet; [SerializeField] private Transform m_wishRing; [SerializeField] private Text m_tarotTypeNameText; [SerializeField] private Text m_tarotTypeDesText; [SerializeField] private Button m_confirmSelectText; [SerializeField] private Button m_backBtn; [SerializeField] private Button m_backSelectBtn; [SerializeField] private Button m_backExplainBtn; [SerializeField] private Button m_clearDateBtn; [SerializeField] private Button m_drawLotsBtn; [SerializeField] private CardUIManager m_cardUI; private List drawTarotItemList; [Header("Attack")] public GameObject attackCamera; public GameObject attackPage; public GameObject attackAnimationGroup; public GameObject attackCanvasGroup; public Button attackReturnButton; private void Start() { wishGodPages = GetComponentsInChildren(true); for(int index = 0; index < wishGodPages.Length; ++index) { if (index != wishGodPageIndex) wishGodPages[index].gameObject.SetActive(false); } } void ChangeIndex(int index) { //if (index < 0 || index > wishGodPages.Length - 1) return; ////if (wishGodPages[wishGodPageIndex].wishRing) wishGodPages[wishGodPageIndex].wishRing.SetActive(false); //wishGodPages[wishGodPageIndex].gameObject.SetActive(false); //wishGodPageIndex = index; //wishGodPages[wishGodPageIndex].gameObject.SetActive(true); ////if (wishGodPages[wishGodPageIndex].wishRing) wishGodPages[wishGodPageIndex].wishRing.SetActive(true); } public void MoveLeft() { //ChangeIndex(wishGodPageIndex - 1); } public void MoveRight() { ChangeIndex(wishGodPageIndex + 1); } public void Attack() { attackReturnButton.onClick.AddListener(AttackReturnUI); Transition.PlayFade(1.0f, Color.white, delegate { //mainCamera.SetActive(false); attackCanvasGroup.SetActive(true); wishCanvas.SetActive(false); //attackCamera.SetActive(true); //attackAnimationGroup.SetActive(true); }); } public void AttackReturnUI() { Transition.PlayFade(1.0f, Color.white, delegate { //mainCamera.SetActive(true); attackCanvasGroup.SetActive(false); wishCanvas.SetActive(true); //attackCamera.SetActive(false); //attackAnimationGroup.SetActive(false); }); } public void ShowAllSelectType(List puzzleDrawTarotList) { m_backBtn.onClick.RemoveAllListeners(); m_backBtn.onClick.AddListener(BackBtnClick); m_backSelectBtn.onClick.RemoveAllListeners(); m_backSelectBtn.onClick.AddListener(BackSelectBtnClick); m_backExplainBtn.onClick.RemoveAllListeners(); m_backExplainBtn.onClick.AddListener(ExitExplainUI); m_tarotSelectTypeUI.gameObject.SetActive(true); // m_wishPet.gameObject.SetActive(false); // m_wishRing.gameObject.SetActive(false); if(drawTarotItemList==null) { drawTarotItemList= new List(); } for(int j=0;j(); currItem.Init(puzzleDrawTarotList[j],ShowSelectTypeDetail); drawTarotItemList.Add(currItem); } } void BackBtnClick() { m_tarotSelectTypeUI.gameObject.SetActive(false); m_tarotTypeDetailUI.gameObject.SetActive(false); m_clearDateBtn.gameObject.SetActive(true); m_drawLotsBtn.gameObject.SetActive(true); } void ExitExplainUI() { m_tarotExplainUI.Exit(); m_clearDateBtn.gameObject.SetActive(true); m_drawLotsBtn.gameObject.SetActive(true); } void BackSelectBtnClick() { m_tarotSelectTypeUI.gameObject.SetActive(true); m_tarotTypeDetailUI.gameObject.SetActive(false); } public void ShowSelectTypeDetail(PuzzleDrawTarot PuzzleDrawTarot) { m_tarotSelectTypeUI.gameObject.SetActive(false); m_tarotTypeDetailUI.gameObject.SetActive(true); m_tarotTypeNameText.text = PuzzleDrawTarot.DisplayName; m_tarotTypeDesText.text = PuzzleDrawTarot.Description; m_confirmSelectText.onClick.RemoveAllListeners(); m_confirmSelectText.onClick.AddListener(()=>{ConfirmSelectBtnClick(PuzzleDrawTarot);} ); } public void ConfirmSelectBtnClick(PuzzleDrawTarot PuzzleDrawTarot) { m_tarotTypeDetailUI.gameObject.SetActive(false); m_cardUI.Init(PuzzleDrawTarot); } }