using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct PHomeEnemyWaves { public bool Ignore; public float Duration; public PHomeEnemyWaveConfig[] Waves; } [CreateAssetMenu(fileName = "EnemyWaveGroupConfig", menuName = "ScriptableObject/EnemyWaveGroupConfig", order = 1)] public class PHomeEnemyWaveGroupConfig : ScriptableObject { public List PlayList; }