using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MoreGizmos { public static void DrawMultiLine(params Vector3[] points) { int count = points.Length; if (count <= 1) { return; } Vector3 firstPoint = points[0]; Vector3 lastPoint = firstPoint; for (int i = 1; i < count; i++) { Vector3 curPoint = points[i]; Gizmos.DrawLine(lastPoint, curPoint); lastPoint = curPoint; } Gizmos.DrawLine(lastPoint, firstPoint); } }