82 lines
3.3 KiB
Plaintext
82 lines
3.3 KiB
Plaintext
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEditor;
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using UnityEngine;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonMecanimRootMotion))]
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[CanEditMultipleObjects]
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public class SkeletonMecanimRootMotionInspector : SkeletonRootMotionBaseInspector {
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protected SerializedProperty mecanimLayerFlags;
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protected GUIContent mecanimLayersLabel;
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protected override void OnEnable () {
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base.OnEnable();
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mecanimLayerFlags = serializedObject.FindProperty("mecanimLayerFlags");
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mecanimLayersLabel = new UnityEngine.GUIContent("Mecanim Layers", "Mecanim layers to apply root motion at. Defaults to the first Mecanim layer.");
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}
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override public void OnInspectorGUI () {
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base.MainPropertyFields();
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MecanimLayerMaskPropertyField();
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base.OptionalPropertyFields();
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serializedObject.ApplyModifiedProperties();
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}
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protected string[] GetLayerNames () {
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int maxLayerCount = 0;
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int maxIndex = 0;
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for (int i = 0; i < targets.Length; ++i) {
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var skeletonMecanim = ((SkeletonMecanimRootMotion)targets[i]).SkeletonMecanim;
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int count = skeletonMecanim.Translator.MecanimLayerCount;
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if (count > maxLayerCount) {
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maxLayerCount = count;
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maxIndex = i;
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}
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}
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if (maxLayerCount == 0)
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return new string[0];
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var skeletonMecanimMaxLayers = ((SkeletonMecanimRootMotion)targets[maxIndex]).SkeletonMecanim;
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return skeletonMecanimMaxLayers.Translator.MecanimLayerNames;
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}
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protected void MecanimLayerMaskPropertyField () {
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string[] layerNames = GetLayerNames();
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if (layerNames.Length > 0)
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mecanimLayerFlags.intValue = EditorGUILayout.MaskField(
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mecanimLayersLabel, mecanimLayerFlags.intValue, layerNames);
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}
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}
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}
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