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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
// Contributed by: Mitch Thompson
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Reflection;
using Spine;
using System.Linq;
namespace Spine.Unity.Editor {
public struct SpineDrawerValuePair {
public string stringValue;
public SerializedProperty property;
public SpineDrawerValuePair (string val, SerializedProperty property) {
this.stringValue = val;
this.property = property;
}
}
public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
protected SkeletonDataAsset skeletonDataAsset;
internal const string NoneStringConstant = "<None>";
internal virtual string NoneString { get { return NoneStringConstant; } }
GUIContent noneLabel;
GUIContent NoneLabel (Texture2D image = null) {
if (noneLabel == null) noneLabel = new GUIContent(NoneString);
noneLabel.image = image;
return noneLabel;
}
protected T TargetAttribute { get { return (T)attribute; } }
protected SerializedProperty SerializedProperty { get; private set; }
protected abstract Texture2D Icon { get; }
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
SerializedProperty = property;
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
// Handle multi-editing when instances don't use the same SkeletonDataAsset.
if (!SpineInspectorUtility.TargetsUseSameData(property.serializedObject)) {
EditorGUI.DelayedTextField(position, property, label);
return;
}
SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
if (dataField != null) {
var objectReferenceValue = dataField.objectReferenceValue;
if (objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
} else if (objectReferenceValue is IHasSkeletonDataAsset) {
var hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
if (hasSkeletonDataAsset != null)
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
} else if (objectReferenceValue != null) {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else {
var targetObject = property.serializedObject.targetObject;
IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset;
if (hasSkeletonDataAsset == null) {
var component = targetObject as Component;
if (component != null)
hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
}
if (hasSkeletonDataAsset != null)
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
}
if (skeletonDataAsset == null) {
if (TargetAttribute.fallbackToTextField) {
EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
} else {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
}
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
if (skeletonDataAsset == null) return;
}
position = EditorGUI.PrefixLabel(position, label);
Texture2D image = Icon;
string propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) : SpineInspectorUtility.TempContent(propertyStringValue, image), EditorStyles.popup))
Selector(property);
}
public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) {
var dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
if (dataField != null) {
var skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent;
if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify.
return skeletonComponent;
} else {
var component = property.serializedObject.targetObject as Component;
if (component != null)
return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
}
return null;
}
protected virtual void Selector (SerializedProperty property) {
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null) return;
var menu = new GenericMenu();
PopulateMenu(menu, property, this.TargetAttribute, data);
menu.ShowAsContext();
}
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
protected virtual void HandleSelect (object menuItemObject) {
var clickedItem = (SpineDrawerValuePair)menuItemObject;
var serializedProperty = clickedItem.property;
if (serializedProperty.serializedObject.isEditingMultipleObjects) serializedProperty.stringValue = "oaifnoiasf<73><66>123526"; // HACK: to trigger change on multi-editing.
serializedProperty.stringValue = clickedItem.stringValue;
serializedProperty.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineSlot))]
public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.slot; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
IEnumerable<SlotData> orderedSlots = data.Slots.Items.OrderBy(slotData => slotData.Name);
foreach (SlotData slotData in orderedSlots) {
int slotIndex = slotData.Index;
string name = slotData.Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
if (targetAttribute.containsBoundingBoxes) {
var skinEntries = new List<Skin.SkinEntry>();
foreach (var skin in data.Skins) {
skin.GetAttachments(slotIndex, skinEntries);
}
bool hasBoundingBox = false;
foreach (var entry in skinEntries) {
var bbAttachment = entry.Attachment as BoundingBoxAttachment;
if (bbAttachment != null) {
string menuLabel = bbAttachment.IsWeighted() ? name + " (!)" : name;
menu.AddItem(new GUIContent(menuLabel), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
hasBoundingBox = true;
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
} else {
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
}
[CustomPropertyDrawer(typeof(SpineSkin))]
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
const string DefaultSkinName = "default";
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
internal override string NoneString { get { return TargetAttribute.defaultAsEmptyString ? DefaultSkinName : NoneStringConstant; } }
public static void GetSkinMenuItems (SkeletonData data, List<string> outputNames, List<GUIContent> outputMenuItems, bool includeNone = true) {
if (data == null) return;
if (outputNames == null) return;
if (outputMenuItems == null) return;
var skins = data.Skins;
outputNames.Clear();
outputMenuItems.Clear();
var icon = SpineEditorUtilities.Icons.skin;
if (includeNone) {
outputNames.Add("");
outputMenuItems.Add(new GUIContent(NoneStringConstant, icon));
}
foreach (var s in skins) {
string skinName = s.Name;
outputNames.Add(skinName);
outputMenuItems.Add(new GUIContent(skinName, icon));
}
}
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Skins.Count; i++) {
string name = data.Skins.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
bool isDefault = string.Equals(name, DefaultSkinName, StringComparison.Ordinal);
string choiceValue = TargetAttribute.defaultAsEmptyString && isDefault ? string.Empty : name;
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && choiceValue == property.stringValue, HandleSelect, new SpineDrawerValuePair(choiceValue, property));
}
}
}
}
[CustomPropertyDrawer(typeof(SpineAnimation))]
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
public static void GetAnimationMenuItems (SkeletonData data, List<string> outputNames, List<GUIContent> outputMenuItems, bool includeNone = true) {
if (data == null) return;
if (outputNames == null) return;
if (outputMenuItems == null) return;
var animations = data.Animations;
outputNames.Clear();
outputMenuItems.Clear();
if (includeNone) {
outputNames.Add("");
outputMenuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.animation));
}
foreach (var a in animations) {
string animationName = a.Name;
outputNames.Add(animationName);
outputMenuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation));
}
}
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < animations.Count; i++) {
string name = animations.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineEvent))]
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
public static void GetEventMenuItems (SkeletonData data, List<string> eventNames, List<GUIContent> menuItems, bool includeNone = true) {
if (data == null) return;
var animations = data.Events;
eventNames.Clear();
menuItems.Clear();
if (includeNone) {
eventNames.Add("");
menuItems.Add(new GUIContent(NoneStringConstant, SpineEditorUtilities.Icons.userEvent));
}
foreach (var a in animations) {
string animationName = a.Name;
eventNames.Add(animationName);
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
}
}
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
var events = skeletonDataAsset.GetSkeletonData(false).Events;
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < events.Count; i++) {
var eventObject = events.Items[i];
string name = eventObject.Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
if (!TargetAttribute.audioOnly || !string.IsNullOrEmpty(eventObject.AudioPath)) {
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
}
[CustomPropertyDrawer(typeof(SpineIkConstraint))]
public class SpineIkConstraintDrawer : SpineTreeItemDrawerBase<SpineIkConstraint> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintIK; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineIkConstraint targetAttribute, SkeletonData data) {
var constraints = skeletonDataAsset.GetSkeletonData(false).IkConstraints;
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < constraints.Count; i++) {
string name = constraints.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineTransformConstraint))]
public class SpineTransformConstraintDrawer : SpineTreeItemDrawerBase<SpineTransformConstraint> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintTransform; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineTransformConstraint targetAttribute, SkeletonData data) {
var constraints = skeletonDataAsset.GetSkeletonData(false).TransformConstraints;
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < constraints.Count; i++) {
string name = constraints.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpinePathConstraint))]
public class SpinePathConstraintDrawer : SpineTreeItemDrawerBase<SpinePathConstraint> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintPath; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpinePathConstraint targetAttribute, SkeletonData data) {
var constraints = skeletonDataAsset.GetSkeletonData(false).PathConstraints;
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < constraints.Count; i++) {
string name = constraints.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAttachment))]
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.genericAttachment; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property);
var validSkins = new List<Skin>();
if (skeletonComponent != null && targetAttribute.currentSkinOnly) {
Skin currentSkin = null;
var skinProperty = property.FindBaseOrSiblingProperty(targetAttribute.skinField);
if (skinProperty != null) currentSkin = skeletonComponent.Skeleton.Data.FindSkin(skinProperty.stringValue);
currentSkin = currentSkin ?? skeletonComponent.Skeleton.Skin;
if (currentSkin != null)
validSkins.Add(currentSkin);
else
validSkins.Add(data.Skins.Items[0]);
} else {
foreach (Skin skin in data.Skins)
if (skin != null) validSkins.Add(skin);
}
var attachmentNames = new List<string>();
var placeholderNames = new List<string>();
string prefix = "";
if (skeletonComponent != null && targetAttribute.currentSkinOnly)
menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)"));
else
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
if (TargetAttribute.includeNone) {
const string NullAttachmentName = "";
menu.AddItem(new GUIContent("Null"), !property.hasMultipleDifferentValues && property.stringValue == NullAttachmentName, HandleSelect, new SpineDrawerValuePair(NullAttachmentName, property));
menu.AddSeparator("");
}
Skin defaultSkin = data.Skins.Items[0];
var slotProperty = property.FindBaseOrSiblingProperty(TargetAttribute.slotField);
string slotMatch = "";
if (slotProperty != null) {
if (slotProperty.propertyType == SerializedPropertyType.String)
slotMatch = slotProperty.stringValue.ToLower();
}
foreach (Skin skin in validSkins) {
string skinPrefix = skin.Name + "/";
if (validSkins.Count > 1)
prefix = skinPrefix;
for (int i = 0; i < data.Slots.Count; i++) {
if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.Equals(slotMatch, StringComparison.OrdinalIgnoreCase)))
continue;
attachmentNames.Clear();
placeholderNames.Clear();
var skinEntries = new List<Skin.SkinEntry>();
skin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
attachmentNames.Add(entry.Name);
}
if (skin != defaultSkin) {
foreach (var entry in skinEntries) {
placeholderNames.Add(entry.Name);
}
skinEntries.Clear();
defaultSkin.GetAttachments(i, skinEntries);
foreach (var entry in skinEntries) {
attachmentNames.Add(entry.Name);
}
}
for (int a = 0; a < attachmentNames.Count; a++) {
string attachmentPath = attachmentNames[a];
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
string name = attachmentNames[a];
if (targetAttribute.returnAttachmentPath)
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) {
menu.AddDisabledItem(new GUIContent(menuPath));
} else {
menu.AddItem(new GUIContent(menuPath), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
}
}
[CustomPropertyDrawer(typeof(SpineBone))]
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.bone; } }
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
if (TargetAttribute.includeNone)
menu.AddItem(new GUIContent(NoneString), !property.hasMultipleDifferentValues && string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
for (int i = 0; i < data.Bones.Count; i++) {
var bone = data.Bones.Items[i];
string name = bone.Name;
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
// jointName = "root/hip/bone" to show a hierarchial tree.
string jointName = name;
var iterator = bone;
while ((iterator = iterator.Parent) != null)
jointName = string.Format("{0}/{1}", iterator.Name, jointName);
menu.AddItem(new GUIContent(jointName), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
}
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
public class SpineAtlasRegionDrawer : PropertyDrawer {
SerializedProperty atlasProp;
protected SpineAtlasRegion TargetAttribute { get { return (SpineAtlasRegion)attribute; } }
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
string atlasAssetFieldName = TargetAttribute.atlasAssetField;
if (string.IsNullOrEmpty(atlasAssetFieldName))
atlasAssetFieldName = "atlasAsset";
atlasProp = property.FindBaseOrSiblingProperty(atlasAssetFieldName);
if (atlasProp == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
return;
} else if (atlasProp.objectReferenceValue == null) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
return;
} else if (!atlasProp.objectReferenceValue.GetType().IsSubclassOf(typeof(AtlasAssetBase)) &&
atlasProp.objectReferenceValue.GetType() != typeof(AtlasAssetBase)) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup))
Selector(property);
}
void Selector (SerializedProperty property) {
GenericMenu menu = new GenericMenu();
AtlasAssetBase atlasAsset = (AtlasAssetBase)atlasProp.objectReferenceValue;
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
for (int i = 0; i < regions.Count; i++) {
string name = regions[i].name;
menu.AddItem(new GUIContent(name), !property.hasMultipleDifferentValues && name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
static void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.stringValue;
pair.property.serializedObject.ApplyModifiedProperties();
}
}
}