117 lines
2.8 KiB
Plaintext
117 lines
2.8 KiB
Plaintext
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class UILosePopup : MonoBehaviour
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{
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public SceneTransition toMap;
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public Text keepCost;
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public Text coinText;
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public Text skipCost;
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public PopupOpener shopPopup;
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void Start ()
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{
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coinText.text = GameData.instance.GetPlayerCoin().ToString();
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keepCost.text = Configure.instance.keepPlayingCost.ToString();
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skipCost.text = Configure.instance.skipLevelCost.ToString();
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}
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public void ExitButtonClick()
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{
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AudioManager.instance.ButtonClickAudio();
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toMap.PerformTransition();
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}
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public void ReplayButtonClick()
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{
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AudioManager.instance.ButtonClickAudio();
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Configure.instance.autoPopup = LevelLoader.instance.level;
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toMap.PerformTransition();
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}
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public void SkipButtonClick()
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{
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AudioManager.instance.ButtonClickAudio();
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var cost = Configure.instance.skipLevelCost;
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// enough coin
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if (cost <= GameData.instance.playerCoin)
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{
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AudioManager.instance.CoinPayAudio();
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// reduce coin
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GameData.instance.SavePlayerCoin(GameData.instance.playerCoin - cost);
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var board = GameObject.Find("Board").GetComponent<Board>();
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if (board)
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{
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// save info
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board.SaveLevelInfo();
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}
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// go to map with auto popup of next level
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Configure.instance.autoPopup = LevelLoader.instance.level + 1;
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toMap.PerformTransition();
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}
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else
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{
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shopPopup.OpenPopup();
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}
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}
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public void KeepButtonClick()
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{
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AudioManager.instance.ButtonClickAudio();
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var cost = Configure.instance.keepPlayingCost;
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// enough coin
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if (cost <= GameData.instance.playerCoin)
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{
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AudioManager.instance.CoinPayAudio();
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// reduce coin
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GameData.instance.SavePlayerCoin(GameData.instance.playerCoin - cost);
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var board = GameObject.Find("Board").GetComponent<Board>();
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if (board)
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{
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// add 5 more moves
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board.moveLeft = 5;
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// change the label
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board.UITop.Set5Moves();
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// change the game state
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board.state = GAME_STATE.WAITING_USER_SWAP;
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// reset and call hint
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board.checkHintCall = 0;
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board.Hint();
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}
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// close the popup
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var popup = GameObject.Find("LosePopup(Clone)");
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if (popup)
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{
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popup.GetComponent<Popup>().Close();
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}
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}
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// not enough coin
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else
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{
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shopPopup.OpenPopup();
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}
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}
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}
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