WXMC/.svn/pristine/44/444d82a9f34e2ba28f48ee97875c32a6fb816dfb.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if SPINE_TK2D
using System;
using UnityEngine;
using Spine;
// MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
namespace Spine.Unity.TK2D {
public class SpriteCollectionAttachmentLoader : AttachmentLoader {
private tk2dSpriteCollectionData sprites;
private float u, v, u2, v2;
private bool regionRotated;
private float regionOriginalWidth, regionOriginalHeight;
private float regionWidth, regionHeight;
private float regionOffsetX, regionOffsetY;
private Material material;
public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
if (sprites == null)
throw new ArgumentNullException("sprites cannot be null.");
this.sprites = sprites;
}
private void ProcessSpriteDefinition (String name) {
// Strip folder names.
int index = name.LastIndexOfAny(new char[] {'/', '\\'});
if (index != -1)
name = name.Substring(index + 1);
tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
if (def == null) {
Debug.Log("Sprite not found in atlas: " + name, sprites);
throw new Exception("Sprite not found in atlas: " + name);
}
if (def.complexGeometry)
throw new NotImplementedException("Complex geometry is not supported: " + name);
if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
for (int i = 0; i < def.uvs.Length; ++i) {
Vector2 uv = def.uvs[i];
minTexCoords = Vector2.Min(minTexCoords, uv);
maxTexCoords = Vector2.Max(maxTexCoords, uv);
}
regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
if (regionRotated) {
float temp = minTexCoords.x;
minTexCoords.x = maxTexCoords.x;
maxTexCoords.x = temp;
}
u = minTexCoords.x;
v = maxTexCoords.y;
u2 = maxTexCoords.x;
v2 = minTexCoords.y;
regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
material = def.materialInst;
}
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
RegionAttachment region = new RegionAttachment(name);
region.Path = path;
region.RendererObject = material;
region.SetUVs(u, v, u2, v2, regionRotated);
region.RegionOriginalWidth = regionOriginalWidth;
region.RegionOriginalHeight = regionOriginalHeight;
region.RegionWidth = regionWidth;
region.RegionHeight = regionHeight;
region.RegionOffsetX = regionOffsetX;
region.RegionOffsetY = regionOffsetY;
return region;
}
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
MeshAttachment mesh = new MeshAttachment(name);
mesh.Path = path;
mesh.RendererObject = material;
mesh.RegionU = u;
mesh.RegionV = v;
mesh.RegionU2 = u2;
mesh.RegionV2 = v2;
mesh.RegionRotate = regionRotated;
mesh.RegionOriginalWidth = regionOriginalWidth;
mesh.RegionOriginalHeight = regionOriginalHeight;
mesh.RegionWidth = regionWidth;
mesh.RegionHeight = regionHeight;
mesh.RegionOffsetX = regionOffsetX;
mesh.RegionOffsetY = regionOffsetY;
return mesh;
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
public PathAttachment NewPathAttachment (Skin skin, string name) {
return new PathAttachment(name);
}
public PointAttachment NewPointAttachment (Skin skin, string name) {
return new PointAttachment(name);
}
public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
return new ClippingAttachment(name);
}
}
}
#endif