WXMC/.svn/pristine/4b/4ba0efea034b398d1761549954b42a26a9933653.svn-base
2024-12-04 16:18:46 +08:00

42 lines
1.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hero-pro_MaterialOutlineOnly
m_Shader: {fileID: 4800000, guid: 177da18c3d2e0aa4cb39990ea011973c, type: 3}
m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 25b07e861d1a62f4db687c871e4a3828, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Cutoff: 0.9
- _FillPhase: 0
- _OutlineMipLevel: 0
- _OutlineReferenceTexWidth: 1024
- _OutlineSmoothness: 1
- _OutlineWidth: 3
- _StencilComp: 8
- _StencilRef: 1
- _StraightAlphaInput: 0
- _ThresholdEnd: 0.25
- _Use8Neighbourhood: 1
- _ZWriteOffset: 0.01
m_Colors:
- _FillColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 1, b: 0.97280097, a: 1}