WXMC/.svn/pristine/7a/7aae60a3bb8d7aef5e2d48bb37fd637f369ea256.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Spine.Unity.Examples;
namespace Spine.Unity.Editor {
// This script is not intended for use with code. See spine-unity documentation page for additional information.
[CustomEditor(typeof(SkeletonGraphicCustomMaterials))]
public class SkeletonGraphicCustomMaterialsInspector : UnityEditor.Editor {
List<SkeletonGraphicCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
List<SkeletonGraphicCustomMaterials.AtlasTextureOverride> componentCustomTextureOverrides, _customTextureOverridesPrev;
SkeletonGraphicCustomMaterials component;
const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
MethodInfo RemoveCustomMaterialOverrides, RemoveCustomTextureOverrides, SetCustomMaterialOverrides, SetCustomTextureOverrides;
#region SkeletonGraphic context menu
[MenuItem("CONTEXT/SkeletonGraphic/Add Basic Serialized Custom Materials")]
static void AddSkeletonGraphicCustomMaterials (MenuCommand menuCommand) {
var skeletonGraphic = (SkeletonGraphic)menuCommand.context;
var newComponent = skeletonGraphic.gameObject.AddComponent<SkeletonGraphicCustomMaterials>();
Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
}
[MenuItem("CONTEXT/SkeletonGraphic/Add Basic Serialized Custom Materials", true)]
static bool AddSkeletonGraphicCustomMaterials_Validate (MenuCommand menuCommand) {
var skeletonGraphic = (SkeletonGraphic)menuCommand.context;
return (skeletonGraphic.GetComponent<SkeletonGraphicCustomMaterials>() == null);
}
#endregion
void OnEnable () {
Type cm = typeof(SkeletonGraphicCustomMaterials);
RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
RemoveCustomTextureOverrides = cm.GetMethod("RemoveCustomTextureOverrides", PrivateInstance);
SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
SetCustomTextureOverrides = cm.GetMethod("SetCustomTextureOverrides", PrivateInstance);
}
public override void OnInspectorGUI () {
component = (SkeletonGraphicCustomMaterials)target;
var skeletonGraphic = component.skeletonGraphic;
// Draw the default inspector
DrawDefaultInspector();
if (serializedObject.isEditingMultipleObjects)
return;
if (componentCustomMaterialOverrides == null) {
Type cm = typeof(SkeletonGraphicCustomMaterials);
componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonGraphicCustomMaterials.AtlasMaterialOverride>;
componentCustomTextureOverrides = cm.GetField("customTextureOverrides", PrivateInstance).GetValue(component) as List<SkeletonGraphicCustomMaterials.AtlasTextureOverride>;
if (componentCustomMaterialOverrides == null) {
Debug.Log("Reflection failed.");
return;
}
}
// Fill with current values at start
if (_customMaterialOverridesPrev == null || _customTextureOverridesPrev == null) {
_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
_customTextureOverridesPrev = CopyList(componentCustomTextureOverrides);
}
// Compare new values with saved. If change is detected:
// store new values, restore old values, remove overrides, restore new values, restore overrides.
// 1. Store new values
var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
var customTextureOverridesNew = CopyList(componentCustomTextureOverrides);
// Detect changes
if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
!_customTextureOverridesPrev.SequenceEqual(customTextureOverridesNew)) {
// 2. Restore old values
componentCustomMaterialOverrides.Clear();
componentCustomTextureOverrides.Clear();
componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
componentCustomTextureOverrides.AddRange(_customTextureOverridesPrev);
// 3. Remove overrides
RemoveCustomMaterials();
// 4. Restore new values
componentCustomMaterialOverrides.Clear();
componentCustomTextureOverrides.Clear();
componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
componentCustomTextureOverrides.AddRange(customTextureOverridesNew);
// 5. Restore overrides
SetCustomMaterials();
if (skeletonGraphic != null)
skeletonGraphic.LateUpdate();
}
_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
_customTextureOverridesPrev = CopyList(componentCustomTextureOverrides);
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Clear and Reapply Changes", tooltip: "Removes all non-serialized overrides in the SkeletonGraphic and reapplies the overrides on this component."))) {
if (skeletonGraphic != null) {
skeletonGraphic.CustomMaterialOverride.Clear();
skeletonGraphic.CustomTextureOverride.Clear();
RemoveCustomMaterials();
SetCustomMaterials();
skeletonGraphic.LateUpdate();
}
}
}
void RemoveCustomMaterials () {
RemoveCustomMaterialOverrides.Invoke(component, null);
RemoveCustomTextureOverrides.Invoke(component, null);
}
void SetCustomMaterials () {
SetCustomMaterialOverrides.Invoke(component, null);
SetCustomTextureOverrides.Invoke(component, null);
}
static List<T> CopyList<T> (List<T> list) {
return list.GetRange(0, list.Count);
}
}
}