160 lines
7.1 KiB
Plaintext
160 lines
7.1 KiB
Plaintext
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using Spine.Unity.Examples;
|
|
|
|
namespace Spine.Unity.Editor {
|
|
|
|
// This script is not intended for use with code. See spine-unity documentation page for additional information.
|
|
[CustomEditor(typeof(SkeletonGraphicCustomMaterials))]
|
|
public class SkeletonGraphicCustomMaterialsInspector : UnityEditor.Editor {
|
|
List<SkeletonGraphicCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
|
|
List<SkeletonGraphicCustomMaterials.AtlasTextureOverride> componentCustomTextureOverrides, _customTextureOverridesPrev;
|
|
SkeletonGraphicCustomMaterials component;
|
|
|
|
const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
|
|
MethodInfo RemoveCustomMaterialOverrides, RemoveCustomTextureOverrides, SetCustomMaterialOverrides, SetCustomTextureOverrides;
|
|
|
|
#region SkeletonGraphic context menu
|
|
[MenuItem("CONTEXT/SkeletonGraphic/Add Basic Serialized Custom Materials")]
|
|
static void AddSkeletonGraphicCustomMaterials (MenuCommand menuCommand) {
|
|
var skeletonGraphic = (SkeletonGraphic)menuCommand.context;
|
|
var newComponent = skeletonGraphic.gameObject.AddComponent<SkeletonGraphicCustomMaterials>();
|
|
Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
|
|
}
|
|
|
|
[MenuItem("CONTEXT/SkeletonGraphic/Add Basic Serialized Custom Materials", true)]
|
|
static bool AddSkeletonGraphicCustomMaterials_Validate (MenuCommand menuCommand) {
|
|
var skeletonGraphic = (SkeletonGraphic)menuCommand.context;
|
|
return (skeletonGraphic.GetComponent<SkeletonGraphicCustomMaterials>() == null);
|
|
}
|
|
#endregion
|
|
|
|
void OnEnable () {
|
|
Type cm = typeof(SkeletonGraphicCustomMaterials);
|
|
RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
|
|
RemoveCustomTextureOverrides = cm.GetMethod("RemoveCustomTextureOverrides", PrivateInstance);
|
|
SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
|
|
SetCustomTextureOverrides = cm.GetMethod("SetCustomTextureOverrides", PrivateInstance);
|
|
}
|
|
|
|
public override void OnInspectorGUI () {
|
|
component = (SkeletonGraphicCustomMaterials)target;
|
|
var skeletonGraphic = component.skeletonGraphic;
|
|
|
|
// Draw the default inspector
|
|
DrawDefaultInspector();
|
|
|
|
if (serializedObject.isEditingMultipleObjects)
|
|
return;
|
|
|
|
if (componentCustomMaterialOverrides == null) {
|
|
Type cm = typeof(SkeletonGraphicCustomMaterials);
|
|
componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonGraphicCustomMaterials.AtlasMaterialOverride>;
|
|
componentCustomTextureOverrides = cm.GetField("customTextureOverrides", PrivateInstance).GetValue(component) as List<SkeletonGraphicCustomMaterials.AtlasTextureOverride>;
|
|
if (componentCustomMaterialOverrides == null) {
|
|
Debug.Log("Reflection failed.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Fill with current values at start
|
|
if (_customMaterialOverridesPrev == null || _customTextureOverridesPrev == null) {
|
|
_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
|
|
_customTextureOverridesPrev = CopyList(componentCustomTextureOverrides);
|
|
}
|
|
|
|
// Compare new values with saved. If change is detected:
|
|
// store new values, restore old values, remove overrides, restore new values, restore overrides.
|
|
|
|
// 1. Store new values
|
|
var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
|
|
var customTextureOverridesNew = CopyList(componentCustomTextureOverrides);
|
|
|
|
// Detect changes
|
|
if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
|
|
!_customTextureOverridesPrev.SequenceEqual(customTextureOverridesNew)) {
|
|
// 2. Restore old values
|
|
componentCustomMaterialOverrides.Clear();
|
|
componentCustomTextureOverrides.Clear();
|
|
componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
|
|
componentCustomTextureOverrides.AddRange(_customTextureOverridesPrev);
|
|
|
|
// 3. Remove overrides
|
|
RemoveCustomMaterials();
|
|
|
|
// 4. Restore new values
|
|
componentCustomMaterialOverrides.Clear();
|
|
componentCustomTextureOverrides.Clear();
|
|
componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
|
|
componentCustomTextureOverrides.AddRange(customTextureOverridesNew);
|
|
|
|
// 5. Restore overrides
|
|
SetCustomMaterials();
|
|
|
|
if (skeletonGraphic != null)
|
|
skeletonGraphic.LateUpdate();
|
|
}
|
|
|
|
_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
|
|
_customTextureOverridesPrev = CopyList(componentCustomTextureOverrides);
|
|
|
|
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Clear and Reapply Changes", tooltip: "Removes all non-serialized overrides in the SkeletonGraphic and reapplies the overrides on this component."))) {
|
|
if (skeletonGraphic != null) {
|
|
skeletonGraphic.CustomMaterialOverride.Clear();
|
|
skeletonGraphic.CustomTextureOverride.Clear();
|
|
RemoveCustomMaterials();
|
|
SetCustomMaterials();
|
|
skeletonGraphic.LateUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void RemoveCustomMaterials () {
|
|
RemoveCustomMaterialOverrides.Invoke(component, null);
|
|
RemoveCustomTextureOverrides.Invoke(component, null);
|
|
}
|
|
|
|
void SetCustomMaterials () {
|
|
SetCustomMaterialOverrides.Invoke(component, null);
|
|
SetCustomTextureOverrides.Invoke(component, null);
|
|
}
|
|
|
|
static List<T> CopyList<T> (List<T> list) {
|
|
return list.GetRange(0, list.Count);
|
|
}
|
|
}
|
|
}
|