WXMC/.svn/pristine/b1/b138954297dabe01a78190fc22dddb986cfc3413.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Spine;
namespace Spine.Unity {
[System.Serializable]
public class BlendModeMaterials {
[System.Serializable]
public class ReplacementMaterial {
public string pageName;
public Material material;
}
[SerializeField, HideInInspector] protected bool requiresBlendModeMaterials = false;
public bool applyAdditiveMaterial = false;
public List<ReplacementMaterial> additiveMaterials = new List<ReplacementMaterial>();
public List<ReplacementMaterial> multiplyMaterials = new List<ReplacementMaterial>();
public List<ReplacementMaterial> screenMaterials = new List<ReplacementMaterial>();
public bool RequiresBlendModeMaterials { get { return requiresBlendModeMaterials; } set { requiresBlendModeMaterials = value; } }
#if UNITY_EDITOR
public void TransferSettingsFrom (BlendModeMaterialsAsset modifierAsset) {
applyAdditiveMaterial = modifierAsset.applyAdditiveMaterial;
}
public bool UpdateBlendmodeMaterialsRequiredState (SkeletonData skeletonData) {
requiresBlendModeMaterials = false;
if (skeletonData == null) throw new ArgumentNullException("skeletonData");
var skinEntries = new List<Skin.SkinEntry>();
var slotsItems = skeletonData.Slots.Items;
for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
var slot = slotsItems[slotIndex];
if (slot.blendMode == BlendMode.Normal) continue;
if (!applyAdditiveMaterial && slot.blendMode == BlendMode.Additive) continue;
skinEntries.Clear();
foreach (var skin in skeletonData.Skins)
skin.GetAttachments(slotIndex, skinEntries);
foreach (var entry in skinEntries) {
if (entry.Attachment is IHasRendererObject) {
requiresBlendModeMaterials = true;
return true;
}
}
}
return false;
}
#endif
public void ApplyMaterials (SkeletonData skeletonData) {
if (skeletonData == null) throw new ArgumentNullException("skeletonData");
if (!requiresBlendModeMaterials)
return;
var skinEntries = new List<Skin.SkinEntry>();
var slotsItems = skeletonData.Slots.Items;
for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
var slot = slotsItems[slotIndex];
if (slot.blendMode == BlendMode.Normal) continue;
if (!applyAdditiveMaterial && slot.blendMode == BlendMode.Additive) continue;
List<ReplacementMaterial> replacementMaterials = null;
switch (slot.blendMode) {
case BlendMode.Multiply:
replacementMaterials = multiplyMaterials;
break;
case BlendMode.Screen:
replacementMaterials = screenMaterials;
break;
case BlendMode.Additive:
replacementMaterials = additiveMaterials;
break;
}
if (replacementMaterials == null)
continue;
skinEntries.Clear();
foreach (var skin in skeletonData.Skins)
skin.GetAttachments(slotIndex, skinEntries);
foreach (var entry in skinEntries) {
var renderableAttachment = entry.Attachment as IHasRendererObject;
if (renderableAttachment != null) {
renderableAttachment.RendererObject = CloneAtlasRegionWithMaterial(
(AtlasRegion)renderableAttachment.RendererObject, replacementMaterials);
}
}
}
}
protected AtlasRegion CloneAtlasRegionWithMaterial (AtlasRegion originalRegion, List<ReplacementMaterial> replacementMaterials) {
var newRegion = originalRegion.Clone();
Material material = null;
foreach (var replacement in replacementMaterials) {
if (replacement.pageName == originalRegion.page.name) {
material = replacement.material;
break;
}
}
AtlasPage originalPage = originalRegion.page;
var newPage = originalPage.Clone();
newPage.rendererObject = material;
newRegion.page = newPage;
return newRegion;
}
}
}