145 lines
5.5 KiB
Plaintext
145 lines
5.5 KiB
Plaintext
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated January 1, 2020. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2020, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
using Spine;
|
|
|
|
namespace Spine.Unity {
|
|
[System.Serializable]
|
|
public class BlendModeMaterials {
|
|
|
|
[System.Serializable]
|
|
public class ReplacementMaterial {
|
|
public string pageName;
|
|
public Material material;
|
|
}
|
|
|
|
[SerializeField, HideInInspector] protected bool requiresBlendModeMaterials = false;
|
|
public bool applyAdditiveMaterial = false;
|
|
|
|
public List<ReplacementMaterial> additiveMaterials = new List<ReplacementMaterial>();
|
|
public List<ReplacementMaterial> multiplyMaterials = new List<ReplacementMaterial>();
|
|
public List<ReplacementMaterial> screenMaterials = new List<ReplacementMaterial>();
|
|
|
|
public bool RequiresBlendModeMaterials { get { return requiresBlendModeMaterials; } set { requiresBlendModeMaterials = value; } }
|
|
|
|
#if UNITY_EDITOR
|
|
public void TransferSettingsFrom (BlendModeMaterialsAsset modifierAsset) {
|
|
applyAdditiveMaterial = modifierAsset.applyAdditiveMaterial;
|
|
}
|
|
|
|
public bool UpdateBlendmodeMaterialsRequiredState (SkeletonData skeletonData) {
|
|
requiresBlendModeMaterials = false;
|
|
|
|
if (skeletonData == null) throw new ArgumentNullException("skeletonData");
|
|
|
|
var skinEntries = new List<Skin.SkinEntry>();
|
|
var slotsItems = skeletonData.Slots.Items;
|
|
for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
|
|
var slot = slotsItems[slotIndex];
|
|
if (slot.blendMode == BlendMode.Normal) continue;
|
|
if (!applyAdditiveMaterial && slot.blendMode == BlendMode.Additive) continue;
|
|
|
|
skinEntries.Clear();
|
|
foreach (var skin in skeletonData.Skins)
|
|
skin.GetAttachments(slotIndex, skinEntries);
|
|
|
|
foreach (var entry in skinEntries) {
|
|
if (entry.Attachment is IHasRendererObject) {
|
|
requiresBlendModeMaterials = true;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
public void ApplyMaterials (SkeletonData skeletonData) {
|
|
if (skeletonData == null) throw new ArgumentNullException("skeletonData");
|
|
if (!requiresBlendModeMaterials)
|
|
return;
|
|
|
|
var skinEntries = new List<Skin.SkinEntry>();
|
|
var slotsItems = skeletonData.Slots.Items;
|
|
for (int slotIndex = 0, slotCount = skeletonData.Slots.Count; slotIndex < slotCount; slotIndex++) {
|
|
var slot = slotsItems[slotIndex];
|
|
if (slot.blendMode == BlendMode.Normal) continue;
|
|
if (!applyAdditiveMaterial && slot.blendMode == BlendMode.Additive) continue;
|
|
|
|
List<ReplacementMaterial> replacementMaterials = null;
|
|
switch (slot.blendMode) {
|
|
case BlendMode.Multiply:
|
|
replacementMaterials = multiplyMaterials;
|
|
break;
|
|
case BlendMode.Screen:
|
|
replacementMaterials = screenMaterials;
|
|
break;
|
|
case BlendMode.Additive:
|
|
replacementMaterials = additiveMaterials;
|
|
break;
|
|
}
|
|
if (replacementMaterials == null)
|
|
continue;
|
|
|
|
skinEntries.Clear();
|
|
foreach (var skin in skeletonData.Skins)
|
|
skin.GetAttachments(slotIndex, skinEntries);
|
|
|
|
foreach (var entry in skinEntries) {
|
|
var renderableAttachment = entry.Attachment as IHasRendererObject;
|
|
if (renderableAttachment != null) {
|
|
renderableAttachment.RendererObject = CloneAtlasRegionWithMaterial(
|
|
(AtlasRegion)renderableAttachment.RendererObject, replacementMaterials);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected AtlasRegion CloneAtlasRegionWithMaterial (AtlasRegion originalRegion, List<ReplacementMaterial> replacementMaterials) {
|
|
var newRegion = originalRegion.Clone();
|
|
Material material = null;
|
|
foreach (var replacement in replacementMaterials) {
|
|
if (replacement.pageName == originalRegion.page.name) {
|
|
material = replacement.material;
|
|
break;
|
|
}
|
|
}
|
|
|
|
AtlasPage originalPage = originalRegion.page;
|
|
var newPage = originalPage.Clone();
|
|
newPage.rendererObject = material;
|
|
newRegion.page = newPage;
|
|
return newRegion;
|
|
}
|
|
}
|
|
}
|