43 lines
2.0 KiB
Plaintext
43 lines
2.0 KiB
Plaintext
using UnityEngine;
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public class EffectShaderPropertyStr {
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public const string ColorStr = "_TintColor";
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public const string MainTexStr = "_MainTex";
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public const string CutTexStr = "_CutTex";
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public const string CutOffStr = "_Cutoff";
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public const string MainRotationStr = "_MainRotation";
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public const string CutRotationStr = "_CutRotation";
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public const string UVScrollX = "_UVScrollX";
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public const string UVScrollY = "_UVScrollY";
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public const string UVCutScrollX = "_UVCutScrollX";
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public const string UVCutScrollY = "_UVCutScrollY";
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public const string CutParticleSoftValue = "_InvFade";
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public const string UVMirrorX = "_UVMirrorX";
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public const string UVMirrorY = "_UVMirrorY";
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public const string DissolveSrc = "_DissolveSrc";
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public const string SpecColor = "_SpecColor";
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public const string Shininess = "_Shininess";
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public const string Amount = "_Amount";
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public const string StartAmount = "_StartAmount";
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public const string DissColor = "_DissColor";
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public const string Illuminate = "_Illuminate";
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public const string EmissionGain = "_EmissionGain";
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public const string ShadowColor = "_ShadowColor";
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public const string SpecularPower = "_SpecularPower";
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public const string EdgeThickness = "_EdgeThickness";
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public const string EdgeSaturtion = "_EdgeSaturtion";
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public const string EdgeBrightness = "_EdgeBrightness";
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public const string FalloffSampler = "_FalloffSampler";
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public const string RimLightSampler = "_RimLightSampler";
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public const string ColorFactor = "_ColorFactor";
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//特效在用的
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public const string EnableAlphaMaskStr = "Enable_AlphaMask";
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public const string EnableUVRotationStr = "Enable_UVRotation";
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public const string EnableUVScrollStr = "Enable_UVScroll";
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public const string EnableUVMirror = "Enable_UVMirror";
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public const string EnableBloom = "Enable_Bloom";
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public static readonly int Material_Color = Shader.PropertyToID (EffectShaderPropertyStr.ColorStr);
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public static readonly int Material_Color_Factor = Shader.PropertyToID (EffectShaderPropertyStr.ColorFactor);
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}
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