WXMC/proj/unity/Assets/Shaders/MaskOneZLess.shader
2024-12-04 16:18:46 +08:00

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Custom/Stencil/Mask OneZLess"
{
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
ColorMask 0
ZWrite off
Stencil
{
Ref 1
Comp always
Pass replace
}
Pass
{
Cull Back
ZTest Less
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : COLOR
{
return half4(1,1,0,1);
}
ENDCG
}
}
}