49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
|
|
Shader "Custom/Stencil/Mask OneZLess"
|
|
{
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
|
|
ColorMask 0
|
|
ZWrite off
|
|
|
|
Stencil
|
|
{
|
|
Ref 1
|
|
Comp always
|
|
Pass replace
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Cull Back
|
|
ZTest Less
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
};
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
};
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
half4 frag(v2f i) : COLOR
|
|
{
|
|
return half4(1,1,0,1);
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
} |