WXMC/.svn/pristine/0b/0ba77108cac2b15144892294b5b554ba92f79042.svn-base
2024-12-04 16:18:46 +08:00

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#ifndef SKELETON_LIT_COMMON_SHADOW_INCLUDED
#define SKELETON_LIT_COMMON_SHADOW_INCLUDED
#include "UnityCG.cginc"
struct v2f {
V2F_SHADOW_CASTER;
float4 uvAndAlpha : TEXCOORD1;
};
uniform float4 _MainTex_ST;
v2f vertShadow(appdata_base v, float4 vertexColor : COLOR) {
v2f o;
TRANSFER_SHADOW_CASTER(o)
o.uvAndAlpha.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uvAndAlpha.z = 0;
o.uvAndAlpha.a = vertexColor.a;
return o;
}
uniform sampler2D _MainTex;
uniform fixed SHADOW_CUTOFF;
float4 fragShadow (v2f i) : SV_Target {
fixed4 texcol = tex2D(_MainTex, i.uvAndAlpha.xy);
clip(texcol.a * i.uvAndAlpha.a - SHADOW_CUTOFF);
SHADOW_CASTER_FRAGMENT(i)
}
#endif