WXMC/.svn/pristine/77/770328fa8e5c3c033f49e95ac4f49417de3c8e8e.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEditor;
using UnityEngine;
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SkeletonRootMotion))]
[CanEditMultipleObjects]
public class SkeletonRootMotionInspector : SkeletonRootMotionBaseInspector {
protected SerializedProperty animationTrackFlags;
protected GUIContent animationTrackFlagsLabel;
string[] TrackNames;
protected override void OnEnable () {
base.OnEnable();
animationTrackFlags = serializedObject.FindProperty("animationTrackFlags");
animationTrackFlagsLabel = new UnityEngine.GUIContent("Animation Tracks",
"Animation tracks to apply root motion at. Defaults to the first" +
" animation track (index 0).");
}
override public void OnInspectorGUI () {
base.MainPropertyFields();
AnimationTracksPropertyField();
base.OptionalPropertyFields();
serializedObject.ApplyModifiedProperties();
}
protected void AnimationTracksPropertyField () {
if (TrackNames == null) {
InitTrackNames();
}
animationTrackFlags.intValue = EditorGUILayout.MaskField(
animationTrackFlagsLabel, animationTrackFlags.intValue, TrackNames);
}
protected void InitTrackNames () {
int numEntries = 32;
TrackNames = new string[numEntries];
for (int i = 0; i < numEntries; ++i) {
TrackNames[i] = string.Format("Track {0}", i);
}
}
}
}