WXMC/.svn/pristine/aa/aa4241dc69ff9318f0ed21e56d5afe8495a42e1d.svn-base
2024-12-04 16:18:46 +08:00

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//-----------------------------------------------------------------------
// <copyright file="EnsureOdinInspectorDefine.cs" company="Sirenix IVS">
// Copyright (c) Sirenix IVS. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
#if UNITY_EDITOR
namespace Sirenix.Utilities
{
using System;
using System.Linq;
using UnityEditor;
/// <summary>
/// Defines the ODIN_INSPECTOR symbol.
/// </summary>
internal static class EnsureOdinInspectorDefine
{
private static readonly string[] DEFINES = new string[] { "ODIN_INSPECTOR", "ODIN_INSPECTOR_3" };
[InitializeOnLoadMethod]
private static void EnsureScriptingDefineSymbol()
{
var currentTarget = EditorUserBuildSettings.selectedBuildTargetGroup;
if (currentTarget == BuildTargetGroup.Unknown)
{
return;
}
var definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(currentTarget).Trim();
var defines = definesString.Split(';');
bool changed = false;
foreach (var define in DEFINES)
{
if (defines.Contains(define) == false)
{
if (definesString.EndsWith(";", StringComparison.InvariantCulture) == false)
{
definesString += ";";
}
definesString += define;
changed = true;
}
}
if (changed)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(currentTarget, definesString);
}
}
}
//
// If you have a project where only some users have Odin, and you want to utilize the ODIN_INSPECTOR
// define symbol. Then, in order to only define the symbol for those with Odin, you can delete this script,
// which prevent ODIN_INSPECTOR from being added to the Unity's player settings.
//
// And instead automatically add the ODIN_INSPECTOR define to an mcs.rsp file if Odin exists using the script below.
// You can then ignore the mcs.rsp file in source control.
//
// Remember to manually remove the ODIN_INSPECTOR define symbol in player settings after removing this script.
//
// static class AddOdinInspectorDefineIfOdinExist
// {
// private const string ODIN_MCS_DEFINE = "-define:ODIN_INSPECTOR";
//
// [InitializeOnLoadMethod]
// private static void AddOrRemoveOdinDefine()
// {
// var addDefine = AppDomain.CurrentDomain.GetAssemblies().Any(x => x.FullName.StartsWith("Sirenix.OdinInspector.Editor"));
//
// #if ODIN_INSPECTOR
// var hasDefine = true;
// #else
// var hasDefine = false;
// #endif
//
// if (addDefine == hasDefine)
// {
// return;
// }
//
// var mcsPath = Path.Combine(Application.dataPath, "mcs.rsp");
// var hasMcsFile = File.Exists(mcsPath);
//
// if (addDefine)
// {
// var lines = hasMcsFile ? File.ReadAllLines(mcsPath).ToList() : new List<string>();
// if (!lines.Any(x => x.Trim() == ODIN_MCS_DEFINE))
// {
// lines.Add(ODIN_MCS_DEFINE);
// File.WriteAllLines(mcsPath, lines.ToArray());
// AssetDatabase.Refresh();
// }
// }
// else if (hasMcsFile)
// {
// var linesWithoutOdinDefine = File.ReadAllLines(mcsPath).Where(x => x.Trim() != ODIN_MCS_DEFINE).ToArray();
//
// if (linesWithoutOdinDefine.Length == 0)
// {
// // Optional - Remove the mcs file instead if it doesn't contain any lines.
// File.Delete(mcsPath);
// }
// else
// {
// File.WriteAllLines(mcsPath, linesWithoutOdinDefine);
// }
//
// AssetDatabase.Refresh();
// }
// }
// }
}
#endif // UNITY_EDITOR