35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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[RequireComponent(typeof(Button))]
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public class SwitchPageButton : MonoBehaviour
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{
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public SystemPage systemPage;
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public SystemPageCamera systemPageCamera;
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// Start is called before the first frame update
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void Start()
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{
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GetComponent<Button>().onClick.AddListener(onClickMoveCamera);
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}
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public void onClickMoveCamera()
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{
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//var target = systemPage.cameraTarget;
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//systemPageCamera.GetComponent<Collider2D>().enabled = false;
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//systemPage.SwitchAllExitColliderEnable(false);
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systemPageCamera.currPage = systemPage;
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systemPageCamera.isChangingPage = true;
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systemPageCamera.targetPos = systemPage.cameraTarget.position + new Vector3(0, 0, -10);
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//systemPageCamera.transform.DOMove(target.position + new Vector3(0, 0, -10.0f), 3.0f).onComplete = delegate {
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// systemPage.SwitchAllExitColliderEnable(true);
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// systemPageCamera.GetComponent<Collider2D>().enabled = true;
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// systemPageCamera.isChangingPage = false;
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//};
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}
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}
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