18 lines
450 B
Plaintext
18 lines
450 B
Plaintext
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public struct PHomeEnemyWaves
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{
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public bool Ignore;
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public float Duration;
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public PHomeEnemyWaveConfig[] Waves;
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}
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[CreateAssetMenu(fileName = "EnemyWaveGroupConfig", menuName = "ScriptableObject/EnemyWaveGroupConfig", order = 1)]
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public class PHomeEnemyWaveGroupConfig : ScriptableObject
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{
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public List<PHomeEnemyWaves> PlayList;
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}
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