WXMC/.svn/pristine/3e/3e7226503e2132c40b4f4899fb561c428f65ab82.svn-base
2024-12-04 16:18:46 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PuzzleDefine;
public class PuzzlePlayer : MonoBehaviour
{
public static PuzzlePlayer main;
public Attribute MaxHealth;
public List<HeroID> HeroIDs;
private void Awake()
{
main = this;
DontDestroyOnLoad(gameObject);
}
}