WXMC/.svn/pristine/52/522e5c821d0822a79d73d82292dba3bab664cb04.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using CompatibilityProblemInfo = Spine.Unity.SkeletonDataCompatibility.CompatibilityProblemInfo;
namespace Spine.Unity {
[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
public class SkeletonDataAsset : ScriptableObject {
#region Inspector
public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
#if SPINE_TK2D
public tk2dSpriteCollectionData spriteCollection;
public float scale = 1f;
#else
public float scale = 0.01f;
#endif
public TextAsset skeletonJSON;
public bool isUpgradingBlendModeMaterials = false;
public BlendModeMaterials blendModeMaterials = new BlendModeMaterials();
[Tooltip("Use SkeletonDataModifierAssets to apply changes to the SkeletonData after being loaded, such as apply blend mode Materials to Attachments under slots with special blend modes.")]
public List<SkeletonDataModifierAsset> skeletonDataModifiers = new List<SkeletonDataModifierAsset>();
[SpineAnimation(includeNone: false)]
public string[] fromAnimation = new string[0];
[SpineAnimation(includeNone: false)]
public string[] toAnimation = new string[0];
public float[] duration = new float[0];
public float defaultMix;
public RuntimeAnimatorController controller;
public bool IsLoaded { get { return this.skeletonData != null; } }
void Reset () {
Clear();
}
#endregion
SkeletonData skeletonData;
AnimationStateData stateData;
#region Runtime Instantiation
/// <summary>
/// Creates a runtime SkeletonDataAsset.</summary>
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
return CreateRuntimeInstance(skeletonDataFile, new [] {atlasAsset}, initialize, scale);
}
/// <summary>
/// Creates a runtime SkeletonDataAsset.</summary>
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase[] atlasAssets, bool initialize, float scale = 0.01f) {
SkeletonDataAsset skeletonDataAsset = ScriptableObject.CreateInstance<SkeletonDataAsset>();
skeletonDataAsset.Clear();
skeletonDataAsset.skeletonJSON = skeletonDataFile;
skeletonDataAsset.atlasAssets = atlasAssets;
skeletonDataAsset.scale = scale;
if (initialize)
skeletonDataAsset.GetSkeletonData(true);
return skeletonDataAsset;
}
#endregion
/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
public void Clear () {
skeletonData = null;
stateData = null;
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
/// <summary>Loads, caches and returns the SkeletonData from the skeleton data file. Returns the cached SkeletonData after the first time it is called. Pass false to prevent direct errors from being logged.</summary>
public SkeletonData GetSkeletonData (bool quiet) {
if (skeletonJSON == null) {
if (!quiet)
Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
Clear();
return null;
}
// Disabled to support attachmentless/skinless SkeletonData.
// if (atlasAssets == null) {
// atlasAssets = new AtlasAsset[0];
// if (!quiet)
// Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
// Clear();
// return null;
// }
// #if !SPINE_TK2D
// if (atlasAssets.Length == 0) {
// Clear();
// return null;
// }
// #else
// if (atlasAssets.Length == 0 && spriteCollection == null) {
// Clear();
// return null;
// }
// #endif
if (skeletonData != null)
return skeletonData;
AttachmentLoader attachmentLoader;
float skeletonDataScale;
Atlas[] atlasArray = this.GetAtlasArray();
#if !SPINE_TK2D
attachmentLoader = (atlasArray.Length == 0) ? (AttachmentLoader)new RegionlessAttachmentLoader() : (AttachmentLoader)new AtlasAttachmentLoader(atlasArray);
skeletonDataScale = scale;
#else
if (spriteCollection != null) {
attachmentLoader = new Spine.Unity.TK2D.SpriteCollectionAttachmentLoader(spriteCollection);
skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale);
} else {
if (atlasArray.Length == 0) {
Reset();
if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
return null;
}
attachmentLoader = new AtlasAttachmentLoader(atlasArray);
skeletonDataScale = scale;
}
#endif
bool hasBinaryExtension = skeletonJSON.name.ToLower().Contains(".skel");
SkeletonData loadedSkeletonData = null;
try {
if (hasBinaryExtension)
loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.bytes, attachmentLoader, skeletonDataScale);
else
loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.text, attachmentLoader, skeletonDataScale);
} catch (Exception ex) {
if (!quiet)
Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, skeletonJSON);
}
#if UNITY_EDITOR
if (loadedSkeletonData == null && !quiet && skeletonJSON != null) {
string problemDescription = null;
bool isSpineSkeletonData;
SkeletonDataCompatibility.VersionInfo fileVersion = SkeletonDataCompatibility.GetVersionInfo(skeletonJSON, out isSpineSkeletonData, ref problemDescription);
if (problemDescription != null) {
if (!quiet)
Debug.LogError(problemDescription, skeletonJSON);
return null;
}
CompatibilityProblemInfo compatibilityProblemInfo = SkeletonDataCompatibility.GetCompatibilityProblemInfo(fileVersion);
if (compatibilityProblemInfo != null) {
SkeletonDataCompatibility.DisplayCompatibilityProblem(compatibilityProblemInfo.DescriptionString(), skeletonJSON);
return null;
}
}
#endif
if (loadedSkeletonData == null)
return null;
if (skeletonDataModifiers != null) {
foreach (var modifier in skeletonDataModifiers) {
if (modifier != null && !(isUpgradingBlendModeMaterials && modifier is BlendModeMaterialsAsset)) {
modifier.Apply(loadedSkeletonData);
}
}
}
if (!isUpgradingBlendModeMaterials)
blendModeMaterials.ApplyMaterials(loadedSkeletonData);
this.InitializeWithData(loadedSkeletonData);
return skeletonData;
}
internal void InitializeWithData (SkeletonData sd) {
this.skeletonData = sd;
this.stateData = new AnimationStateData(skeletonData);
FillStateData();
}
public void FillStateData () {
if (stateData != null) {
stateData.defaultMix = defaultMix;
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
continue;
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
}
}
}
internal Atlas[] GetAtlasArray () {
var returnList = new System.Collections.Generic.List<Atlas>(atlasAssets.Length);
for (int i = 0; i < atlasAssets.Length; i++) {
var aa = atlasAssets[i];
if (aa == null) continue;
var a = aa.GetAtlas();
if (a == null) continue;
returnList.Add(a);
}
return returnList.ToArray();
}
internal static SkeletonData ReadSkeletonData (byte[] bytes, AttachmentLoader attachmentLoader, float scale) {
using (var input = new MemoryStream(bytes)) {
var binary = new SkeletonBinary(attachmentLoader) {
Scale = scale
};
return binary.ReadSkeletonData(input);
}
}
internal static SkeletonData ReadSkeletonData (string text, AttachmentLoader attachmentLoader, float scale) {
var input = new StringReader(text);
var json = new SkeletonJson(attachmentLoader) {
Scale = scale
};
return json.ReadSkeletonData(input);
}
}
}