263 lines
9.5 KiB
Plaintext
263 lines
9.5 KiB
Plaintext
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using CompatibilityProblemInfo = Spine.Unity.SkeletonDataCompatibility.CompatibilityProblemInfo;
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namespace Spine.Unity {
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[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
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public class SkeletonDataAsset : ScriptableObject {
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#region Inspector
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public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
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#if SPINE_TK2D
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public tk2dSpriteCollectionData spriteCollection;
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public float scale = 1f;
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#else
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public float scale = 0.01f;
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#endif
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public TextAsset skeletonJSON;
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public bool isUpgradingBlendModeMaterials = false;
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public BlendModeMaterials blendModeMaterials = new BlendModeMaterials();
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[Tooltip("Use SkeletonDataModifierAssets to apply changes to the SkeletonData after being loaded, such as apply blend mode Materials to Attachments under slots with special blend modes.")]
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public List<SkeletonDataModifierAsset> skeletonDataModifiers = new List<SkeletonDataModifierAsset>();
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[SpineAnimation(includeNone: false)]
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public string[] fromAnimation = new string[0];
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[SpineAnimation(includeNone: false)]
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public string[] toAnimation = new string[0];
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public float[] duration = new float[0];
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public float defaultMix;
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public RuntimeAnimatorController controller;
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public bool IsLoaded { get { return this.skeletonData != null; } }
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void Reset () {
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Clear();
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}
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#endregion
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SkeletonData skeletonData;
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AnimationStateData stateData;
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#region Runtime Instantiation
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/// <summary>
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/// Creates a runtime SkeletonDataAsset.</summary>
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public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
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return CreateRuntimeInstance(skeletonDataFile, new [] {atlasAsset}, initialize, scale);
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}
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/// <summary>
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/// Creates a runtime SkeletonDataAsset.</summary>
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public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase[] atlasAssets, bool initialize, float scale = 0.01f) {
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SkeletonDataAsset skeletonDataAsset = ScriptableObject.CreateInstance<SkeletonDataAsset>();
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skeletonDataAsset.Clear();
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skeletonDataAsset.skeletonJSON = skeletonDataFile;
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skeletonDataAsset.atlasAssets = atlasAssets;
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skeletonDataAsset.scale = scale;
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if (initialize)
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skeletonDataAsset.GetSkeletonData(true);
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return skeletonDataAsset;
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}
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#endregion
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/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
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public void Clear () {
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skeletonData = null;
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stateData = null;
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}
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public AnimationStateData GetAnimationStateData () {
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if (stateData != null)
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return stateData;
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GetSkeletonData(false);
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return stateData;
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}
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/// <summary>Loads, caches and returns the SkeletonData from the skeleton data file. Returns the cached SkeletonData after the first time it is called. Pass false to prevent direct errors from being logged.</summary>
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public SkeletonData GetSkeletonData (bool quiet) {
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if (skeletonJSON == null) {
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if (!quiet)
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Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
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Clear();
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return null;
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}
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// Disabled to support attachmentless/skinless SkeletonData.
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// if (atlasAssets == null) {
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// atlasAssets = new AtlasAsset[0];
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// if (!quiet)
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// Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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// Clear();
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// return null;
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// }
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// #if !SPINE_TK2D
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// if (atlasAssets.Length == 0) {
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// Clear();
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// return null;
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// }
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// #else
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// if (atlasAssets.Length == 0 && spriteCollection == null) {
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// Clear();
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// return null;
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// }
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// #endif
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if (skeletonData != null)
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return skeletonData;
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AttachmentLoader attachmentLoader;
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float skeletonDataScale;
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Atlas[] atlasArray = this.GetAtlasArray();
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#if !SPINE_TK2D
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attachmentLoader = (atlasArray.Length == 0) ? (AttachmentLoader)new RegionlessAttachmentLoader() : (AttachmentLoader)new AtlasAttachmentLoader(atlasArray);
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skeletonDataScale = scale;
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#else
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if (spriteCollection != null) {
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attachmentLoader = new Spine.Unity.TK2D.SpriteCollectionAttachmentLoader(spriteCollection);
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale);
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} else {
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if (atlasArray.Length == 0) {
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Reset();
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if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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return null;
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}
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attachmentLoader = new AtlasAttachmentLoader(atlasArray);
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skeletonDataScale = scale;
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}
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#endif
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bool hasBinaryExtension = skeletonJSON.name.ToLower().Contains(".skel");
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SkeletonData loadedSkeletonData = null;
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try {
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if (hasBinaryExtension)
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loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.bytes, attachmentLoader, skeletonDataScale);
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else
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loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.text, attachmentLoader, skeletonDataScale);
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} catch (Exception ex) {
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if (!quiet)
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Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, skeletonJSON);
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}
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#if UNITY_EDITOR
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if (loadedSkeletonData == null && !quiet && skeletonJSON != null) {
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string problemDescription = null;
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bool isSpineSkeletonData;
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SkeletonDataCompatibility.VersionInfo fileVersion = SkeletonDataCompatibility.GetVersionInfo(skeletonJSON, out isSpineSkeletonData, ref problemDescription);
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if (problemDescription != null) {
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if (!quiet)
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Debug.LogError(problemDescription, skeletonJSON);
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return null;
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}
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CompatibilityProblemInfo compatibilityProblemInfo = SkeletonDataCompatibility.GetCompatibilityProblemInfo(fileVersion);
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if (compatibilityProblemInfo != null) {
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SkeletonDataCompatibility.DisplayCompatibilityProblem(compatibilityProblemInfo.DescriptionString(), skeletonJSON);
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return null;
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}
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}
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#endif
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if (loadedSkeletonData == null)
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return null;
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if (skeletonDataModifiers != null) {
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foreach (var modifier in skeletonDataModifiers) {
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if (modifier != null && !(isUpgradingBlendModeMaterials && modifier is BlendModeMaterialsAsset)) {
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modifier.Apply(loadedSkeletonData);
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}
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}
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}
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if (!isUpgradingBlendModeMaterials)
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blendModeMaterials.ApplyMaterials(loadedSkeletonData);
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this.InitializeWithData(loadedSkeletonData);
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return skeletonData;
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}
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internal void InitializeWithData (SkeletonData sd) {
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this.skeletonData = sd;
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this.stateData = new AnimationStateData(skeletonData);
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FillStateData();
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}
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public void FillStateData () {
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if (stateData != null) {
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stateData.defaultMix = defaultMix;
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for (int i = 0, n = fromAnimation.Length; i < n; i++) {
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if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
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continue;
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stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
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}
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}
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}
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internal Atlas[] GetAtlasArray () {
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var returnList = new System.Collections.Generic.List<Atlas>(atlasAssets.Length);
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for (int i = 0; i < atlasAssets.Length; i++) {
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var aa = atlasAssets[i];
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if (aa == null) continue;
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var a = aa.GetAtlas();
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if (a == null) continue;
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returnList.Add(a);
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}
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return returnList.ToArray();
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}
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internal static SkeletonData ReadSkeletonData (byte[] bytes, AttachmentLoader attachmentLoader, float scale) {
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using (var input = new MemoryStream(bytes)) {
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var binary = new SkeletonBinary(attachmentLoader) {
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Scale = scale
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};
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return binary.ReadSkeletonData(input);
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}
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}
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internal static SkeletonData ReadSkeletonData (string text, AttachmentLoader attachmentLoader, float scale) {
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var input = new StringReader(text);
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var json = new SkeletonJson(attachmentLoader) {
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Scale = scale
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};
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return json.ReadSkeletonData(input);
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}
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}
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}
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