WXMC/.svn/pristine/ba/baac31f530955a9d515cb3ed0409535b363562eb.svn-base
2024-12-04 16:18:46 +08:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
#define NEW_PREFAB_SYSTEM
#endif
using UnityEngine;
using System.Collections.Generic;
namespace Spine.Unity.Examples {
#if NEW_PREFAB_SYSTEM
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
[RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
public class RenderExistingMesh : MonoBehaviour
{
public MeshRenderer referenceRenderer;
bool updateViaSkeletonCallback = false;
MeshFilter referenceMeshFilter;
MeshRenderer ownRenderer;
MeshFilter ownMeshFilter;
[System.Serializable]
public struct MaterialReplacement {
public Material originalMaterial;
public Material replacementMaterial;
}
public MaterialReplacement[] replacementMaterials = new MaterialReplacement[0];
private Dictionary<Material, Material> replacementMaterialDict = new Dictionary<Material, Material>();
private Material[] sharedMaterials = new Material[0];
#if UNITY_EDITOR
private void Reset () {
if (referenceRenderer == null) {
referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
if (!referenceRenderer)
return;
}
var parentMaterials = referenceRenderer.sharedMaterials;
if (replacementMaterials.Length != parentMaterials.Length) {
replacementMaterials = new MaterialReplacement[parentMaterials.Length];
}
for (int i = 0; i < parentMaterials.Length; ++i) {
replacementMaterials[i].originalMaterial = parentMaterials[i];
replacementMaterials[i].replacementMaterial = parentMaterials[i];
}
Awake();
LateUpdate();
}
#endif
void Awake () {
if (referenceRenderer == null) {
referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
}
// subscribe to OnMeshAndMaterialsUpdated
var skeletonRenderer = referenceRenderer.GetComponent<SkeletonAnimation>();
if (skeletonRenderer) {
skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
updateViaSkeletonCallback = true;
}
referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
ownRenderer = this.GetComponent<MeshRenderer>();
ownMeshFilter = this.GetComponent<MeshFilter>();
InitializeDict();
}
#if UNITY_EDITOR
private void Update () {
if (!Application.isPlaying) {
InitializeDict();
}
}
#endif
void LateUpdate () {
#if UNITY_EDITOR
if (!Application.isPlaying) {
UpdateMaterials();
return;
}
#endif
if (updateViaSkeletonCallback)
return;
UpdateMaterials();
}
void UpdateOnCallback (SkeletonRenderer r) {
UpdateMaterials();
}
void UpdateMaterials () {
ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
var parentMaterials = referenceRenderer.sharedMaterials;
if (sharedMaterials.Length != parentMaterials.Length) {
sharedMaterials = new Material[parentMaterials.Length];
}
for (int i = 0; i < parentMaterials.Length; ++i) {
var parentMaterial = parentMaterials[i];
if (replacementMaterialDict.ContainsKey(parentMaterial)) {
sharedMaterials[i] = replacementMaterialDict[parentMaterial];
}
}
ownRenderer.sharedMaterials = sharedMaterials;
}
void InitializeDict () {
for (int i = 0; i < replacementMaterials.Length; ++i) {
var entry = replacementMaterials[i];
replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
}
}
}
}