73 lines
2.9 KiB
Plaintext
73 lines
2.9 KiB
Plaintext
//-----------------------------------------------------------------------
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// <copyright file="Vector2IntMinMaxAttributeDrawer.cs" company="Sirenix IVS">
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// Copyright (c) Sirenix IVS. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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#if UNITY_EDITOR && UNITY_2017_2_OR_NEWER
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namespace Sirenix.OdinInspector.Editor.Drawers
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{
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using Sirenix.OdinInspector.Editor.ValueResolvers;
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using Sirenix.Utilities;
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using Sirenix.Utilities.Editor;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Draws Vector2Int properties marked with <see cref="MinMaxSliderAttribute"/>.
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/// </summary>
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public class Vector2IntMinMaxAttributeDrawer : OdinAttributeDrawer<MinMaxSliderAttribute, Vector2Int>
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{
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private ValueResolver<float> minGetter;
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private ValueResolver<float> maxGetter;
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private ValueResolver<Vector2Int> vector2IntMinMaxGetter;
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/// <summary>
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/// Initializes the drawer by resolving any optional references to members for min/max value.
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/// </summary>
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protected override void Initialize()
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{
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// Min member reference.
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this.minGetter = ValueResolver.Get<float>(this.Property, this.Attribute.MinValueGetter, this.Attribute.MinValue);
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this.maxGetter = ValueResolver.Get<float>(this.Property, this.Attribute.MaxValueGetter, this.Attribute.MaxValue);
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// Min max member reference.
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if (this.Attribute.MinMaxValueGetter != null)
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{
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this.vector2IntMinMaxGetter = ValueResolver.Get<Vector2Int>(this.Property, this.Attribute.MinMaxValueGetter);
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}
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}
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/// <summary>
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/// Draws the property.
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/// </summary>
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protected override void DrawPropertyLayout(GUIContent label)
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{
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ValueResolver.DrawErrors(this.minGetter, this.maxGetter, this.vector2IntMinMaxGetter);
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// Get the range of the slider from the attribute or from member references.
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Vector2 range;
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if (this.vector2IntMinMaxGetter != null && !this.vector2IntMinMaxGetter.HasError)
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{
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range = (Vector2)this.vector2IntMinMaxGetter.GetValue();
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}
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else
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{
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range.x = this.minGetter.GetValue();
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range.y = this.maxGetter.GetValue();
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}
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EditorGUI.BeginChangeCheck();
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Vector2 value = SirenixEditorFields.MinMaxSlider(label, (Vector2)this.ValueEntry.SmartValue, range, this.Attribute.ShowFields);
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if (EditorGUI.EndChangeCheck())
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{
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this.ValueEntry.SmartValue = new Vector2Int((int)value.x, (int)value.y);
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}
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}
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}
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}
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#endif // UNITY_EDITOR && UNITY_2017_2_OR_NEWER |