59 lines
2.8 KiB
Plaintext
59 lines
2.8 KiB
Plaintext
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using UnityEditor;
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using Spine.Unity.Editor;
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namespace Spine.Unity.Examples {
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[CustomEditor(typeof(SkeletonPartsRenderer))]
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public class SkeletonRenderPartInspector : UnityEditor.Editor {
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SpineInspectorUtility.SerializedSortingProperties sortingProperties;
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void OnEnable () {
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sortingProperties = new SpineInspectorUtility.SerializedSortingProperties(SpineInspectorUtility.GetRenderersSerializedObject(serializedObject));
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}
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public override void OnInspectorGUI () {
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SpineInspectorUtility.SortingPropertyFields(sortingProperties, true);
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if (!serializedObject.isEditingMultipleObjects) {
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EditorGUILayout.Space();
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if (SpineInspectorUtility.LargeCenteredButton(new GUIContent("Select SkeletonRenderer", SpineEditorUtilities.Icons.spine))) {
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var thisSkeletonPartsRenderer = target as SkeletonPartsRenderer;
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var srs = thisSkeletonPartsRenderer.GetComponentInParent<SkeletonRenderSeparator>();
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if (srs != null && srs.partsRenderers.Contains(thisSkeletonPartsRenderer) && srs.SkeletonRenderer != null)
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Selection.activeGameObject = srs.SkeletonRenderer.gameObject;
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}
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}
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}
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}
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}
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