616 lines
16 KiB
Plaintext
616 lines
16 KiB
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a SkeletonAnimation
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(or SkeletonRenderer, SkeletonGraphic or SkeletonAnimator)
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and its requisite Components.
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<b>SkeletonAnimation</b>
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is the Spine component you''ll likely be using most often.
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It uses a Skeleton Data Asset.
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<b>SkeletonData Asset</b>
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(the asset files with the Spine icon)
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SkeletonDataAssets ties together your Spine exports (.json, .png and .atlas.txt)
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See the Spine-Unity Documentation to learn more about the asset files.
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Take a look at the SkeletonAnimation''s Inspector to see your basic options.'
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