diff --git a/Assets/Scenes/LoadScene.unity b/Assets/Scenes/LoadScene.unity
index 81388b3..a162a4e 100644
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propertyPath: m_AnchorMax.y
value: 1
@@ -1032,7 +2057,37 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
- m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 427a01f0d31a9fd4e827b53b77aff0c6, type: 3}
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GameObject:
@@ -1885,6 +2940,10 @@ PrefabInstance:
propertyPath: m_SizeDelta.y
value: -916.1201
objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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@@ -2432,6 +3491,10 @@ PrefabInstance:
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propertyPath: m_Pivot.x
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diff --git a/Assets/Scripts/Anim.cs b/Assets/Scripts/Anim.cs
new file mode 100644
index 0000000..f0c4e77
--- /dev/null
+++ b/Assets/Scripts/Anim.cs
@@ -0,0 +1,81 @@
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+using System.Threading.Tasks;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Anim : MonoBehaviour
+{
+ ///
+ /// 按钮放大倍数
+ ///
+ private float scaleMultiplier = 1.2f;
+ ///
+ /// 按钮放大缩小的时间
+ ///
+ private float scaleUpDuration = 0.2f;
+ private float scaleDownDuration = 0.2f;
+ ///
+ /// 按钮本身的缩放倍数
+ ///
+ private Vector3 originalScale;
+ ///
+ /// 按钮动画响应时间
+ ///
+ public int BTntimer = 500;
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+ ///
+ /// 按钮
+ ///
+ ///
+ public void BTnmove(GameObject ob)
+ {
+ originalScale = transform.localScale;
+
+ ob.transform.DOScale(ob.transform.localScale * scaleMultiplier, scaleUpDuration)
+ .OnComplete(() =>
+ {
+ ob.transform.DOScale(originalScale, scaleDownDuration);
+ });
+ Task.Delay(BTntimer);
+ }
+ public void ShowPanel(GameObject panel)
+ {
+ if (panel == null)
+ {
+ Debug.Log("panel==null");
+ return;
+ }
+ panel.SetActive(true);
+ panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
+ panel.transform.DOScale(1f, 0.5f);
+ }
+
+ public void HidePanel(GameObject panel, bool isdes)
+ {
+ panel.transform.DOScale(0.5f, 0.5f);
+ if (isdes)
+ {
+ Destroy(panel);
+ }
+ else
+ {
+ panel.SetActive(false);
+ }
+ }
+ public void MoveToOriginBy(GameObject target)
+ {
+ Vector3 currentPosition = target.transform.position;
+ target.transform.DOMove(new Vector3(540, 960, 0), 0.5f); // 使用 DOMove 直接移动到原点
+ }
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Anim.cs.meta b/Assets/Scripts/Anim.cs.meta
new file mode 100644
index 0000000..b1268a8
--- /dev/null
+++ b/Assets/Scripts/Anim.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 121eb3bf7e6cab74ca5d8a01b8824b16
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Login.cs b/Assets/Scripts/UI/Login.cs
index 2c0ff42..30c64fd 100644
--- a/Assets/Scripts/UI/Login.cs
+++ b/Assets/Scripts/UI/Login.cs
@@ -2,15 +2,23 @@
using UnityEngine;
using UnityEngine.UI;
-public class Login : MonoBehaviour
+public class Login : Anim
{
public Button btnRegister;
public Button btnSure;
// Start is called before the first frame update
void Start()
{
- btnRegister.onClick.AddListener(OnClickRegister);
- btnSure.onClick.AddListener(OnClickSure);
+ btnRegister.onClick.AddListener(() =>
+ {
+ BTnmove(btnRegister.gameObject);
+ Invoke("OnClickRegister",0.5f);
+ });
+ btnSure.onClick.AddListener ( ()=>
+ {
+ BTnmove(btnSure.gameObject);
+ Invoke("OnClickSure", 0.5f);
+ });
}
// Update is called once per frame
diff --git a/Assets/Scripts/UI/MainPanel.cs b/Assets/Scripts/UI/MainPanel.cs
index 66352c7..25b8404 100644
--- a/Assets/Scripts/UI/MainPanel.cs
+++ b/Assets/Scripts/UI/MainPanel.cs
@@ -3,15 +3,71 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-public class MainPanel : MonoBehaviour
+public class MainPanel : Anim
{
private bool isOpenBulindingHpuse;
public Button btnBulidingHouse;
+ public Button btnstoreroom;
+ public Button btnEchange;
+ public Button btnmail;
+
+ public Button world;
+ public Button Ally;
+ public Button team;
+ public Button Private;
+ public Button FriendButton;
+ public Button SettingButton;
+
+ public Button SendButton;
// Start is called before the first frame update
void Start()
{
- btnBulidingHouse.onClick.AddListener(OnClickBulidingHouse);
- isOpenBulindingHpuse=true;
+ btnBulidingHouse.onClick.AddListener((() =>
+ {
+ BTnmove(btnBulidingHouse.gameObject);
+ Invoke("OnClickBulidingHouse",0.5f);
+ }));
+ btnstoreroom.onClick.AddListener(() =>
+ {
+ BTnmove(btnstoreroom.gameObject);
+ });
+ btnEchange.onClick.AddListener(() =>
+ {
+ BTnmove(btnEchange.gameObject);
+ });
+ btnmail.onClick.AddListener(() =>
+ {
+ BTnmove(btnmail.gameObject);
+ });
+ world.onClick.AddListener(() =>
+ {
+ BTnmove(world.gameObject);
+ });
+ Ally.onClick.AddListener(() =>
+ {
+ BTnmove(Ally.gameObject);
+ });
+ team.onClick.AddListener(() =>
+ {
+ BTnmove(team.gameObject);
+ });
+ Private.onClick.AddListener(() =>
+ {
+ BTnmove(Private.gameObject);
+ });
+ FriendButton.onClick.AddListener(() =>
+ {
+ BTnmove(FriendButton.gameObject);
+ });
+ SettingButton.onClick.AddListener(() =>
+ {
+ BTnmove(SettingButton.gameObject);
+ });
+ SendButton.onClick.AddListener(() =>
+ {
+ BTnmove(SendButton.gameObject);
+ });
+ isOpenBulindingHpuse =true;
}
// Update is called once per frame
diff --git a/Assets/Scripts/UI/Protocol.cs b/Assets/Scripts/UI/Protocol.cs
index 79b9d31..550896e 100644
--- a/Assets/Scripts/UI/Protocol.cs
+++ b/Assets/Scripts/UI/Protocol.cs
@@ -4,18 +4,26 @@ using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
-public class Protocol : MonoBehaviour
+public class Protocol : Anim
{
- public Image imgUserPocol;
- public Button btnUserProtorotcol;
+ public Button YonghuxieyiButton;
public Button btnEmail;
- private bool isUserBool;
+
+ public Toggle YonghuToggle;
// Start is called before the first frame update
void Start()
{
UIManager.Instance.CloseUI("Load");
- btnUserProtorotcol.onClick.AddListener(OnUserProtocolk);
- btnEmail.onClick.AddListener(OnEmail);
+ YonghuxieyiButton.onClick.AddListener(() =>
+ {
+ BTnmove(YonghuxieyiButton.gameObject);
+ OnUserProtocolk();
+ });
+ btnEmail.onClick.AddListener(() =>
+ {
+ BTnmove(btnEmail.gameObject);
+ Invoke("OnEmail",0.5f);
+ });
}
// Update is called once per frame
@@ -25,19 +33,16 @@ public class Protocol : MonoBehaviour
}
void OnUserProtocolk()
{
- // 在这里添加你的逻辑
- Sprite go=UIManager.Instance.ResSprit("Protocol_UI/x");
- imgUserPocol.sprite = go;
- isUserBool = true;
+ YonghuToggle.isOn = true;
}
void OnEmail()
{
- if (!isUserBool) {
- return;
+ if (YonghuToggle.isOn) {
+ UIManager.Instance.CloseUI("Protocol");
+ UIManager.Instance.OPenUI("Login");
}
- UIManager.Instance.CloseUI("Protocol");
- UIManager.Instance.OPenUI("Login");
+
}
}
diff --git a/Assets/Scripts/UI/Register.cs b/Assets/Scripts/UI/Register.cs
index ce8ad6d..5f2ff6f 100644
--- a/Assets/Scripts/UI/Register.cs
+++ b/Assets/Scripts/UI/Register.cs
@@ -3,15 +3,23 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-public class Register : MonoBehaviour
+public class Register : Anim
{
public Button btnExit;
public Button btnSure;
// Start is called before the first frame update
void Start()
{
- btnExit.onClick.AddListener(OnClickExit);
- btnSure.onClick.AddListener(OnClickSure);
+ btnExit.onClick.AddListener(() =>
+ {
+ BTnmove(btnExit.gameObject);
+ Invoke("OnClickExit",0.5f);
+ });
+ btnSure.onClick.AddListener(() =>
+ {
+ BTnmove(btnSure.gameObject);
+ Invoke("OnClickSure", 0.5f);
+ });
}
// Update is called once per frame
diff --git a/Assets/Scripts/UI/Role.cs b/Assets/Scripts/UI/Role.cs
index 557400c..9d008c9 100644
--- a/Assets/Scripts/UI/Role.cs
+++ b/Assets/Scripts/UI/Role.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
-public class Role : MonoBehaviour
+public class Role : Anim
{
public Image imgMale;
public Image imgFamale;
@@ -12,10 +12,26 @@ public class Role : MonoBehaviour
// Start is called before the first frame update
void Start()
{
- btnMale.onClick.AddListener(OnClickMale);
- btnFemale.onClick.AddListener(OnClickFemale);
- btnSure.onClick.AddListener(OnClickSure);
- btnReturn.onClick.AddListener(OnClickReturn);
+ btnMale.onClick.AddListener(() =>
+ {
+ BTnmove(btnMale.gameObject);
+ OnClickMale();
+ });
+ btnFemale.onClick.AddListener((() =>
+ {
+ BTnmove(btnFemale.gameObject);
+ OnClickFemale();
+ }));
+ btnSure.onClick.AddListener(() =>
+ {
+ BTnmove(btnFemale.gameObject);
+ Invoke("OnClickSure",0.5f);
+ });
+ btnReturn.onClick.AddListener(() =>
+ {
+ BTnmove(btnReturn.gameObject);
+ Invoke("OnClickReturn", 0.5f);
+ });
}
// Update is called once per frame