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- target: {fileID: 5569333943702937922, guid: 14a9ef0e75c77df4a8038980e1c662bf, type: 3}
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propertyPath: m_SizeDelta.y
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value: 41
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value: 39.73856
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objectReference: {fileID: 0}
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- target: {fileID: 6069115424071243257, guid: 14a9ef0e75c77df4a8038980e1c662bf, type: 3}
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propertyPath: m_FontData.m_Font
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@ -3980,11 +4008,11 @@ PrefabInstance:
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objectReference: {fileID: 12800000, guid: 7b31ba1ae62cf0a4a8bd5887050f2bfa, type: 3}
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- target: {fileID: 8376164016482469455, guid: 14a9ef0e75c77df4a8038980e1c662bf, type: 3}
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propertyPath: m_SizeDelta.x
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value: 108
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value: 106.666664
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objectReference: {fileID: 0}
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- target: {fileID: 8376164016482469455, guid: 14a9ef0e75c77df4a8038980e1c662bf, type: 3}
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propertyPath: m_SizeDelta.y
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value: 41
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value: 39.73856
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objectReference: {fileID: 0}
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- target: {fileID: 9126048085891146255, guid: 14a9ef0e75c77df4a8038980e1c662bf, type: 3}
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propertyPath: m_AnchorMax.y
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|
@ -14,7 +14,7 @@ public class UIManager : MonoBehaviour
|
||||
Instance = this;
|
||||
canvas = GameObject.Find("Canvas");
|
||||
UIManager.Instance.OPenUI("Load");
|
||||
UIManager.Instance.AsyncLoadScene("SampleScene111");
|
||||
UIManager.Instance.AsyncLoadScene("Test");
|
||||
}
|
||||
|
||||
private Action prgCB = null;
|
||||
|
@ -22,7 +22,7 @@ public class MainPanel : Anim
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
CameraMove.Instance.iscanmove=true;
|
||||
//CameraMove.Instance.iscanmove=true;
|
||||
btnBulidingHouse.onClick.AddListener((() =>
|
||||
{
|
||||
BTnmove(btnBulidingHouse.gameObject);
|
||||
|
@ -25,6 +25,7 @@ public class Role : Anim
|
||||
btnSure.onClick.AddListener(() =>
|
||||
{
|
||||
BTnmove(btnFemale.gameObject);
|
||||
ZZZUIMangager.zzz.Test();
|
||||
Invoke("OnClickSure",0.5f);
|
||||
});
|
||||
btnReturn.onClick.AddListener(() =>
|
||||
|
@ -20,7 +20,7 @@ public class CameraMove : MonoBehaviour
|
||||
|
||||
private Vector3 lastMousePosition; // 上一次鼠标位置
|
||||
private Camera cam; // 摄像机组件
|
||||
public bool iscanmove;
|
||||
public bool iscanmove=true;
|
||||
public int targetFrameRate = 60; // 目标帧率
|
||||
void Start()
|
||||
{
|
||||
|
19
Assets/Scripts/ZZZZ/ZZZUIMangager.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ZZZUIMangager : MonoBehaviour
|
||||
{
|
||||
public GameObject Map;
|
||||
public GameObject ui;
|
||||
public static ZZZUIMangager zzz;
|
||||
public void Start()
|
||||
{
|
||||
zzz = this;
|
||||
}
|
||||
public void Test()
|
||||
{
|
||||
Map.SetActive(true);
|
||||
ui.SetActive(true);
|
||||
}
|
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}
|
11
Assets/Scripts/ZZZZ/ZZZUIMangager.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9355b003cad688a438ab5c0c875fb698
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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