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void Test() + { + bool isnow=TestButton.gameObject.activeSelf; + TestButton.gameObject.SetActive(!isnow); + } void OnClickBulidingHouse() { diff --git a/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs new file mode 100644 index 0000000..ab0418c --- /dev/null +++ b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs @@ -0,0 +1,73 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CoordinateAndDrag : MonoBehaviour +{ + private Camera mainCamera; // Ö÷ÉãÏñ»ú + private GameObject selectedObject; // µ±Ç°±»Ñ¡ÖеÄÎïÌå + private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯ + + private void Start() + { + // »ñÈ¡Ö÷ÉãÏñ»ú + mainCamera = Camera.main; + } + + private void Update() + { + HandleDragging(); + } + + /// + /// ·½·¨1£ºÊÀ½ç×ø±êתÆÁÄ»×ø±ê + /// + public Vector3 WorldToScreen(Vector3 worldPosition) + { + return mainCamera.WorldToScreenPoint(worldPosition); + } + + /// + /// ·½·¨2£ºÆÁÄ»×ø±êתÊÀ½ç×ø±ê£¨ÊÊÅä2D£© + /// + public Vector3 ScreenToWorld(Vector3 screenPosition) + { + screenPosition.z = 0; // È·±£ÔÚ 2D ƽÃæ + return mainCamera.ScreenToWorldPoint(screenPosition); + } + + /// + /// µã»÷²¢Í϶¯ÎïÌ壨°´ÏÂ×ó¼ü¿ªÊ¼Í϶¯£¬Ì§Æð×ó¼üÍ£Ö¹Í϶¯£© + /// + private void HandleDragging() + { + if (Input.GetMouseButtonDown(0)) // Êó±ê×ó¼ü°´Ï + { + // ·¢Éä 2D ÉäÏß¼ì²âÊó±êµã»÷µÄÎïÌå + Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition); + Collider2D hit = Physics2D.OverlapPoint(mousePosition); + + if (hit != null) + { + // Èç¹ûµã»÷µ½ÁËÎïÌ壬½«ÆäÉèÖÃΪѡÖеÄÎïÌå + selectedObject = hit.gameObject; + isDragging = true; // ¿ªÊ¼Í϶¯ + } + } + + if (isDragging && selectedObject != null) + { + // Êó±êÍ϶¯£º½«ÎïÌå¸úËæÊó±êÒƶ¯ + Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition); + mousePosition.z = 0; // È·±£ÎïÌå±£³ÖÔÚ 2D ƽÃæ + selectedObject.transform.position = mousePosition; // ¸üÐÂÎïÌåλÖà + } + + if (Input.GetMouseButtonUp(0)) // Êó±ê×ó¼ü̧Æð + { + // Í£Ö¹Í϶¯ + isDragging = false; + selectedObject = null; + } + } +} diff --git a/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta new file mode 100644 index 0000000..f1be231 --- /dev/null +++ b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 54eeb604cc13cba49a256ad90d4b51ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ZZZZ/Count.cs b/Assets/Scripts/ZZZZ/Count.cs new file mode 100644 index 0000000..b00e81a --- /dev/null +++ b/Assets/Scripts/ZZZZ/Count.cs @@ -0,0 +1,71 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Count : MonoBehaviour +{ + public int ID; + public string Name; + public static Count ccc; + public GameObject FBGameObject; + public Transform ttt; + public Sprite sp1; + public Sprite sp2; + public Sprite sp3; + public Sprite sp4; + public Sprite sp5; + public Sprite sp6; + public Sprite sp7; + public Sprite sp8; + public void Start() + { + ccc =this; + } + + public void F5() + { + int a=DynamicItemManager.SL.ObjectsList.Count; + for(int i = 0; i().Name) + { + case "¿ó³¡": + go.GetComponent().sprite = sp1; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "¹¤³§2": + case "¹¤³§1": + go.GetComponent().sprite = sp2; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "¿Æ¼¼ÖÐÐÄ": + go.GetComponent().sprite = sp3; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "ÉÌҵ¥": + go.GetComponent().sprite = sp8; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "ÒøÐÐ": + go.GetComponent().sprite = sp5; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "³§¿â": + go.GetComponent().sprite = sp6; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + case "Å©³¡": + go.GetComponent().sprite = sp7; + go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + break; + + } + TargetIndicator.DL.uiCanvas= GameObject.Find("Canvas1").GetComponent(); + TargetIndicator.DL.targetIcon = go.GetComponent(); + TargetIndicator.DL.distanceText.text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name; + } + } +} diff --git a/Assets/Scripts/ZZZZ/Count.cs.meta b/Assets/Scripts/ZZZZ/Count.cs.meta new file mode 100644 index 0000000..a7c5a89 --- /dev/null +++ b/Assets/Scripts/ZZZZ/Count.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d7da51932a71cb54193efee459f4e2ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs new file mode 100644 index 0000000..25950c2 --- /dev/null +++ b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs @@ -0,0 +1,153 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DragAndCheckTag2D : MonoBehaviour +{ + private Camera mainCamera; // Ö÷ÉãÏñ»ú + private GameObject selectedObject; // µ±Ç°±»Ñ¡ÖеÄÎïÌå + private SpriteRenderer selectedSpriteRenderer; // µ±Ç°ÎïÌåµÄ SpriteRenderer + private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯ + public string targetTag = "dllb"; // Òª¼ì²âµÄ±êÇ© + + [Header("Íø¸ñϵͳ")] + public GridSystem gridSystem; // ÒýÓÃÍø¸ñϵͳ£¬ÓÃÓÚÍø¸ñ¶ÔÆë + + private Vector3 lastSnappedPosition; // ¼Ç¼ÎïÌåÉÏÒ»´ÎµÄÍø¸ñ¶ÔÆëλÖà + + private void Start() + { + // »ñÈ¡Ö÷ÉãÏñ»ú + mainCamera = Camera.main; + gridSystem = GameObject.Find("ZZZ").GetComponent(); + + } + + private void Update() + { + HandleDragging(); + } + + /// + /// ´¦ÀíÍ϶¯²Ù×÷ + /// + private void HandleDragging() + { + if (Input.GetMouseButtonDown(0)) // Êó±ê×ó¼ü°´Ï + { + // ½«Êó±êλÖÃת»»ÎªÊÀ½ç×ø±ê + Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition); + mousePosition.z = 0; // È·±£ÔÚ 2D ƽÃæÉÏ + + // ¼ì²âÊó±êϵÄÎïÌå + Collider2D hit = Physics2D.OverlapPoint(mousePosition); + + if (hit != null && hit.CompareTag(targetTag)) + { + // Èç¹ûµã»÷µ½ÁË´øÓÐÄ¿±ê±êÇ©µÄÎïÌ壬½«ÆäÉèÖÃΪѡÖеÄÎïÌå + selectedObject = hit.gameObject; + selectedSpriteRenderer = selectedObject.GetComponent(); + isDragging = true; // ¿ªÊ¼Í϶¯ + + // ³õʼ»¯ÉÏÒ»´Î¶ÔÆëλÖà + lastSnappedPosition = gridSystem.GetSnappedPosition(selectedObject.transform.position); + } + } + + if (isDragging && selectedObject != null) + { + // »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê²¢¶ÔÆëµ½Íø¸ñ + Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition); + mousePosition.z = 0; // È·±£ÎïÌå±£³ÖÔÚ 2D ƽÃæ + Vector3 snappedPosition = gridSystem.GetSnappedPosition(mousePosition); // ¶ÔÆëµ½×î½üµÄÍø¸ñµã + + // ¼ì²éÊÇ·ñ½øÈëеÄÍø¸ñµã + if (snappedPosition != lastSnappedPosition) + { + // ¸üÐÂÎïÌåλÖà + selectedObject.transform.position = snappedPosition; + lastSnappedPosition = snappedPosition; // ¸üмǼµÄÍø¸ñλÖà + + // ¼ì²âµ±Ç°Î»ÖÃÊÇ·ñÓëÆäËû´øÄ¿±ê±êÇ©µÄÎïÌåÖصþ + CheckOverlapDuringDragging(selectedObject); + } + } + + if (Input.GetMouseButtonUp(0)) // Êó±ê×ó¼ü̧Æð + { + if (isDragging && selectedObject != null) + { + // ¼ì²éµ±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå + CheckAndHandleOverlap(selectedObject); + selectedObject = null; // ÊÍ·ÅÑ¡ÖеÄÎïÌå + selectedSpriteRenderer = null; // ÊÍ·Å SpriteRenderer + } + + isDragging = false; // Í£Ö¹Í϶¯ + } + } + + /// + /// ¼ì²éÍ϶¯¹ý³ÌÖе±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå + /// + private void CheckOverlapDuringDragging(GameObject obj) + { + // »ñÈ¡ÎïÌ嵱ǰλÖà + Vector3 objectPosition = obj.transform.position; + + // ·¢Éä 2D Ô²Ðμì²â£¨ÒÔÎïÌåΪÖÐÐÄ£© + Collider2D[] colliders = Physics2D.OverlapCircleAll(objectPosition, 0.5f); // °ë¾¶¿Éµ÷Õû + + bool isOverlapping = false; + + foreach (Collider2D collider in colliders) + { + if (collider.gameObject != obj && collider.CompareTag(targetTag)) + { + isOverlapping = true; + break; + } + } + + // Èç¹ûÖصþ£¬¸Ä±äÑÕÉ«ºÍÅÅÐò²ã¼¶ + if (selectedSpriteRenderer != null) + { + if (isOverlapping) + { + selectedSpriteRenderer.color = Color.red; // ±äºì + selectedSpriteRenderer.sortingOrder += 1; // ͼ²ã˳Ðò +1 + } + else + { + selectedSpriteRenderer.color = Color.white; // »Ö¸´Ô­É« + selectedSpriteRenderer.sortingOrder = 0; // »Ö¸´Ä¬ÈÏÅÅÐò²ã¼¶ + } + } + } + + /// + /// ¼ì²éµ±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå + /// + private void CheckAndHandleOverlap(GameObject obj) + { + // »ñÈ¡ÎïÌ嵱ǰλÖà + Vector3 objectPosition = obj.transform.position; + + // ·¢Éä 2D Ô²Ðμì²â£¨ÒÔÎïÌåΪÖÐÐÄ£© + Collider2D[] colliders = Physics2D.OverlapCircleAll(objectPosition, 0.5f); // °ë¾¶¿Éµ÷Õû + + foreach (Collider2D collider in colliders) + { + if (collider.gameObject != obj && collider.CompareTag(targetTag)) + { + // Èç¹û¼ì²âµ½ÆäËû´øÓÐÄ¿±ê±êÇ©µÄÎïÌ壬ÔòÏú»Ùµ±Ç°Í϶¯µÄÎïÌå + Debug.Log($"µ±Ç°Î»ÖÃÓÐÆäËû´ø±êÇ© {targetTag} µÄÎïÌ壬Ïú»Ù {obj.name}"); + Destroy(obj); + return; + } + } + + // Èç¹ûµ±Ç°Î»ÖÃûÓÐÆäËû´ø±êÇ©µÄÎïÌå + Debug.Log($"µ±Ç°Î»ÖÃÎÞÆäËû´ø±êÇ© {targetTag} µÄÎïÌ壬±£Áô {obj.name}"); + } +} diff --git a/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta new file mode 100644 index 0000000..9d75cfc --- /dev/null +++ b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1903c05449af6448a994f68af992466 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ZZZZ/DynamicItemManager.cs b/Assets/Scripts/ZZZZ/DynamicItemManager.cs new file mode 100644 index 0000000..b2540c6 --- /dev/null +++ b/Assets/Scripts/ZZZZ/DynamicItemManager.cs @@ -0,0 +1,240 @@ +using System.Collections; +using System.Collections.Generic; +using System.Runtime.CompilerServices; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class DynamicItemManager : MonoBehaviour +{ + [Header("ÎïÆ·¿òÉèÖÃ")] + [SerializeField] private GameObject itemSlotPrefab; // ÎïÆ·¿òµÄÔ¤ÖÆÌå + [SerializeField] private Transform itemSlotParent; // ÎïÆ·¿òµÄ¸¸ÎïÌ壨UI²¼¾ÖÈÝÆ÷£© + [SerializeField] private int numberOfItems = 5; // ÒªÉú³ÉµÄÎïÆ·¿òÊýÁ¿ + + [Header("ÎïÆ·Áбí")] + [SerializeField] private List spawnableObjects; // ¿ÉÉú³ÉµÄÎïÌåÁбí + private List assignedObjects = new List(); // ÒÑ·ÖÅäµÄÎïÌåÁбí + + [Header("Í϶¯ÎïÆ·ÉèÖÃ")] + [SerializeField] private string targetTag = "dllb"; // Ä¿±ê±êÇ©£¬ÓÃÓÚ¼ì²â + private Camera mainCamera; // Ö÷ÉãÏñ»ú + private GameObject currentDraggingObject; // µ±Ç°Í϶¯µÄÎïÌå + private SpriteRenderer currentSpriteRenderer; // µ±Ç°Í϶¯ÎïÌåµÄ SpriteRenderer + private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯ + + [Header("Íø¸ñϵͳ")] + [SerializeField] private GridSystem gridSystem; // ÒýÓÃÍø¸ñϵͳ½Å±¾ + public static int num=0; + + public List ObjectsList= new List(); + public static DynamicItemManager SL; + public Count ccc; + + private void Start() + { + SL = this; + mainCamera = Camera.main; // »ñÈ¡Ö÷ÉãÏñ»ú + GenerateItemSlots(); // ¶¯Ì¬Éú³ÉÎïÆ·¿ò + + } + + /// + /// ¶¯Ì¬Éú³ÉÎïÆ·¿ò²¢·ÖÅäÎïÌå + /// + private void GenerateItemSlots() + { + if (itemSlotPrefab == null || itemSlotParent == null) + { + Debug.LogError("ÎïÆ·¿òÔ¤ÖÆÌå»ò¸¸ÎïÌåδÉèÖã¡"); + return; + } + + if (spawnableObjects.Count < numberOfItems) + { + Debug.LogError("¿ÉÉú³ÉµÄÎïÌåÊýÁ¿ÉÙÓÚÎïÆ·¿òÊýÁ¿£¡"); + return; + } + + // ¶¯Ì¬Éú³ÉÎïÆ·¿ò + for (int i = 0; i < numberOfItems; i++) + { + // ʵÀý»¯ÎïÆ·¿ò + GameObject itemSlot = Instantiate(itemSlotPrefab, itemSlotParent); + itemSlot.name = $"ItemSlot_{i + 1}"; + + // ÉèÖÃÎïÆ·¿òÖеÄÏÔʾÄÚÈÝ + Image slotImage = itemSlot.GetComponentInChildren(); + // Text slotText = itemSlot.GetComponentInChildren(); + Button slotButton = itemSlot.GetComponentInChildren