diff --git a/Assets/Prefabs/UI/MainPanel.prefab b/Assets/Prefabs/UI/MainPanel.prefab
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &1391731595
Transform:
m_ObjectHideFlags: 0
@@ -3063,8 +3095,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 180, y: 312}
- m_SizeDelta: {x: 71, y: 29}
+ m_AnchoredPosition: {x: 429, y: 827}
+ m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1523554273
MonoBehaviour:
@@ -3298,7 +3330,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &1860898590
Transform:
m_ObjectHideFlags: 0
@@ -3386,7 +3418,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &1918774727
RectTransform:
m_ObjectHideFlags: 0
@@ -3737,7 +3769,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &2033994308
RectTransform:
m_ObjectHideFlags: 0
@@ -3896,7 +3928,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &2041933710
Transform:
m_ObjectHideFlags: 0
@@ -3976,6 +4008,8 @@ GameObject:
- component: {fileID: 2042214658}
- component: {fileID: 2042214657}
- component: {fileID: 2042214660}
+ - component: {fileID: 2042214661}
+ - component: {fileID: 2042214662}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -4025,7 +4059,7 @@ Camera:
near clip plane: 0.3
far clip plane: 1000
field of view: 60
- orthographic: 0
+ orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
@@ -4071,6 +4105,48 @@ MonoBehaviour:
m_EditorClassIdentifier:
Map: {fileID: 501993915}
ui: {fileID: 511439489}
+--- !u!114 &2042214661
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042214656}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 090c57e70770ffb408e79c7f1195e037, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ mainCamera: {fileID: 2042214658}
+ target: {fileID: 967104679}
+ uiCanvas: {fileID: 511439493}
+ targetIcon: {fileID: 1918774727}
+ distanceText: {fileID: 1925231846}
+ edgePadding: 50
+ textOffset: {x: 0, y: -30}
+--- !u!114 &2042214662
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2042214656}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d7da51932a71cb54193efee459f4e2ef, type: 3}
+ m_Name:
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+ Name:
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+ sp6: {fileID: 0}
+ sp7: {fileID: 0}
+ sp8: {fileID: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/UI/MainPanel.cs b/Assets/Scripts/UI/MainPanel.cs
index 6c12c4c..0cbae0f 100644
--- a/Assets/Scripts/UI/MainPanel.cs
+++ b/Assets/Scripts/UI/MainPanel.cs
@@ -6,6 +6,7 @@ using UnityEngine.UI;
public class MainPanel : Anim
{
private bool isOpenBulindingHpuse;
+ public GameObject TestButton;
public Button btnBulidingHouse;
public Button btnstoreroom;
public Button btnEchange;
@@ -23,11 +24,11 @@ public class MainPanel : Anim
void Start()
{
//CameraMove.Instance.iscanmove=true;
- btnBulidingHouse.onClick.AddListener((() =>
- {
- BTnmove(btnBulidingHouse.gameObject);
- Invoke("OnClickBulidingHouse",0.5f);
- }));
+ //btnBulidingHouse.onClick.AddListener((() =>
+ //{
+
+ // Test();
+ //}));
btnstoreroom.onClick.AddListener(() =>
{
BTnmove(btnstoreroom.gameObject);
@@ -76,6 +77,11 @@ public class MainPanel : Anim
{
}
+ public void Test()
+ {
+ bool isnow=TestButton.gameObject.activeSelf;
+ TestButton.gameObject.SetActive(!isnow);
+ }
void OnClickBulidingHouse()
{
diff --git a/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs
new file mode 100644
index 0000000..ab0418c
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs
@@ -0,0 +1,73 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CoordinateAndDrag : MonoBehaviour
+{
+ private Camera mainCamera; // Ö÷ÉãÏñ»ú
+ private GameObject selectedObject; // µ±Ç°±»Ñ¡ÖеÄÎïÌå
+ private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯
+
+ private void Start()
+ {
+ // »ñÈ¡Ö÷ÉãÏñ»ú
+ mainCamera = Camera.main;
+ }
+
+ private void Update()
+ {
+ HandleDragging();
+ }
+
+ ///
+ /// ·½·¨1£ºÊÀ½ç×ø±êתÆÁÄ»×ø±ê
+ ///
+ public Vector3 WorldToScreen(Vector3 worldPosition)
+ {
+ return mainCamera.WorldToScreenPoint(worldPosition);
+ }
+
+ ///
+ /// ·½·¨2£ºÆÁÄ»×ø±êתÊÀ½ç×ø±ê£¨ÊÊÅä2D£©
+ ///
+ public Vector3 ScreenToWorld(Vector3 screenPosition)
+ {
+ screenPosition.z = 0; // È·±£ÔÚ 2D ƽÃæ
+ return mainCamera.ScreenToWorldPoint(screenPosition);
+ }
+
+ ///
+ /// µã»÷²¢Í϶¯ÎïÌ壨°´ÏÂ×ó¼ü¿ªÊ¼Í϶¯£¬Ì§Æð×ó¼üÍ£Ö¹Í϶¯£©
+ ///
+ private void HandleDragging()
+ {
+ if (Input.GetMouseButtonDown(0)) // Êó±ê×ó¼ü°´ÏÂ
+ {
+ // ·¢Éä 2D ÉäÏß¼ì²âÊó±êµã»÷µÄÎïÌå
+ Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);
+ Collider2D hit = Physics2D.OverlapPoint(mousePosition);
+
+ if (hit != null)
+ {
+ // Èç¹ûµã»÷µ½ÁËÎïÌ壬½«ÆäÉèÖÃΪѡÖеÄÎïÌå
+ selectedObject = hit.gameObject;
+ isDragging = true; // ¿ªÊ¼Í϶¯
+ }
+ }
+
+ if (isDragging && selectedObject != null)
+ {
+ // Êó±êÍ϶¯£º½«ÎïÌå¸úËæÊó±êÒƶ¯
+ Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);
+ mousePosition.z = 0; // È·±£ÎïÌå±£³ÖÔÚ 2D ƽÃæ
+ selectedObject.transform.position = mousePosition; // ¸üÐÂÎïÌåλÖÃ
+ }
+
+ if (Input.GetMouseButtonUp(0)) // Êó±ê×ó¼ü̧Æð
+ {
+ // Í£Ö¹Í϶¯
+ isDragging = false;
+ selectedObject = null;
+ }
+ }
+}
diff --git a/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta
new file mode 100644
index 0000000..f1be231
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/CoordinateAndDrag.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 54eeb604cc13cba49a256ad90d4b51ae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ZZZZ/Count.cs b/Assets/Scripts/ZZZZ/Count.cs
new file mode 100644
index 0000000..b00e81a
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/Count.cs
@@ -0,0 +1,71 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Count : MonoBehaviour
+{
+ public int ID;
+ public string Name;
+ public static Count ccc;
+ public GameObject FBGameObject;
+ public Transform ttt;
+ public Sprite sp1;
+ public Sprite sp2;
+ public Sprite sp3;
+ public Sprite sp4;
+ public Sprite sp5;
+ public Sprite sp6;
+ public Sprite sp7;
+ public Sprite sp8;
+ public void Start()
+ {
+ ccc =this;
+ }
+
+ public void F5()
+ {
+ int a=DynamicItemManager.SL.ObjectsList.Count;
+ for(int i = 0; i().Name)
+ {
+ case "¿ó³¡":
+ go.GetComponent().sprite = sp1;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "¹¤³§2":
+ case "¹¤³§1":
+ go.GetComponent().sprite = sp2;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "¿Æ¼¼ÖÐÐÄ":
+ go.GetComponent().sprite = sp3;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "ÉÌҵ¥":
+ go.GetComponent().sprite = sp8;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "ÒøÐÐ":
+ go.GetComponent().sprite = sp5;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "³§¿â":
+ go.GetComponent().sprite = sp6;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+ case "Å©³¡":
+ go.GetComponent().sprite = sp7;
+ go.gameObject.transform.Find("Text (Legacy)").GetComponent().text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ break;
+
+ }
+ TargetIndicator.DL.uiCanvas= GameObject.Find("Canvas1").GetComponent();
+ TargetIndicator.DL.targetIcon = go.GetComponent();
+ TargetIndicator.DL.distanceText.text = DynamicItemManager.SL.ObjectsList[i].GetComponent().Name;
+ }
+ }
+}
diff --git a/Assets/Scripts/ZZZZ/Count.cs.meta b/Assets/Scripts/ZZZZ/Count.cs.meta
new file mode 100644
index 0000000..a7c5a89
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/Count.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d7da51932a71cb54193efee459f4e2ef
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs
new file mode 100644
index 0000000..25950c2
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs
@@ -0,0 +1,153 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DragAndCheckTag2D : MonoBehaviour
+{
+ private Camera mainCamera; // Ö÷ÉãÏñ»ú
+ private GameObject selectedObject; // µ±Ç°±»Ñ¡ÖеÄÎïÌå
+ private SpriteRenderer selectedSpriteRenderer; // µ±Ç°ÎïÌåµÄ SpriteRenderer
+ private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯
+ public string targetTag = "dllb"; // Òª¼ì²âµÄ±êÇ©
+
+ [Header("Íø¸ñϵͳ")]
+ public GridSystem gridSystem; // ÒýÓÃÍø¸ñϵͳ£¬ÓÃÓÚÍø¸ñ¶ÔÆë
+
+ private Vector3 lastSnappedPosition; // ¼Ç¼ÎïÌåÉÏÒ»´ÎµÄÍø¸ñ¶ÔÆëλÖÃ
+
+ private void Start()
+ {
+ // »ñÈ¡Ö÷ÉãÏñ»ú
+ mainCamera = Camera.main;
+ gridSystem = GameObject.Find("ZZZ").GetComponent();
+
+ }
+
+ private void Update()
+ {
+ HandleDragging();
+ }
+
+ ///
+ /// ´¦ÀíÍ϶¯²Ù×÷
+ ///
+ private void HandleDragging()
+ {
+ if (Input.GetMouseButtonDown(0)) // Êó±ê×ó¼ü°´ÏÂ
+ {
+ // ½«Êó±êλÖÃת»»ÎªÊÀ½ç×ø±ê
+ Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);
+ mousePosition.z = 0; // È·±£ÔÚ 2D ƽÃæÉÏ
+
+ // ¼ì²âÊó±êϵÄÎïÌå
+ Collider2D hit = Physics2D.OverlapPoint(mousePosition);
+
+ if (hit != null && hit.CompareTag(targetTag))
+ {
+ // Èç¹ûµã»÷µ½ÁË´øÓÐÄ¿±ê±êÇ©µÄÎïÌ壬½«ÆäÉèÖÃΪѡÖеÄÎïÌå
+ selectedObject = hit.gameObject;
+ selectedSpriteRenderer = selectedObject.GetComponent();
+ isDragging = true; // ¿ªÊ¼Í϶¯
+
+ // ³õʼ»¯ÉÏÒ»´Î¶ÔÆëλÖÃ
+ lastSnappedPosition = gridSystem.GetSnappedPosition(selectedObject.transform.position);
+ }
+ }
+
+ if (isDragging && selectedObject != null)
+ {
+ // »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê²¢¶ÔÆëµ½Íø¸ñ
+ Vector3 mousePosition = mainCamera.ScreenToWorldPoint(Input.mousePosition);
+ mousePosition.z = 0; // È·±£ÎïÌå±£³ÖÔÚ 2D ƽÃæ
+ Vector3 snappedPosition = gridSystem.GetSnappedPosition(mousePosition); // ¶ÔÆëµ½×î½üµÄÍø¸ñµã
+
+ // ¼ì²éÊÇ·ñ½øÈëеÄÍø¸ñµã
+ if (snappedPosition != lastSnappedPosition)
+ {
+ // ¸üÐÂÎïÌåλÖÃ
+ selectedObject.transform.position = snappedPosition;
+ lastSnappedPosition = snappedPosition; // ¸üмǼµÄÍø¸ñλÖÃ
+
+ // ¼ì²âµ±Ç°Î»ÖÃÊÇ·ñÓëÆäËû´øÄ¿±ê±êÇ©µÄÎïÌåÖصþ
+ CheckOverlapDuringDragging(selectedObject);
+ }
+ }
+
+ if (Input.GetMouseButtonUp(0)) // Êó±ê×ó¼ü̧Æð
+ {
+ if (isDragging && selectedObject != null)
+ {
+ // ¼ì²éµ±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå
+ CheckAndHandleOverlap(selectedObject);
+ selectedObject = null; // ÊÍ·ÅÑ¡ÖеÄÎïÌå
+ selectedSpriteRenderer = null; // ÊÍ·Å SpriteRenderer
+ }
+
+ isDragging = false; // Í£Ö¹Í϶¯
+ }
+ }
+
+ ///
+ /// ¼ì²éÍ϶¯¹ý³ÌÖе±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå
+ ///
+ private void CheckOverlapDuringDragging(GameObject obj)
+ {
+ // »ñÈ¡ÎïÌ嵱ǰλÖÃ
+ Vector3 objectPosition = obj.transform.position;
+
+ // ·¢Éä 2D Ô²Ðμì²â£¨ÒÔÎïÌåΪÖÐÐÄ£©
+ Collider2D[] colliders = Physics2D.OverlapCircleAll(objectPosition, 0.5f); // °ë¾¶¿Éµ÷Õû
+
+ bool isOverlapping = false;
+
+ foreach (Collider2D collider in colliders)
+ {
+ if (collider.gameObject != obj && collider.CompareTag(targetTag))
+ {
+ isOverlapping = true;
+ break;
+ }
+ }
+
+ // Èç¹ûÖصþ£¬¸Ä±äÑÕÉ«ºÍÅÅÐò²ã¼¶
+ if (selectedSpriteRenderer != null)
+ {
+ if (isOverlapping)
+ {
+ selectedSpriteRenderer.color = Color.red; // 񄧍
+ selectedSpriteRenderer.sortingOrder += 1; // ͼ²ã˳Ðò +1
+ }
+ else
+ {
+ selectedSpriteRenderer.color = Color.white; // »Ö¸´ÔÉ«
+ selectedSpriteRenderer.sortingOrder = 0; // »Ö¸´Ä¬ÈÏÅÅÐò²ã¼¶
+ }
+ }
+ }
+
+ ///
+ /// ¼ì²éµ±Ç°Î»ÖÃÊÇ·ñÓдøÓÐÄ¿±ê±êÇ©µÄÎïÌå
+ ///
+ private void CheckAndHandleOverlap(GameObject obj)
+ {
+ // »ñÈ¡ÎïÌ嵱ǰλÖÃ
+ Vector3 objectPosition = obj.transform.position;
+
+ // ·¢Éä 2D Ô²Ðμì²â£¨ÒÔÎïÌåΪÖÐÐÄ£©
+ Collider2D[] colliders = Physics2D.OverlapCircleAll(objectPosition, 0.5f); // °ë¾¶¿Éµ÷Õû
+
+ foreach (Collider2D collider in colliders)
+ {
+ if (collider.gameObject != obj && collider.CompareTag(targetTag))
+ {
+ // Èç¹û¼ì²âµ½ÆäËû´øÓÐÄ¿±ê±êÇ©µÄÎïÌ壬ÔòÏú»Ùµ±Ç°Í϶¯µÄÎïÌå
+ Debug.Log($"µ±Ç°Î»ÖÃÓÐÆäËû´ø±êÇ© {targetTag} µÄÎïÌ壬Ïú»Ù {obj.name}");
+ Destroy(obj);
+ return;
+ }
+ }
+
+ // Èç¹ûµ±Ç°Î»ÖÃûÓÐÆäËû´ø±êÇ©µÄÎïÌå
+ Debug.Log($"µ±Ç°Î»ÖÃÎÞÆäËû´ø±êÇ© {targetTag} µÄÎïÌ壬±£Áô {obj.name}");
+ }
+}
diff --git a/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta
new file mode 100644
index 0000000..9d75cfc
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/DragAndCheckTag2D.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c1903c05449af6448a994f68af992466
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ZZZZ/DynamicItemManager.cs b/Assets/Scripts/ZZZZ/DynamicItemManager.cs
new file mode 100644
index 0000000..b2540c6
--- /dev/null
+++ b/Assets/Scripts/ZZZZ/DynamicItemManager.cs
@@ -0,0 +1,240 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class DynamicItemManager : MonoBehaviour
+{
+ [Header("ÎïÆ·¿òÉèÖÃ")]
+ [SerializeField] private GameObject itemSlotPrefab; // ÎïÆ·¿òµÄÔ¤ÖÆÌå
+ [SerializeField] private Transform itemSlotParent; // ÎïÆ·¿òµÄ¸¸ÎïÌ壨UI²¼¾ÖÈÝÆ÷£©
+ [SerializeField] private int numberOfItems = 5; // ÒªÉú³ÉµÄÎïÆ·¿òÊýÁ¿
+
+ [Header("ÎïÆ·Áбí")]
+ [SerializeField] private List spawnableObjects; // ¿ÉÉú³ÉµÄÎïÌåÁбí
+ private List assignedObjects = new List(); // ÒÑ·ÖÅäµÄÎïÌåÁбí
+
+ [Header("Í϶¯ÎïÆ·ÉèÖÃ")]
+ [SerializeField] private string targetTag = "dllb"; // Ä¿±ê±êÇ©£¬ÓÃÓÚ¼ì²â
+ private Camera mainCamera; // Ö÷ÉãÏñ»ú
+ private GameObject currentDraggingObject; // µ±Ç°Í϶¯µÄÎïÌå
+ private SpriteRenderer currentSpriteRenderer; // µ±Ç°Í϶¯ÎïÌåµÄ SpriteRenderer
+ private bool isDragging = false; // ÊÇ·ñÕýÔÚÍ϶¯
+
+ [Header("Íø¸ñϵͳ")]
+ [SerializeField] private GridSystem gridSystem; // ÒýÓÃÍø¸ñϵͳ½Å±¾
+ public static int num=0;
+
+ public List ObjectsList= new List();
+ public static DynamicItemManager SL;
+ public Count ccc;
+
+ private void Start()
+ {
+ SL = this;
+ mainCamera = Camera.main; // »ñÈ¡Ö÷ÉãÏñ»ú
+ GenerateItemSlots(); // ¶¯Ì¬Éú³ÉÎïÆ·¿ò
+
+ }
+
+ ///
+ /// ¶¯Ì¬Éú³ÉÎïÆ·¿ò²¢·ÖÅäÎïÌå
+ ///
+ private void GenerateItemSlots()
+ {
+ if (itemSlotPrefab == null || itemSlotParent == null)
+ {
+ Debug.LogError("ÎïÆ·¿òÔ¤ÖÆÌå»ò¸¸ÎïÌåδÉèÖã¡");
+ return;
+ }
+
+ if (spawnableObjects.Count < numberOfItems)
+ {
+ Debug.LogError("¿ÉÉú³ÉµÄÎïÌåÊýÁ¿ÉÙÓÚÎïÆ·¿òÊýÁ¿£¡");
+ return;
+ }
+
+ // ¶¯Ì¬Éú³ÉÎïÆ·¿ò
+ for (int i = 0; i < numberOfItems; i++)
+ {
+ // ʵÀý»¯ÎïÆ·¿ò
+ GameObject itemSlot = Instantiate(itemSlotPrefab, itemSlotParent);
+ itemSlot.name = $"ItemSlot_{i + 1}";
+
+ // ÉèÖÃÎïÆ·¿òÖеÄÏÔʾÄÚÈÝ
+ Image slotImage = itemSlot.GetComponentInChildren();
+ // Text slotText = itemSlot.GetComponentInChildren();
+ Button slotButton = itemSlot.GetComponentInChildren