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UIManager.Instance.AsyncLoadScene("MainScene"); + UIManager.Instance.AsyncLoadScene("SampleScene111"); } private Action prgCB = null; diff --git a/Assets/Scripts/UI/Load.cs b/Assets/Scripts/UI/Load.cs index bde2074..71aef4d 100644 --- a/Assets/Scripts/UI/Load.cs +++ b/Assets/Scripts/UI/Load.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -using static Autodesk.Fbx.FbxTime; + public class Load : MonoBehaviour { diff --git a/Assets/Scripts/UI/MainPanel.cs b/Assets/Scripts/UI/MainPanel.cs index 25b8404..10fb41c 100644 --- a/Assets/Scripts/UI/MainPanel.cs +++ b/Assets/Scripts/UI/MainPanel.cs @@ -22,6 +22,7 @@ public class MainPanel : Anim // Start is called before the first frame update void Start() { + CameraMove.Instance.iscanmove=true; btnBulidingHouse.onClick.AddListener((() => { BTnmove(btnBulidingHouse.gameObject); @@ -82,10 +83,13 @@ public class MainPanel : Anim { UIManager.Instance.OPenFindDeepChildUI("btn_buliding_house"); isOpenBulindingHpuse = !isOpenBulindingHpuse; - }else if (!isOpenBulindingHpuse) + CameraMove.Instance.iscanmove = false; + } + else if (!isOpenBulindingHpuse) { UIManager.Instance.CloseFindDeepChildUI("btn_buliding_house"); isOpenBulindingHpuse = !isOpenBulindingHpuse; + CameraMove.Instance.iscanmove=true; } } diff --git a/Assets/Scripts/UI/UIDragToScene3D.cs b/Assets/Scripts/UI/UIDragToScene3D.cs index 2f6ca7e..f22ddc9 100644 --- a/Assets/Scripts/UI/UIDragToScene3D.cs +++ b/Assets/Scripts/UI/UIDragToScene3D.cs @@ -18,7 +18,7 @@ public class UIDragToScene3D : MonoBehaviour, IBeginDragHandler, IDragHandler, I if (buildingPrefab != null) { previewObject = Instantiate(buildingPrefab); - previewObject.GetComponent().enabled = false; // ½ûÓÃÅöײÌ壬±ÜÃâ¸ÉÈÅÎïÀí¼ì²â + //previewObject.GetComponent().enabled = false; // ½ûÓÃÅöײÌ壬±ÜÃâ¸ÉÈÅÎïÀí¼ì²â } } @@ -44,7 +44,7 @@ public class UIDragToScene3D : MonoBehaviour, IBeginDragHandler, IDragHandler, I if (previewObject != null) { // ÔÚÍ϶¯½áÊøʱ½«Ô¤ÀÀ¶ÔÏóתΪʵ¼ÊµÄ½¨ÖþÎï - previewObject.GetComponent().enabled = true; // »Ö¸´ÅöײÌå + //previewObject.GetComponent().enabled = true; // »Ö¸´ÅöײÌå previewObject = null; // Çå¿ÕÔ¤ÀÀ¶ÔÏó } } diff --git a/Assets/Scripts/ZZZZ/CameraMove.cs b/Assets/Scripts/ZZZZ/CameraMove.cs index 3ce4dc7..3f2ae2d 100644 --- a/Assets/Scripts/ZZZZ/CameraMove.cs +++ b/Assets/Scripts/ZZZZ/CameraMove.cs @@ -1,9 +1,12 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; // ÒýÈëÓÃÓÚ¼ì²â UI µÄÃüÃû¿Õ¼ä public class CameraMove : MonoBehaviour { + public static CameraMove Instance; // ÐèÒªÏÞÖÆÏà»úÒƶ¯µÄËĸöµã public Vector3 point1 = new Vector3(-81.1299973f, 81.5f, -77.0500031f); public Vector3 point2 = new Vector3(-60.4000015f, 94f, -90.8000031f); @@ -17,22 +20,36 @@ public class CameraMove : MonoBehaviour private Vector3 lastMousePosition; // ÉÏÒ»´ÎÊó±êλÖà private Camera cam; // ÉãÏñ»ú×é¼þ - + public bool iscanmove; + public int targetFrameRate = 60; // Ä¿±êÖ¡ÂÊ void Start() { + Instance=this; // »ñÈ¡ÉãÏñ»ú×é¼þ cam = GetComponent(); - + Application.targetFrameRate = targetFrameRate; // ³õʼ»¯Êó±êλÖà lastMousePosition = Input.mousePosition; } void Update() { - HandleMouseMovement(); - HandleZoom(); + // ¼ì²âÊó±êÊÇ·ñµã»÷ÔÚ UI ÉÏ + if (iscanmove) // Ö»Óе±Êó±êûÓÐÔÚ UI ÉÏʱ²Å´¦Àí + { + HandleMouseMovement(); + HandleZoom(); + } + + // ¸üÐÂÉãÏñͷλÖà + transform.position = Position(); } + public Vector3 Position() + { + return new Vector3(Mathf.Lerp(transform.position.x, newPosition.x, 10 * Time.deltaTime), Mathf.Lerp(transform.position.y, newPosition.y, 10 * Time.deltaTime), Mathf.Lerp(transform.position.z, newPosition.z, 10 * Time.deltaTime)); + } + private Vector3 newPosition; // ´¦ÀíÊó±êµã»÷Òƶ¯ÉãÏñÍ· private void HandleMouseMovement() { @@ -52,7 +69,7 @@ public class CameraMove : MonoBehaviour moveDirection += Camera.main.transform.up * -delta.y * moveSpeed * Time.deltaTime; // ÉÏÏÂÒƶ¯ // ¼ÆËãеÄÏà»úλÖà - Vector3 newPosition = transform.position + moveDirection; + newPosition = transform.position + moveDirection; // ¼ÆËãËĸöµãµÄ×îСºÍ×î´ó±ß½ç Vector3 minPoint = new Vector3( @@ -72,8 +89,7 @@ public class CameraMove : MonoBehaviour newPosition.y = Mathf.Clamp(newPosition.y, minPoint.y, maxPoint.y); newPosition.z = Mathf.Clamp(newPosition.z, minPoint.z, maxPoint.z); - // ¸üÐÂÉãÏñͷλÖà - transform.position = newPosition; + // ¸üÐÂ×îºóÒ»´ÎÊó±êλÖà lastMousePosition = Input.mousePosition; @@ -96,4 +112,6 @@ public class CameraMove : MonoBehaviour cam.orthographicSize = Mathf.Clamp(cam.orthographicSize, minZoom, maxZoom); } } -} \ No newline at end of file + + +} diff --git a/Assets/Sharder/HideSharder/Assets/021-水效果/WaterSettings.lighting b/Assets/Sharder/HideSharder/Assets/021-水效果/WaterSettings.lighting index 87ecba5..5caabe4 100644 --- a/Assets/Sharder/HideSharder/Assets/021-水效果/WaterSettings.lighting +++ b/Assets/Sharder/HideSharder/Assets/021-水效果/WaterSettings.lighting @@ -8,14 +8,14 @@ LightingSettings: m_PrefabAsset: {fileID: 0} m_Name: WaterSettings serializedVersion: 6 - 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