commit f6440a9958c009b94a4b33e9999ddf3525705a15
Author: kangyanjun <2935661482@qq.com>
Date: Sun Dec 22 23:07:46 2024 +0800
add
diff --git a/Assets/Architecture.meta b/Assets/Architecture.meta
new file mode 100644
index 0000000..eb245fe
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diff --git a/Assets/Architecture/Farm.prefab b/Assets/Architecture/Farm.prefab
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diff --git a/Assets/Extractive_Industry_2/Shaders/Main.shader b/Assets/Extractive_Industry_2/Shaders/Main.shader
new file mode 100644
index 0000000..b08fc6d
--- /dev/null
+++ b/Assets/Extractive_Industry_2/Shaders/Main.shader
@@ -0,0 +1,269 @@
+// Made with Amplify Shader Editor v1.9.2.2
+// Available at the Unity Asset Store - http://u3d.as/y3X
+Shader "Main"
+{
+ Properties
+ {
+ _Texture("Texture", 2D) = "white" {}
+ _Metallic("Metallic", Range( 0 , 1)) = 0
+ _Rough("Rough", Range( 0 , 1)) = 0
+ _HSV("HSV", Vector) = (1,1,1,0)
+ _Lighten("Lighten", Range( 0 , 0.2)) = 0
+ [Toggle]_UsePattern("Use Pattern", Float) = 0
+ _Pattern("Pattern", 2D) = "white" {}
+ _PatternBlend("Pattern Blend", Float) = 0
+ _PatternScale("Pattern Scale", Float) = 1
+ _PatternNormalStr("Pattern Normal Str", Float) = 0
+ _DistortionScale("Distortion Scale", Float) = 0
+ _DistortionStr("Distortion Str", Range( -1 , 1)) = 0
+ _Gradient("Gradient", Range( -1 , 1)) = 0
+ [HideInInspector] _texcoord( "", 2D ) = "white" {}
+ [HideInInspector] __dirty( "", Int ) = 1
+ }
+
+ SubShader
+ {
+ Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
+ Cull Back
+ CGINCLUDE
+ #include "UnityShaderVariables.cginc"
+ #include "UnityPBSLighting.cginc"
+ #include "Lighting.cginc"
+ #pragma target 3.0
+ #ifdef UNITY_PASS_SHADOWCASTER
+ #undef INTERNAL_DATA
+ #undef WorldReflectionVector
+ #undef WorldNormalVector
+ #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2;
+ #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)))
+ #define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))
+ #endif
+ struct Input
+ {
+ float3 worldPos;
+ float3 worldNormal;
+ INTERNAL_DATA
+ float2 uv_texcoord;
+ };
+
+ uniform sampler2D _Pattern;
+ uniform float _DistortionScale;
+ uniform float _DistortionStr;
+ uniform float _PatternScale;
+ uniform float _PatternNormalStr;
+ uniform float _UsePattern;
+ uniform sampler2D _Texture;
+ uniform float4 _Texture_ST;
+ uniform float3 _HSV;
+ uniform float _Lighten;
+ uniform float _PatternBlend;
+ uniform float _Gradient;
+ uniform float _Metallic;
+ uniform float _Rough;
+
+
+ float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
+
+ float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
+
+ float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
+
+ float snoise( float2 v )
+ {
+ const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
+ float2 i = floor( v + dot( v, C.yy ) );
+ float2 x0 = v - i + dot( i, C.xx );
+ float2 i1;
+ i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
+ float4 x12 = x0.xyxy + C.xxzz;
+ x12.xy -= i1;
+ i = mod2D289( i );
+ float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
+ float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
+ m = m * m;
+ m = m * m;
+ float3 x = 2.0 * frac( p * C.www ) - 1.0;
+ float3 h = abs( x ) - 0.5;
+ float3 ox = floor( x + 0.5 );
+ float3 a0 = x - ox;
+ m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
+ float3 g;
+ g.x = a0.x * x0.x + h.x * x0.y;
+ g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+ return 130.0 * dot( m, g );
+ }
+
+
+ float3 PerturbNormal107_g2( float3 surf_pos, float3 surf_norm, float height, float scale )
+ {
+ // "Bump Mapping Unparametrized Surfaces on the GPU" by Morten S. Mikkelsen
+ float3 vSigmaS = ddx( surf_pos );
+ float3 vSigmaT = ddy( surf_pos );
+ float3 vN = surf_norm;
+ float3 vR1 = cross( vSigmaT , vN );
+ float3 vR2 = cross( vN , vSigmaS );
+ float fDet = dot( vSigmaS , vR1 );
+ float dBs = ddx( height );
+ float dBt = ddy( height );
+ float3 vSurfGrad = scale * 0.05 * sign( fDet ) * ( dBs * vR1 + dBt * vR2 );
+ return normalize ( abs( fDet ) * vN - vSurfGrad );
+ }
+
+
+ float3 HSVToRGB( float3 c )
+ {
+ float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 );
+ float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www );
+ return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y );
+ }
+
+
+ float3 RGBToHSV(float3 c)
+ {
+ float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
+ float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) );
+ float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) );
+ float d = q.x - min( q.w, q.y );
+ float e = 1.0e-10;
+ return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
+ }
+
+ void surf( Input i , inout SurfaceOutputStandard o )
+ {
+ float3 ase_worldPos = i.worldPos;
+ float3 surf_pos107_g2 = ase_worldPos;
+ float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
+ float3 surf_norm107_g2 = ase_worldNormal;
+ float simplePerlin2D153 = snoise( ase_worldPos.xy*_DistortionScale );
+ simplePerlin2D153 = simplePerlin2D153*0.5 + 0.5;
+ float temp_output_159_0 = ( simplePerlin2D153 * _DistortionStr );
+ float3 ase_vertexNormal = mul( unity_WorldToObject, float4( ase_worldNormal, 0 ) );
+ ase_vertexNormal = normalize( ase_vertexNormal );
+ float lerpResult57 = lerp( tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).xy * _PatternScale ) ).r , tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).xz * _PatternScale ) ).r , abs( ase_vertexNormal.y ));
+ float lerpResult60 = lerp( lerpResult57 , tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).yz * _PatternScale ) ).r , abs( ase_vertexNormal.x ));
+ float height107_g2 = lerpResult60;
+ float scale107_g2 = _PatternNormalStr;
+ float3 localPerturbNormal107_g2 = PerturbNormal107_g2( surf_pos107_g2 , surf_norm107_g2 , height107_g2 , scale107_g2 );
+ float3 ase_worldTangent = WorldNormalVector( i, float3( 1, 0, 0 ) );
+ float3 ase_worldBitangent = WorldNormalVector( i, float3( 0, 1, 0 ) );
+ float3x3 ase_worldToTangent = float3x3( ase_worldTangent, ase_worldBitangent, ase_worldNormal );
+ float3 worldToTangentDir42_g2 = mul( ase_worldToTangent, localPerturbNormal107_g2);
+ o.Normal = worldToTangentDir42_g2;
+ float3 ase_vertex3Pos = mul( unity_WorldToObject, float4( i.worldPos , 1 ) );
+ float3 temp_cast_1 = (saturate( ase_vertex3Pos.y )).xxx;
+ float3 temp_cast_2 = (ase_vertexNormal.y).xxx;
+ float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
+ float3 hsvTorgb2_g3 = RGBToHSV( tex2D( _Texture, uv_Texture ).rgb );
+ float3 break8_g3 = _HSV;
+ float3 hsvTorgb6_g3 = HSVToRGB( float3(( hsvTorgb2_g3.x * break8_g3.x ),( hsvTorgb2_g3.y * break8_g3.y ),( hsvTorgb2_g3.z * break8_g3.z )) );
+ float3 blendOpSrc43 = temp_cast_2;
+ float3 blendOpDest43 = hsvTorgb6_g3;
+ float3 lerpBlendMode43 = lerp(blendOpDest43, max( blendOpSrc43, blendOpDest43 ),_Lighten);
+ float3 temp_output_43_0 = ( saturate( lerpBlendMode43 ));
+ float3 temp_cast_4 = (lerpResult60).xxx;
+ float3 blendOpSrc103 = temp_cast_4;
+ float3 blendOpDest103 = temp_output_43_0;
+ float3 lerpBlendMode103 = lerp(blendOpDest103,2.0f*blendOpDest103*blendOpSrc103 + blendOpDest103*blendOpDest103*(1.0f - 2.0f*blendOpSrc103),_PatternBlend);
+ float3 blendOpSrc170 = temp_cast_1;
+ float3 blendOpDest170 = (( _UsePattern )?( ( saturate( lerpBlendMode103 )) ):( temp_output_43_0 ));
+ float3 lerpBlendMode170 = lerp(blendOpDest170,( blendOpSrc170 * blendOpDest170 ),_Gradient);
+ o.Albedo = ( saturate( lerpBlendMode170 ));
+ o.Metallic = _Metallic;
+ o.Smoothness = ( 1.0 - _Rough );
+ o.Alpha = 1;
+ }
+
+ ENDCG
+ CGPROGRAM
+ #pragma surface surf Standard keepalpha fullforwardshadows
+
+ ENDCG
+ Pass
+ {
+ Name "ShadowCaster"
+ Tags{ "LightMode" = "ShadowCaster" }
+ ZWrite On
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+ #pragma multi_compile_shadowcaster
+ #pragma multi_compile UNITY_PASS_SHADOWCASTER
+ #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
+ #include "HLSLSupport.cginc"
+ #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
+ #define CAN_SKIP_VPOS
+ #endif
+ #include "UnityCG.cginc"
+ #include "Lighting.cginc"
+ #include "UnityPBSLighting.cginc"
+ struct v2f
+ {
+ V2F_SHADOW_CASTER;
+ float2 customPack1 : TEXCOORD1;
+ float4 tSpace0 : TEXCOORD2;
+ float4 tSpace1 : TEXCOORD3;
+ float4 tSpace2 : TEXCOORD4;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+ v2f vert( appdata_full v )
+ {
+ v2f o;
+ UNITY_SETUP_INSTANCE_ID( v );
+ UNITY_INITIALIZE_OUTPUT( v2f, o );
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
+ UNITY_TRANSFER_INSTANCE_ID( v, o );
+ Input customInputData;
+ float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
+ half3 worldNormal = UnityObjectToWorldNormal( v.normal );
+ half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz );
+ half tangentSign = v.tangent.w * unity_WorldTransformParams.w;
+ half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign;
+ o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x );
+ o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y );
+ o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z );
+ o.customPack1.xy = customInputData.uv_texcoord;
+ o.customPack1.xy = v.texcoord;
+ TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
+ return o;
+ }
+ half4 frag( v2f IN
+ #if !defined( CAN_SKIP_VPOS )
+ , UNITY_VPOS_TYPE vpos : VPOS
+ #endif
+ ) : SV_Target
+ {
+ UNITY_SETUP_INSTANCE_ID( IN );
+ Input surfIN;
+ UNITY_INITIALIZE_OUTPUT( Input, surfIN );
+ surfIN.uv_texcoord = IN.customPack1.xy;
+ float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w );
+ half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
+ surfIN.worldPos = worldPos;
+ surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z );
+ surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz;
+ surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz;
+ surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz;
+ SurfaceOutputStandard o;
+ UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
+ surf( surfIN, o );
+ #if defined( CAN_SKIP_VPOS )
+ float2 vpos = IN.pos;
+ #endif
+ SHADOW_CASTER_FRAGMENT( IN )
+ }
+ ENDCG
+ }
+ }
+ Fallback "Diffuse"
+ CustomEditor "ASEMaterialInspector"
+}
+/*
+Сontacts of the author who created this shader:
+
+https://vk.com/maximlm_3d
+https://gamedev.ru/job/forum/?id=268969
+https://www.artstation.com/lapshin
+
+*/
\ No newline at end of file
diff --git a/Assets/Extractive_Industry_2/Shaders/Main.shader.meta b/Assets/Extractive_Industry_2/Shaders/Main.shader.meta
new file mode 100644
index 0000000..e3ee0ec
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+ nonModifiableTextures: []
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+ userData:
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+ 电åå‘票(普通å‘票) å‘票å·ç :24502000000119823424
+ 开票日期:2024年12月10日
+
+ 共1页 第1页
+
+è´ å称:é‡åº†èˆå网络科技有é™å…¬å¸ 销 å称:æ¸åŒ—区夜艳烧烤é¤é¦† 下载次数:1
+ä¹° å”®
+
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+
+ä¿¡ 统一社会信用代ç /纳税人识别å·ï¼š91500108MADKY6JNXW ä¿¡ 统一社会信用代ç /纳税人识别å·ï¼š92500112MA60EJLT7C
+æ¯ æ¯
+
+ 项目å称 è§„æ ¼åž‹å· å•ä½ æ•°é‡ å•ä»· 金 é¢ ç¨ŽçŽ‡/å¾æ”¶çŽ‡ 税é¢
+*é¤é¥®æœåŠ¡*é¤é¥®è´¹ 4.35
+ 1 434.6534653465347 434.65 1%
+
+ åˆ è®¡ Â¥434.65 Â¥4.35
+ (å°å†™ï¼‰Â¥439.00
+ 价税åˆè®¡ï¼ˆå¤§å†™ï¼‰ 肆佰å拾玖圆整
+
+备
+注
+
+ 开票人:æ¢äº•å‡¤
+
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diff --git a/Assets/Scenes/MainScene1.unity.meta b/Assets/Scenes/MainScene1.unity.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Manager.meta b/Assets/Scripts/Manager.meta
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diff --git a/Assets/Scripts/Manager/ResManager.cs b/Assets/Scripts/Manager/ResManager.cs
new file mode 100644
index 0000000..ea60288
--- /dev/null
+++ b/Assets/Scripts/Manager/ResManager.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ResManager : MonoBehaviour
+{
+ public static ResManager instance;
+ private void Start()
+ {
+ instance = this;
+ }
+
+}
diff --git a/Assets/Scripts/Manager/ResManager.cs.meta b/Assets/Scripts/Manager/ResManager.cs.meta
new file mode 100644
index 0000000..bee0f63
--- /dev/null
+++ b/Assets/Scripts/Manager/ResManager.cs.meta
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diff --git a/Assets/Scripts/Manager/UIManager.cs b/Assets/Scripts/Manager/UIManager.cs
new file mode 100644
index 0000000..804e490
--- /dev/null
+++ b/Assets/Scripts/Manager/UIManager.cs
@@ -0,0 +1,155 @@
+
+using System;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class UIManager : MonoBehaviour
+{
+ public static UIManager Instance;
+ GameObject canvas;
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ Instance = this;
+ canvas = GameObject.Find("Canvas");
+ UIManager.Instance.OPenUI("Load");
+ UIManager.Instance.AsyncLoadScene("MainScene");
+ }
+
+ private Action prgCB = null;
+ public void AsyncLoadScene(string sceneName)
+ {
+
+ // ¿ªÊ¼Òì²½¼ÓÔس¡¾°
+ AsyncOperation sceneAsync = SceneManager.LoadSceneAsync(sceneName);
+ sceneAsync.allowSceneActivation = false; // ½ûÖ¹×Ô¶¯¼¤»î£¬µÈ´ý¼ÓÔØÍê³É
+
+ prgCB = () =>
+ {
+
+ // ¼ÆËã¼ÓÔؽø¶È£¨0 µ½ 1£©
+ float val = Mathf.Clamp01(sceneAsync.progress / 0.9f);
+ Load.Instance.pro += val;
+ // µ±¼ÓÔØÍê³Éʱ
+ if (sceneAsync.progress >= 0.9f)
+ {
+ // ¼¤»î³¡¾°
+ sceneAsync.allowSceneActivation = true;
+ // ÇåÀí»Øµ÷ºÍÒì²½²Ù×÷
+ // UIManager.Instance.OPenUI("Protocol");
+ prgCB = null;
+ sceneAsync = null;
+ }
+ };
+ }
+ ///
+ /// ´ò¿ªUI½çÃæ
+ ///
+ ///
+ public void OPenUI(string itemName)
+ {
+
+ GameObject item = canvas.transform.Find(itemName).gameObject;
+
+ item.SetActive(true);
+ }
+ ///
+ /// µÝ¹é²éÕÒÎïÌ壬²¢ÇÒ´ò¿ª
+ ///
+ ///
+ ///
+ ///
+ public void OPenFindDeepChildUI(string childName)
+ {
+ // ʹÓõݹé²éÕÒʧ»îµÄ childName
+ Transform item = FindDeepChild(canvas.transform, childName);
+ if (item != null)
+ {
+ Debug.Log("ÕÒµ½Ê§»î״̬µÄ childName");
+ GameObject gochildName = item.gameObject;
+
+ // Èç¹ûÐèÒª¼¤»îÎïÌ壬¿ÉÒÔʹÓÃÒÔÏ´úÂ룺
+ gochildName.SetActive(true);
+ }
+ else
+ {
+ Debug.LogError("δÕÒµ½ childName£¬Çë¼ì²é·¾¶ÊÇ·ñÕýÈ·");
+ }
+ }
+ ///
+ /// µÝ¹é²éÕÒÎïÌ壬²¢ÇҹرÕ
+ ///
+ ///
+ ///
+ ///
+ public void CloseFindDeepChildUI(string childName)
+ {
+ // ʹÓõݹé²éÕÒʧ»îµÄ childName
+ Transform item = FindDeepChild(canvas.transform, childName);
+ if (item != null)
+ {
+ Debug.Log("ÕÒµ½Ê§»î״̬µÄ childName");
+ GameObject gochildName = item.gameObject;
+
+ // Èç¹ûÐèÒª¼¤»îÎïÌ壬¿ÉÒÔʹÓÃÒÔÏ´úÂ룺
+ gochildName.SetActive(false);
+ }
+ else
+ {
+ Debug.LogError("δÕÒµ½ childName£¬Çë¼ì²é·¾¶ÊÇ·ñÕýÈ·");
+ }
+ }
+ ///
+ /// ¹Ø±ÕUI½çÃæ
+ ///
+ ///
+ public void CloseUI(string itemName)
+ {
+ GameObject item = canvas.transform.Find(itemName).gameObject;
+ item.SetActive(false);
+ }
+ ///
+ /// µÝ¹é²éÕÒÎïÌå
+ ///
+ ///
+ ///
+ ///
+ private Transform FindDeepChild(Transform parent, string childName)
+ {
+ // µÝ¹é²éÕÒʧ»îÎïÌå
+
+ foreach (Transform child in parent)
+ {
+ if (child.name == childName)
+ {
+ GameObject item = child.gameObject;
+ return child;
+ }
+
+
+ Transform result = FindDeepChild(child, childName);
+ if (result != null)
+ return result;
+ }
+ return null;
+ }
+
+ public void Update()
+ {
+ if (prgCB != null)
+ {
+ prgCB();
+ }
+ }
+ ///
+ /// ¼ÓÔØSprite
+ ///
+ ///
+ ///
+ public Sprite ResSprit(string spritePath)
+ {
+ Sprite go = Resources.Load(spritePath);
+ return go;
+ }
+}
diff --git a/Assets/Scripts/Manager/UIManager.cs.meta b/Assets/Scripts/Manager/UIManager.cs.meta
new file mode 100644
index 0000000..5e186bd
--- /dev/null
+++ b/Assets/Scripts/Manager/UIManager.cs.meta
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diff --git a/Assets/Scripts/SceneManager.meta b/Assets/Scripts/SceneManager.meta
new file mode 100644
index 0000000..05c3d5c
--- /dev/null
+++ b/Assets/Scripts/SceneManager.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/SceneManager/MainRaycast.cs b/Assets/Scripts/SceneManager/MainRaycast.cs
new file mode 100644
index 0000000..03c9f76
--- /dev/null
+++ b/Assets/Scripts/SceneManager/MainRaycast.cs
@@ -0,0 +1,47 @@
+
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class MainRaycast : MonoBehaviour
+{
+
+ private bool isDragging = false; // ±ê¼ÇÊÇ·ñÕýÔÚÍ϶¯
+ private Vector3 offset; // Êó±êºÍÎïÌåÖÐÐĵãµÄÆ«ÒÆ
+ public GameObject prefab;
+
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ // ¼ì²âÊó±ê×ó¼üµã»÷
+ if (Input.GetMouseButtonDown(0))
+ {
+ // ´ÓÉãÏñ»ú·¢ÉäÉäÏß
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+
+ // ÉäÏß¼ì²â£¬ÒƳý LayerMask ²ÎÊýÒÔ¼ì²âËùÓÐÎïÌå
+ if (Physics.Raycast(ray, out hit, Mathf.Infinity))
+ {
+ // »ñÈ¡ÉäÏß»÷ÖеÄλÖÃ
+ Vector3 spawnPosition = hit.point;
+
+ // ÔÚ¸ÃλÖÃÉú³ÉÎïÌå
+ Instantiate(prefab, spawnPosition, Quaternion.identity);
+
+ Debug.Log($"ÎïÌåÉú³ÉÔÚ: {spawnPosition}");
+ }
+ else
+ {
+ Debug.Log("ÉäÏßδ»÷ÖÐÈκÎÎïÌå");
+ }
+ }
+ }
+
+ }
diff --git a/Assets/Scripts/SceneManager/MainRaycast.cs.meta b/Assets/Scripts/SceneManager/MainRaycast.cs.meta
new file mode 100644
index 0000000..b5a8b1f
--- /dev/null
+++ b/Assets/Scripts/SceneManager/MainRaycast.cs.meta
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diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta
new file mode 100644
index 0000000..506da24
--- /dev/null
+++ b/Assets/Scripts/UI.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/UI/BasePanel.cs b/Assets/Scripts/UI/BasePanel.cs
new file mode 100644
index 0000000..4f5ff47
--- /dev/null
+++ b/Assets/Scripts/UI/BasePanel.cs
@@ -0,0 +1,8 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BasePanel : MonoBehaviour
+{
+
+}
diff --git a/Assets/Scripts/UI/BasePanel.cs.meta b/Assets/Scripts/UI/BasePanel.cs.meta
new file mode 100644
index 0000000..e42b335
--- /dev/null
+++ b/Assets/Scripts/UI/BasePanel.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI/GameManager.cs b/Assets/Scripts/UI/GameManager.cs
new file mode 100644
index 0000000..029194e
--- /dev/null
+++ b/Assets/Scripts/UI/GameManager.cs
@@ -0,0 +1,26 @@
+
+using UnityEngine;
+
+
+public class GameManager : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+ DontDestroyOnLoad(gameObject);
+ EntetLoadUI();
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ private void EntetLoadUI()
+ {
+
+
+ }
+}
diff --git a/Assets/Scripts/UI/GameManager.cs.meta b/Assets/Scripts/UI/GameManager.cs.meta
new file mode 100644
index 0000000..6994244
--- /dev/null
+++ b/Assets/Scripts/UI/GameManager.cs.meta
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diff --git a/Assets/Scripts/UI/Load.cs b/Assets/Scripts/UI/Load.cs
new file mode 100644
index 0000000..bde2074
--- /dev/null
+++ b/Assets/Scripts/UI/Load.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using static Autodesk.Fbx.FbxTime;
+
+public class Load : MonoBehaviour
+{
+ public static Load Instance;
+ public Image imgFg;
+ public Text textPro;
+ private float countDown = 0;
+ public float pro = 0;
+
+
+
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ Instance = this;
+ Init();
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ countDown+=0.088f;
+ SetProgress();
+ }
+
+ public void Init()
+ {
+ textPro.text = "0"+"%";
+ imgFg.fillAmount = 0;
+ }
+
+ public void SetProgress()
+ {
+ imgFg.fillAmount = countDown;
+ textPro.text = (int)(100* countDown) + "%";
+ if (countDown>=1&&pro>=1)
+ {
+ UIManager.Instance.OPenUI("Protocol");
+ }
+ }
+
+
+
+
+}
diff --git a/Assets/Scripts/UI/Load.cs.meta b/Assets/Scripts/UI/Load.cs.meta
new file mode 100644
index 0000000..3715632
--- /dev/null
+++ b/Assets/Scripts/UI/Load.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI/Login.cs b/Assets/Scripts/UI/Login.cs
new file mode 100644
index 0000000..2c0ff42
--- /dev/null
+++ b/Assets/Scripts/UI/Login.cs
@@ -0,0 +1,34 @@
+
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Login : MonoBehaviour
+{
+ public Button btnRegister;
+ public Button btnSure;
+ // Start is called before the first frame update
+ void Start()
+ {
+ btnRegister.onClick.AddListener(OnClickRegister);
+ btnSure.onClick.AddListener(OnClickSure);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+
+ void OnClickRegister()
+ {
+ UIManager.Instance.CloseUI("Login");
+ UIManager.Instance.OPenUI("Register");
+ }
+
+ void OnClickSure()
+ {
+ UIManager.Instance.OPenUI("Role");
+ UIManager.Instance.CloseUI("Login");
+ }
+}
diff --git a/Assets/Scripts/UI/Login.cs.meta b/Assets/Scripts/UI/Login.cs.meta
new file mode 100644
index 0000000..c87cec5
--- /dev/null
+++ b/Assets/Scripts/UI/Login.cs.meta
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diff --git a/Assets/Scripts/UI/MainPanel.cs b/Assets/Scripts/UI/MainPanel.cs
new file mode 100644
index 0000000..66352c7
--- /dev/null
+++ b/Assets/Scripts/UI/MainPanel.cs
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class MainPanel : MonoBehaviour
+{
+ private bool isOpenBulindingHpuse;
+ public Button btnBulidingHouse;
+ // Start is called before the first frame update
+ void Start()
+ {
+ btnBulidingHouse.onClick.AddListener(OnClickBulidingHouse);
+ isOpenBulindingHpuse=true;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ void OnClickBulidingHouse()
+ {
+ if (isOpenBulindingHpuse)
+ {
+ UIManager.Instance.OPenFindDeepChildUI("btn_buliding_house");
+ isOpenBulindingHpuse = !isOpenBulindingHpuse;
+ }else if (!isOpenBulindingHpuse)
+ {
+ UIManager.Instance.CloseFindDeepChildUI("btn_buliding_house");
+ isOpenBulindingHpuse = !isOpenBulindingHpuse;
+ }
+
+ }
+
+}
diff --git a/Assets/Scripts/UI/MainPanel.cs.meta b/Assets/Scripts/UI/MainPanel.cs.meta
new file mode 100644
index 0000000..d0a9e43
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+++ b/Assets/Scripts/UI/MainPanel.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/UI/Protocol.cs b/Assets/Scripts/UI/Protocol.cs
new file mode 100644
index 0000000..79b9d31
--- /dev/null
+++ b/Assets/Scripts/UI/Protocol.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Protocol : MonoBehaviour
+{
+ public Image imgUserPocol;
+ public Button btnUserProtorotcol;
+ public Button btnEmail;
+ private bool isUserBool;
+ // Start is called before the first frame update
+ void Start()
+ {
+ UIManager.Instance.CloseUI("Load");
+ btnUserProtorotcol.onClick.AddListener(OnUserProtocolk);
+ btnEmail.onClick.AddListener(OnEmail);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ void OnUserProtocolk()
+ {
+ // ÔÚÕâÀïÌí¼ÓÄãµÄÂß¼
+ Sprite go=UIManager.Instance.ResSprit("Protocol_UI/x");
+ imgUserPocol.sprite = go;
+ isUserBool = true;
+ }
+
+
+ void OnEmail()
+ {
+ if (!isUserBool) {
+ return;
+ }
+ UIManager.Instance.CloseUI("Protocol");
+ UIManager.Instance.OPenUI("Login");
+ }
+}
diff --git a/Assets/Scripts/UI/Protocol.cs.meta b/Assets/Scripts/UI/Protocol.cs.meta
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diff --git a/Assets/Scripts/UI/Register.cs b/Assets/Scripts/UI/Register.cs
new file mode 100644
index 0000000..ce8ad6d
--- /dev/null
+++ b/Assets/Scripts/UI/Register.cs
@@ -0,0 +1,36 @@
+ using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Register : MonoBehaviour
+{
+ public Button btnExit;
+ public Button btnSure;
+ // Start is called before the first frame update
+ void Start()
+ {
+ btnExit.onClick.AddListener(OnClickExit);
+ btnSure.onClick.AddListener(OnClickSure);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+
+ void OnClickExit()
+ {
+ UIManager.Instance.CloseUI("Register");
+ UIManager.Instance.OPenUI("Login");
+ }
+
+ void OnClickSure()
+ {
+ UIManager.Instance.CloseUI("Register");
+ UIManager.Instance.OPenUI("Login");
+
+ }
+}
diff --git a/Assets/Scripts/UI/Register.cs.meta b/Assets/Scripts/UI/Register.cs.meta
new file mode 100644
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+++ b/Assets/Scripts/UI/Register.cs.meta
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diff --git a/Assets/Scripts/UI/Role.cs b/Assets/Scripts/UI/Role.cs
new file mode 100644
index 0000000..557400c
--- /dev/null
+++ b/Assets/Scripts/UI/Role.cs
@@ -0,0 +1,59 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class Role : MonoBehaviour
+{
+ public Image imgMale;
+ public Image imgFamale;
+ public Button btnMale;
+ public Button btnFemale;
+ public Button btnSure;
+ public Button btnReturn;
+ // Start is called before the first frame update
+ void Start()
+ {
+ btnMale.onClick.AddListener(OnClickMale);
+ btnFemale.onClick.AddListener(OnClickFemale);
+ btnSure.onClick.AddListener(OnClickSure);
+ btnReturn.onClick.AddListener(OnClickReturn);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ void OnClickMale()
+ {
+ Sprite go=UIManager.Instance.ResSprit("role_select_UI/box_selext");
+ imgMale.sprite = go;
+ Sprite go1 = UIManager.Instance.ResSprit("role_select_UI/role_bg_title");
+ imgFamale.sprite = go1;
+ UIManager.Instance.CloseFindDeepChildUI("ScrollViewFemale");
+ UIManager.Instance.OPenFindDeepChildUI("ScrollViewMale");
+ }
+
+ void OnClickFemale()
+ {
+ Sprite go = UIManager.Instance.ResSprit("role_select_UI/box_selext");
+ imgFamale.sprite = go;
+ Sprite go1 = UIManager.Instance.ResSprit("role_select_UI/role_bg_title");
+ imgMale.sprite = go1;
+ UIManager.Instance.CloseFindDeepChildUI("ScrollViewMale");
+ UIManager.Instance.OPenFindDeepChildUI("ScrollViewFemale");
+ }
+
+ void OnClickSure()
+ {
+ UIManager.Instance.CloseUI("Role");
+ UIManager.Instance.OPenUI("MainPanel");
+ }
+
+ void OnClickReturn()
+ {
+ UIManager.Instance.OPenUI("Login");
+ UIManager.Instance.CloseUI("Role");
+
+ }
+}
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diff --git a/Assets/Scripts/UI/UIDragToScene3D.cs b/Assets/Scripts/UI/UIDragToScene3D.cs
new file mode 100644
index 0000000..2f6ca7e
--- /dev/null
+++ b/Assets/Scripts/UI/UIDragToScene3D.cs
@@ -0,0 +1,70 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class UIDragToScene3D : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
+{
+ public GameObject buildingPrefab; // ¶ÔÓ¦µÄ½¨ÖþÔ¤ÖƼþ
+ private GameObject previewObject; // Í϶¯Ê±ÏÔʾµÄ½¨ÖþÎʵ¼ÊµÄ 3D Ä£ÐÍ£©
+
+ ///
+ /// ¿ªÊ¼Í϶¯Ê±
+ ///
+ ///
+ public void OnBeginDrag(PointerEventData eventData)
+ {
+ Debug.Log("Drag Started");
+
+ // ´´½¨Ò»¸ö 3D ÎïÌå×÷ΪÍ϶¯ÖеÄÔ¤ÀÀ¶ÔÏó
+ if (buildingPrefab != null)
+ {
+ previewObject = Instantiate(buildingPrefab);
+ previewObject.GetComponent().enabled = false; // ½ûÓÃÅöײÌ壬±ÜÃâ¸ÉÈÅÎïÀí¼ì²â
+ }
+ }
+
+ // Í϶¯ÖÐ
+ public void OnDrag(PointerEventData eventData)
+ {
+ if (previewObject != null)
+ {
+ // »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê
+ Vector3 mouseWorldPosition = GetMouseWorldPosition();
+ previewObject.transform.position = mouseWorldPosition; // ¸üÐÂÔ¤ÀÀ¶ÔÏóµÄλÖÃ
+ }
+ }
+
+ ///
+ /// Í϶¯½áÊøʱ
+ ///
+ ///
+ public void OnEndDrag(PointerEventData eventData)
+ {
+ Debug.Log("Drag Ended");
+
+ if (previewObject != null)
+ {
+ // ÔÚÍ϶¯½áÊøʱ½«Ô¤ÀÀ¶ÔÏóתΪʵ¼ÊµÄ½¨ÖþÎï
+ previewObject.GetComponent().enabled = true; // »Ö¸´ÅöײÌå
+ previewObject = null; // Çå¿ÕÔ¤ÀÀ¶ÔÏó
+ }
+ }
+
+ ///
+ /// »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê
+ ///
+ ///
+ private Vector3 GetMouseWorldPosition()
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity))
+ {
+ // Èç¹ûÉäÏßÃüÖеØÃ棬·µ»ØÃüÖеĵã
+ return hit.point;
+ }
+ else
+ {
+ // Èç¹ûûÓÐÃüÖеØÃ棬·µ»ØÒ»¸öĬÈϵã
+ return ray.GetPoint(10); // ĬÈϾàÀëÏà»ú 10 ¸öµ¥Î»
+ }
+ }
+}
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diff --git a/UserSettings/Search.settings b/UserSettings/Search.settings
new file mode 100644
index 0000000..9e26dfe
--- /dev/null
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@@ -0,0 +1 @@
+{}
\ No newline at end of file