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index 0000000..b08fc6d --- /dev/null +++ b/Assets/Extractive_Industry_2/Shaders/Main.shader @@ -0,0 +1,269 @@ +// Made with Amplify Shader Editor v1.9.2.2 +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Main" +{ + Properties + { + _Texture("Texture", 2D) = "white" {} + _Metallic("Metallic", Range( 0 , 1)) = 0 + _Rough("Rough", Range( 0 , 1)) = 0 + _HSV("HSV", Vector) = (1,1,1,0) + _Lighten("Lighten", Range( 0 , 0.2)) = 0 + [Toggle]_UsePattern("Use Pattern", Float) = 0 + _Pattern("Pattern", 2D) = "white" {} + _PatternBlend("Pattern Blend", Float) = 0 + _PatternScale("Pattern Scale", Float) = 1 + _PatternNormalStr("Pattern Normal Str", Float) = 0 + _DistortionScale("Distortion Scale", Float) = 0 + _DistortionStr("Distortion Str", Range( -1 , 1)) = 0 + _Gradient("Gradient", Range( -1 , 1)) = 0 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" } + Cull Back + CGINCLUDE + #include "UnityShaderVariables.cginc" + #include "UnityPBSLighting.cginc" + #include "Lighting.cginc" + #pragma target 3.0 + #ifdef UNITY_PASS_SHADOWCASTER + #undef INTERNAL_DATA + #undef WorldReflectionVector + #undef WorldNormalVector + #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2; + #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))) + #define WorldNormalVector(data,normal) half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)) + #endif + struct Input + { + float3 worldPos; + float3 worldNormal; + INTERNAL_DATA + float2 uv_texcoord; + }; + + uniform sampler2D _Pattern; + uniform float _DistortionScale; + uniform float _DistortionStr; + uniform float _PatternScale; + uniform float _PatternNormalStr; + uniform float _UsePattern; + uniform sampler2D _Texture; + uniform float4 _Texture_ST; + uniform float3 _HSV; + uniform float _Lighten; + uniform float _PatternBlend; + uniform float _Gradient; + uniform float _Metallic; + uniform float _Rough; + + + float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; } + + float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; } + + float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); } + + float snoise( float2 v ) + { + const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 ); + float2 i = floor( v + dot( v, C.yy ) ); + float2 x0 = v - i + dot( i, C.xx ); + float2 i1; + i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 ); + float4 x12 = x0.xyxy + C.xxzz; + x12.xy -= i1; + i = mod2D289( i ); + float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) ); + float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 ); + m = m * m; + m = m * m; + float3 x = 2.0 * frac( p * C.www ) - 1.0; + float3 h = abs( x ) - 0.5; + float3 ox = floor( x + 0.5 ); + float3 a0 = x - ox; + m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h ); + float3 g; + g.x = a0.x * x0.x + h.x * x0.y; + g.yz = a0.yz * x12.xz + h.yz * x12.yw; + return 130.0 * dot( m, g ); + } + + + float3 PerturbNormal107_g2( float3 surf_pos, float3 surf_norm, float height, float scale ) + { + // "Bump Mapping Unparametrized Surfaces on the GPU" by Morten S. Mikkelsen + float3 vSigmaS = ddx( surf_pos ); + float3 vSigmaT = ddy( surf_pos ); + float3 vN = surf_norm; + float3 vR1 = cross( vSigmaT , vN ); + float3 vR2 = cross( vN , vSigmaS ); + float fDet = dot( vSigmaS , vR1 ); + float dBs = ddx( height ); + float dBt = ddy( height ); + float3 vSurfGrad = scale * 0.05 * sign( fDet ) * ( dBs * vR1 + dBt * vR2 ); + return normalize ( abs( fDet ) * vN - vSurfGrad ); + } + + + float3 HSVToRGB( float3 c ) + { + float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 ); + float3 p = abs( frac( c.xxx + K.xyz ) * 6.0 - K.www ); + return c.z * lerp( K.xxx, saturate( p - K.xxx ), c.y ); + } + + + float3 RGBToHSV(float3 c) + { + float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); + float4 p = lerp( float4( c.bg, K.wz ), float4( c.gb, K.xy ), step( c.b, c.g ) ); + float4 q = lerp( float4( p.xyw, c.r ), float4( c.r, p.yzx ), step( p.x, c.r ) ); + float d = q.x - min( q.w, q.y ); + float e = 1.0e-10; + return float3( abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); + } + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float3 ase_worldPos = i.worldPos; + float3 surf_pos107_g2 = ase_worldPos; + float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) ); + float3 surf_norm107_g2 = ase_worldNormal; + float simplePerlin2D153 = snoise( ase_worldPos.xy*_DistortionScale ); + simplePerlin2D153 = simplePerlin2D153*0.5 + 0.5; + float temp_output_159_0 = ( simplePerlin2D153 * _DistortionStr ); + float3 ase_vertexNormal = mul( unity_WorldToObject, float4( ase_worldNormal, 0 ) ); + ase_vertexNormal = normalize( ase_vertexNormal ); + float lerpResult57 = lerp( tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).xy * _PatternScale ) ).r , tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).xz * _PatternScale ) ).r , abs( ase_vertexNormal.y )); + float lerpResult60 = lerp( lerpResult57 , tex2D( _Pattern, ( (( ase_worldPos + temp_output_159_0 )).yz * _PatternScale ) ).r , abs( ase_vertexNormal.x )); + float height107_g2 = lerpResult60; + float scale107_g2 = _PatternNormalStr; + float3 localPerturbNormal107_g2 = PerturbNormal107_g2( surf_pos107_g2 , surf_norm107_g2 , height107_g2 , scale107_g2 ); + float3 ase_worldTangent = WorldNormalVector( i, float3( 1, 0, 0 ) ); + float3 ase_worldBitangent = WorldNormalVector( i, float3( 0, 1, 0 ) ); + float3x3 ase_worldToTangent = float3x3( ase_worldTangent, ase_worldBitangent, ase_worldNormal ); + float3 worldToTangentDir42_g2 = mul( ase_worldToTangent, localPerturbNormal107_g2); + o.Normal = worldToTangentDir42_g2; + float3 ase_vertex3Pos = mul( unity_WorldToObject, float4( i.worldPos , 1 ) ); + float3 temp_cast_1 = (saturate( ase_vertex3Pos.y )).xxx; + float3 temp_cast_2 = (ase_vertexNormal.y).xxx; + float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw; + float3 hsvTorgb2_g3 = RGBToHSV( tex2D( _Texture, uv_Texture ).rgb ); + float3 break8_g3 = _HSV; + float3 hsvTorgb6_g3 = HSVToRGB( float3(( hsvTorgb2_g3.x * break8_g3.x ),( hsvTorgb2_g3.y * break8_g3.y ),( hsvTorgb2_g3.z * break8_g3.z )) ); + float3 blendOpSrc43 = temp_cast_2; + float3 blendOpDest43 = hsvTorgb6_g3; + float3 lerpBlendMode43 = lerp(blendOpDest43, max( blendOpSrc43, blendOpDest43 ),_Lighten); + float3 temp_output_43_0 = ( saturate( lerpBlendMode43 )); + float3 temp_cast_4 = (lerpResult60).xxx; + float3 blendOpSrc103 = temp_cast_4; + float3 blendOpDest103 = temp_output_43_0; + float3 lerpBlendMode103 = lerp(blendOpDest103,2.0f*blendOpDest103*blendOpSrc103 + blendOpDest103*blendOpDest103*(1.0f - 2.0f*blendOpSrc103),_PatternBlend); + float3 blendOpSrc170 = temp_cast_1; + float3 blendOpDest170 = (( _UsePattern )?( ( saturate( lerpBlendMode103 )) ):( temp_output_43_0 )); + float3 lerpBlendMode170 = lerp(blendOpDest170,( blendOpSrc170 * blendOpDest170 ),_Gradient); + o.Albedo = ( saturate( lerpBlendMode170 )); + o.Metallic = _Metallic; + o.Smoothness = ( 1.0 - _Rough ); + o.Alpha = 1; + } + + ENDCG + CGPROGRAM + #pragma surface surf Standard keepalpha fullforwardshadows + + ENDCG + Pass + { + Name "ShadowCaster" + Tags{ "LightMode" = "ShadowCaster" } + ZWrite On + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + #pragma multi_compile_shadowcaster + #pragma multi_compile UNITY_PASS_SHADOWCASTER + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + #include "HLSLSupport.cginc" + #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) + #define CAN_SKIP_VPOS + #endif + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + struct v2f + { + V2F_SHADOW_CASTER; + float2 customPack1 : TEXCOORD1; + float4 tSpace0 : TEXCOORD2; + float4 tSpace1 : TEXCOORD3; + float4 tSpace2 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + v2f vert( appdata_full v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_INITIALIZE_OUTPUT( v2f, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + Input customInputData; + float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; + half3 worldNormal = UnityObjectToWorldNormal( v.normal ); + half3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz ); + half tangentSign = v.tangent.w * unity_WorldTransformParams.w; + half3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign; + o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x ); + o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y ); + o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z ); + o.customPack1.xy = customInputData.uv_texcoord; + o.customPack1.xy = v.texcoord; + TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) + return o; + } + half4 frag( v2f IN + #if !defined( CAN_SKIP_VPOS ) + , UNITY_VPOS_TYPE vpos : VPOS + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + Input surfIN; + 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b/Assets/Scripts/Manager/ResManager.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ResManager : MonoBehaviour +{ + public static ResManager instance; + private void Start() + { + instance = this; + } + +} diff --git a/Assets/Scripts/Manager/ResManager.cs.meta b/Assets/Scripts/Manager/ResManager.cs.meta new file mode 100644 index 0000000..bee0f63 --- /dev/null +++ b/Assets/Scripts/Manager/ResManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e2d8496500d22347a8ce44aea473e6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Manager/UIManager.cs b/Assets/Scripts/Manager/UIManager.cs new file mode 100644 index 0000000..804e490 --- /dev/null +++ b/Assets/Scripts/Manager/UIManager.cs @@ -0,0 +1,155 @@ + +using System; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class UIManager : MonoBehaviour +{ + public static UIManager Instance; + GameObject canvas; + // Start is called before the first frame update + void Start() + { + + Instance = this; + canvas = GameObject.Find("Canvas"); + UIManager.Instance.OPenUI("Load"); + UIManager.Instance.AsyncLoadScene("MainScene"); + } + + private Action prgCB = null; + public void AsyncLoadScene(string sceneName) + { + + // ¿ªÊ¼Òì²½¼ÓÔس¡¾° + AsyncOperation sceneAsync = SceneManager.LoadSceneAsync(sceneName); + sceneAsync.allowSceneActivation = false; // ½ûÖ¹×Ô¶¯¼¤»î£¬µÈ´ý¼ÓÔØÍê³É + + prgCB = () => + { + + // ¼ÆËã¼ÓÔؽø¶È£¨0 µ½ 1£© + float val = Mathf.Clamp01(sceneAsync.progress / 0.9f); + Load.Instance.pro += val; + // µ±¼ÓÔØÍê³Éʱ + if (sceneAsync.progress >= 0.9f) + { + // ¼¤»î³¡¾° + sceneAsync.allowSceneActivation = true; + // ÇåÀí»Øµ÷ºÍÒì²½²Ù×÷ + // UIManager.Instance.OPenUI("Protocol"); + prgCB = null; + sceneAsync = null; + } + }; + } + /// + /// ´ò¿ªUI½çÃæ + /// + /// + public void OPenUI(string itemName) + { + + GameObject item = canvas.transform.Find(itemName).gameObject; + + item.SetActive(true); + } + /// + /// µÝ¹é²éÕÒÎïÌ壬²¢ÇÒ´ò¿ª + /// + /// + /// + /// + public void OPenFindDeepChildUI(string childName) + { + // ʹÓõݹé²éÕÒʧ»îµÄ childName + Transform item = FindDeepChild(canvas.transform, childName); + if (item != null) + { + Debug.Log("ÕÒµ½Ê§»î״̬µÄ childName"); + GameObject gochildName = item.gameObject; + + // Èç¹ûÐèÒª¼¤»îÎïÌ壬¿ÉÒÔʹÓÃÒÔÏ´úÂ룺 + gochildName.SetActive(true); + } + else + { + Debug.LogError("δÕÒµ½ childName£¬Çë¼ì²é·¾¶ÊÇ·ñÕýÈ·"); + } + } + /// + /// µÝ¹é²éÕÒÎïÌ壬²¢ÇÒ¹Ø±Õ + /// + /// + /// + /// + public void CloseFindDeepChildUI(string childName) + { + // ʹÓõݹé²éÕÒʧ»îµÄ childName + Transform item = FindDeepChild(canvas.transform, childName); + if (item != null) + { + Debug.Log("ÕÒµ½Ê§»î״̬µÄ childName"); + GameObject gochildName = item.gameObject; + + // Èç¹ûÐèÒª¼¤»îÎïÌ壬¿ÉÒÔʹÓÃÒÔÏ´úÂ룺 + gochildName.SetActive(false); + } + else + { + Debug.LogError("δÕÒµ½ childName£¬Çë¼ì²é·¾¶ÊÇ·ñÕýÈ·"); + } + } + /// + /// ¹Ø±ÕUI½çÃæ + /// + /// + public void CloseUI(string itemName) + { + GameObject item = canvas.transform.Find(itemName).gameObject; + item.SetActive(false); + } + /// + /// µÝ¹é²éÕÒÎïÌå + /// + /// + /// + /// + private Transform FindDeepChild(Transform parent, string childName) + { + // µÝ¹é²éÕÒʧ»îÎïÌå + + foreach (Transform child in parent) + { + if (child.name == childName) + { + GameObject item = child.gameObject; + return child; + } + + + Transform result = FindDeepChild(child, childName); + if (result != null) + return result; + } + return null; + } + + public void Update() + { + if (prgCB != null) + { + prgCB(); + } + } + /// + /// ¼ÓÔØSprite + /// + /// + /// + public Sprite ResSprit(string spritePath) + { + Sprite go = Resources.Load(spritePath); + return go; + } +} diff --git a/Assets/Scripts/Manager/UIManager.cs.meta b/Assets/Scripts/Manager/UIManager.cs.meta new file mode 100644 index 0000000..5e186bd --- /dev/null +++ b/Assets/Scripts/Manager/UIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5cd9812d3b70b7458b153b6324c48a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManager.meta b/Assets/Scripts/SceneManager.meta new file mode 100644 index 0000000..05c3d5c --- /dev/null +++ b/Assets/Scripts/SceneManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f1b9eea2b1faec44ba80b56569a6bdba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SceneManager/MainRaycast.cs b/Assets/Scripts/SceneManager/MainRaycast.cs new file mode 100644 index 0000000..03c9f76 --- /dev/null +++ b/Assets/Scripts/SceneManager/MainRaycast.cs @@ -0,0 +1,47 @@ + +using UnityEngine; +using UnityEngine.EventSystems; + +public class MainRaycast : MonoBehaviour +{ + + private bool isDragging = false; // ±ê¼ÇÊÇ·ñÕýÔÚÍ϶¯ + private Vector3 offset; // Êó±êºÍÎïÌåÖÐÐĵãµÄÆ«ÒÆ + public GameObject prefab; + + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + // ¼ì²âÊó±ê×ó¼üµã»÷ + if (Input.GetMouseButtonDown(0)) + { + // ´ÓÉãÏñ»ú·¢ÉäÉäÏß + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + + // ÉäÏß¼ì²â£¬ÒƳý LayerMask ²ÎÊýÒÔ¼ì²âËùÓÐÎïÌå + if (Physics.Raycast(ray, out hit, Mathf.Infinity)) + { + // »ñÈ¡ÉäÏß»÷ÖеÄλÖà + Vector3 spawnPosition = hit.point; + + // ÔÚ¸ÃλÖÃÉú³ÉÎïÌå + Instantiate(prefab, spawnPosition, Quaternion.identity); + + Debug.Log($"ÎïÌåÉú³ÉÔÚ: {spawnPosition}"); + } + else + { + Debug.Log("ÉäÏßδ»÷ÖÐÈκÎÎïÌå"); + } + } + } + + } diff --git a/Assets/Scripts/SceneManager/MainRaycast.cs.meta b/Assets/Scripts/SceneManager/MainRaycast.cs.meta new file mode 100644 index 0000000..b5a8b1f --- /dev/null +++ b/Assets/Scripts/SceneManager/MainRaycast.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da676a3dae4abf84eabdb39d9b6c03d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta new file mode 100644 index 0000000..506da24 --- /dev/null +++ b/Assets/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 56afda19599d7884fbd7e2bcb4ba7c68 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/BasePanel.cs b/Assets/Scripts/UI/BasePanel.cs new file mode 100644 index 0000000..4f5ff47 --- /dev/null +++ b/Assets/Scripts/UI/BasePanel.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BasePanel : MonoBehaviour +{ + +} diff --git a/Assets/Scripts/UI/BasePanel.cs.meta b/Assets/Scripts/UI/BasePanel.cs.meta new file mode 100644 index 0000000..e42b335 --- /dev/null +++ b/Assets/Scripts/UI/BasePanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a02ff56a9267a1408e7ccff1281410a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/GameManager.cs b/Assets/Scripts/UI/GameManager.cs new file mode 100644 index 0000000..029194e --- /dev/null +++ b/Assets/Scripts/UI/GameManager.cs @@ -0,0 +1,26 @@ + +using UnityEngine; + + +public class GameManager : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + DontDestroyOnLoad(gameObject); + EntetLoadUI(); + + } + + // Update is called once per frame + void Update() + { + + } + + private void EntetLoadUI() + { + + + } +} diff --git a/Assets/Scripts/UI/GameManager.cs.meta b/Assets/Scripts/UI/GameManager.cs.meta new file mode 100644 index 0000000..6994244 --- /dev/null +++ b/Assets/Scripts/UI/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32ecb9db58660b74a8730bee4451e275 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Load.cs b/Assets/Scripts/UI/Load.cs new file mode 100644 index 0000000..bde2074 --- /dev/null +++ b/Assets/Scripts/UI/Load.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using static Autodesk.Fbx.FbxTime; + +public class Load : MonoBehaviour +{ + public static Load Instance; + public Image imgFg; + public Text textPro; + private float countDown = 0; + public float pro = 0; + + + + + // Start is called before the first frame update + void Start() + { + Instance = this; + Init(); + + } + + // Update is called once per frame + void Update() + { + countDown+=0.088f; + SetProgress(); + } + + public void Init() + { + textPro.text = "0"+"%"; + imgFg.fillAmount = 0; + } + + public void SetProgress() + { + imgFg.fillAmount = countDown; + textPro.text = (int)(100* countDown) + "%"; + if (countDown>=1&&pro>=1) + { + UIManager.Instance.OPenUI("Protocol"); + } + } + + + + +} diff --git a/Assets/Scripts/UI/Load.cs.meta b/Assets/Scripts/UI/Load.cs.meta new file mode 100644 index 0000000..3715632 --- /dev/null +++ b/Assets/Scripts/UI/Load.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5187af3caa4f4a6408bd72d7f4e2aa7b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Login.cs b/Assets/Scripts/UI/Login.cs new file mode 100644 index 0000000..2c0ff42 --- /dev/null +++ b/Assets/Scripts/UI/Login.cs @@ -0,0 +1,34 @@ + +using UnityEngine; +using UnityEngine.UI; + +public class Login : MonoBehaviour +{ + public Button btnRegister; + public Button btnSure; + // Start is called before the first frame update + void Start() + { + btnRegister.onClick.AddListener(OnClickRegister); + btnSure.onClick.AddListener(OnClickSure); + } + + // Update is called once per frame + void Update() + { + + } + + + void OnClickRegister() + { + UIManager.Instance.CloseUI("Login"); + UIManager.Instance.OPenUI("Register"); + } + + void OnClickSure() + { + UIManager.Instance.OPenUI("Role"); + UIManager.Instance.CloseUI("Login"); + } +} diff --git a/Assets/Scripts/UI/Login.cs.meta b/Assets/Scripts/UI/Login.cs.meta new file mode 100644 index 0000000..c87cec5 --- /dev/null +++ b/Assets/Scripts/UI/Login.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d1ed0a22ace3a34da72f0cc9791c5f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/MainPanel.cs b/Assets/Scripts/UI/MainPanel.cs new file mode 100644 index 0000000..66352c7 --- /dev/null +++ b/Assets/Scripts/UI/MainPanel.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class MainPanel : MonoBehaviour +{ + private bool isOpenBulindingHpuse; + public Button btnBulidingHouse; + // Start is called before the first frame update + void Start() + { + btnBulidingHouse.onClick.AddListener(OnClickBulidingHouse); + isOpenBulindingHpuse=true; + } + + // Update is called once per frame + void Update() + { + + } + + void OnClickBulidingHouse() + { + if (isOpenBulindingHpuse) + { + UIManager.Instance.OPenFindDeepChildUI("btn_buliding_house"); + isOpenBulindingHpuse = !isOpenBulindingHpuse; + }else if (!isOpenBulindingHpuse) + { + UIManager.Instance.CloseFindDeepChildUI("btn_buliding_house"); + isOpenBulindingHpuse = !isOpenBulindingHpuse; + } + + } + +} diff --git a/Assets/Scripts/UI/MainPanel.cs.meta b/Assets/Scripts/UI/MainPanel.cs.meta new file mode 100644 index 0000000..d0a9e43 --- /dev/null +++ b/Assets/Scripts/UI/MainPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 07ab6ce933eb5564899bd8e4361a2442 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Protocol.cs b/Assets/Scripts/UI/Protocol.cs new file mode 100644 index 0000000..79b9d31 --- /dev/null +++ b/Assets/Scripts/UI/Protocol.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.UI; + +public class Protocol : MonoBehaviour +{ + public Image imgUserPocol; + public Button btnUserProtorotcol; + public Button btnEmail; + private bool isUserBool; + // Start is called before the first frame update + void Start() + { + UIManager.Instance.CloseUI("Load"); + btnUserProtorotcol.onClick.AddListener(OnUserProtocolk); + btnEmail.onClick.AddListener(OnEmail); + } + + // Update is called once per frame + void Update() + { + + } + void OnUserProtocolk() + { + // ÔÚÕâÀïÌí¼ÓÄãµÄÂß¼­ + Sprite go=UIManager.Instance.ResSprit("Protocol_UI/x"); + imgUserPocol.sprite = go; + isUserBool = true; + } + + + void OnEmail() + { + if (!isUserBool) { + return; + } + UIManager.Instance.CloseUI("Protocol"); + UIManager.Instance.OPenUI("Login"); + } +} diff --git a/Assets/Scripts/UI/Protocol.cs.meta b/Assets/Scripts/UI/Protocol.cs.meta new file mode 100644 index 0000000..5f54965 --- /dev/null +++ b/Assets/Scripts/UI/Protocol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd89acc90fa413f4a8c1ad793c53e275 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/Register.cs b/Assets/Scripts/UI/Register.cs new file mode 100644 index 0000000..ce8ad6d --- /dev/null +++ b/Assets/Scripts/UI/Register.cs @@ -0,0 +1,36 @@ + using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class Register : MonoBehaviour +{ + public Button btnExit; + public Button btnSure; + // Start is called before the first frame update + void Start() + { + btnExit.onClick.AddListener(OnClickExit); + btnSure.onClick.AddListener(OnClickSure); + } + + // Update is called once per frame + void Update() + { + + } + + + void OnClickExit() + { + UIManager.Instance.CloseUI("Register"); + UIManager.Instance.OPenUI("Login"); + } + + void OnClickSure() + { + UIManager.Instance.CloseUI("Register"); + UIManager.Instance.OPenUI("Login"); + + } +} diff --git a/Assets/Scripts/UI/Register.cs.meta b/Assets/Scripts/UI/Register.cs.meta new file mode 100644 index 0000000..ec7b15e --- /dev/null +++ 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frame + void Update() + { + + } + + void OnClickMale() + { + Sprite go=UIManager.Instance.ResSprit("role_select_UI/box_selext"); + imgMale.sprite = go; + Sprite go1 = UIManager.Instance.ResSprit("role_select_UI/role_bg_title"); + imgFamale.sprite = go1; + UIManager.Instance.CloseFindDeepChildUI("ScrollViewFemale"); + UIManager.Instance.OPenFindDeepChildUI("ScrollViewMale"); + } + + void OnClickFemale() + { + Sprite go = UIManager.Instance.ResSprit("role_select_UI/box_selext"); + imgFamale.sprite = go; + Sprite go1 = UIManager.Instance.ResSprit("role_select_UI/role_bg_title"); + imgMale.sprite = go1; + UIManager.Instance.CloseFindDeepChildUI("ScrollViewMale"); + UIManager.Instance.OPenFindDeepChildUI("ScrollViewFemale"); + } + + void OnClickSure() + { + UIManager.Instance.CloseUI("Role"); + UIManager.Instance.OPenUI("MainPanel"); + } + + void OnClickReturn() + { + UIManager.Instance.OPenUI("Login"); + UIManager.Instance.CloseUI("Role"); + + } +} diff --git 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{ + Debug.Log("Drag Started"); + + // ´´½¨Ò»¸ö 3D ÎïÌå×÷ΪÍ϶¯ÖеÄÔ¤ÀÀ¶ÔÏó + if (buildingPrefab != null) + { + previewObject = Instantiate(buildingPrefab); + previewObject.GetComponent().enabled = false; // ½ûÓÃÅöײÌ壬±ÜÃâ¸ÉÈÅÎïÀí¼ì²â + } + } + + // Í϶¯ÖÐ + public void OnDrag(PointerEventData eventData) + { + if (previewObject != null) + { + // »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê + Vector3 mouseWorldPosition = GetMouseWorldPosition(); + previewObject.transform.position = mouseWorldPosition; // ¸üÐÂÔ¤ÀÀ¶ÔÏóµÄλÖà + } + } + + /// + /// Í϶¯½áÊøʱ + /// + /// + public void OnEndDrag(PointerEventData eventData) + { + Debug.Log("Drag Ended"); + + if (previewObject != null) + { + // ÔÚÍ϶¯½áÊøʱ½«Ô¤ÀÀ¶ÔÏóתΪʵ¼ÊµÄ½¨ÖþÎï + previewObject.GetComponent().enabled = true; // »Ö¸´ÅöײÌå + previewObject = null; // Çå¿ÕÔ¤ÀÀ¶ÔÏó + } + } + + /// + /// »ñÈ¡Êó±êµÄÊÀ½ç×ø±ê + /// + /// + private Vector3 GetMouseWorldPosition() + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if (Physics.Raycast(ray, out RaycastHit 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