unitytools/Assets/UnityTools/script/test.cs

25 lines
971 B
C#
Raw Normal View History

2024-11-12 02:50:27 +08:00
using System;
2024-11-12 00:30:33 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//<2F><><EFBFBD><EFBFBD>
2024-11-12 02:50:27 +08:00
gameObject.GetComponent<NormalPopUpWindow>().setMode(ModeEnum.fixedSize);
gameObject.GetComponent<NormalPopUpWindow>().setMinimumHeight(300);
List <BoxTypeItem> light = new List<BoxTypeItem>();
light.Add(new BoxTypeItem { type = 0,content="<22><><EFBFBD>԰<EFBFBD>ť"});
light.Add(new BoxTypeItem { type = 1,content="<22><><EFBFBD>԰<EFBFBD>ť"});
List<GameObject> gameObjects = gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"<22><><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD>");
gameObjects[0].GetComponent<PopUpWindowitem>().register_click(async (BoxTypeItem boxType, int type) =>
{
Debug.Log(type);
});
2024-11-12 00:30:33 +08:00
}
}