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shurongsen 2024-11-12 00:30:33 +08:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum ModeEnum//窗口模式枚举
{
autofill = 0,//自动填充
fixedSize = 1,//固定大小
}
public class NormalPopUpWindow : MonoBehaviour
{
public ModeEnum Mode = ModeEnum.autofill;//窗口模式
public void setMinimumHeight(int value) {
minimumHeight = value;
GetComponent<LayoutElement>().minHeight = minimumHeight;
Debug.Log(GetComponent<LayoutElement>().minHeight);
}
private int minimumHeight = -1;//最小高度
public void setMinimumWidth(int value)
{
minimumWidth = value;
GetComponent<LayoutElement>().minWidth = minimumWidth;
Debug.Log(GetComponent<LayoutElement>().minWidth);
}
private int minimumWidth = -1;//最小宽度
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class popUpsCanvas : MonoBehaviour
{
public static popUpsCanvas popUpsCanvasobj;//菱성
public GameObject VerNormalPopUpWindow;//팹繫뎐눗
public GameObject tabPopUpWindow;//朞淃엥뎐눗
private void Awake()
{
popUpsCanvasobj = this;
}
public GameObject addPopUp(GameObject popUpWindow) {
Instantiate(popUpWindow, transform);
return popUpWindow;
}//警속뎐눗눗竟
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ
gameObject.GetComponent<NormalPopUpWindow>().setMinimumHeight(200);
Debug.Log(gameObject);
}
}

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