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Instantiate(popUpWindow, transform); + return popUpWindow; + }//添加弹窗窗体 + + +} diff --git a/Assets/UnityTools/script/popUpsCanvas.cs.meta b/Assets/UnityTools/script/popUpsCanvas.cs.meta new file mode 100644 index 0000000..5c525ec --- /dev/null +++ b/Assets/UnityTools/script/popUpsCanvas.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4ad160fd4b3e2574db1af3e5fc1328fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UnityTools/script/test.cs b/Assets/UnityTools/script/test.cs new file mode 100644 index 0000000..0b49492 --- /dev/null +++ b/Assets/UnityTools/script/test.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class test : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + GameObject gameObject = 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