This commit is contained in:
shurongsen 2024-11-12 01:06:12 +08:00
parent 017ab85ac0
commit 4fda1fbb7c
4 changed files with 125 additions and 7 deletions

View File

@ -311,7 +311,7 @@ RectTransform:
m_Children:
- {fileID: 3145268759521990836}
m_Father: {fileID: 3145268760560762038}
m_RootOrder: 0
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -631,6 +631,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8974144926583687908}
- {fileID: 3145268760064504697}
m_Father: {fileID: 0}
m_RootOrder: 0
@ -751,3 +752,85 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Mode: 0
Title: {fileID: 0}
contentList: {fileID: 3145268759409834734}
--- !u!1 &5748990112681471550
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8974144926583687908}
- component: {fileID: 8360380688318706704}
- component: {fileID: 8281317698932617217}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8974144926583687908
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5748990112681471550}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3145268760560762038}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8360380688318706704
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5748990112681471550}
m_CullTransparentMesh: 1
--- !u!114 &8281317698932617217
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5748990112681471550}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 32
m_FontStyle: 0
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m_MaxSize: 40
m_Alignment: 4
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m_RichText: 1
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m_LineSpacing: 1
m_Text: "\u6807\u9898"

View File

@ -2,11 +2,18 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
public enum ModeEnum//窗口模式枚举
{
autofill = 0,//自动填充
fixedSize = 1,//固定大小
}
public class BoxTypeItem//注册窗体物体类
{
public int type;//窗体类型
public string title = "测试窗体标题";//窗体标题
public string content = "测试窗体内容";//窗体内容
}
public class NormalPopUpWindow : MonoBehaviour
{
@ -25,13 +32,39 @@ public class NormalPopUpWindow : MonoBehaviour
Debug.Log(GetComponent<LayoutElement>().minWidth);
}
private int minimumWidth = -1;//最小宽度
void Start()
public GameObject Title;//窗口标题对象
public GameObject contentList;//窗口内容对象
private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体
public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组
{
List<GameObject> gameObjectitem = new List<GameObject>();
Title.GetComponent<Text>().text = title;
float posY = 0;
foreach (BoxTypeItem boxType in my_boxTypes)
{
GameObject gameObject = AddItem(boxType);
gameObjects.Add(gameObject);
gameObjectitem.Add(gameObject);
posY += gameObject.GetComponent<RectTransform>().sizeDelta.y;
}
//scroll_view.GetComponent<ScrollRect>().verticalNormalizedPosition = 1.0f;
return gameObjectitem;
}
// Update is called once per frame
void Update()
private GameObject AddItem(BoxTypeItem boxType)
{
GameObject ranking_list_item = null;
switch (boxType.type)
{
case 0:
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.buttonItem, contentList.transform);
break;
}
ranking_list_item.GetComponent<PopUpWindowitem>().UpdateBoxTypeItem(boxType);
return ranking_list_item;
}
}

View File

@ -9,6 +9,8 @@ public class popUpsCanvas : MonoBehaviour
public GameObject VerNormalPopUpWindow;//ÆÕͨµ¯´°
public GameObject tabPopUpWindow;//Ñ¡Ïµ¯´°
public GameObject buttonItem;//°΄Ε₯΄°Με
private void Awake()
{
popUpsCanvasobj = this;

View File

@ -8,7 +8,7 @@ public class test : MonoBehaviour
void Start()
{
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ
gameObject.GetComponent<NormalPopUpWindow>().setMinimumHeight(200);
Debug.Log(gameObject);
List<BoxTypeItem> light = new List<BoxTypeItem>();
gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"˛âĘÔąęĚâ");
}
}