This commit is contained in:
shurongsen 2024-11-12 02:50:27 +08:00
parent 4fda1fbb7c
commit a3d41e4b4e
16 changed files with 1477 additions and 410 deletions

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@ -13,15 +13,42 @@ public class BoxTypeItem//ע
public int type;//窗体类型 public int type;//窗体类型
public string title = "测试窗体标题";//窗体标题 public string title = "测试窗体标题";//窗体标题
public string content = "测试窗体内容";//窗体内容 public string content = "测试窗体内容";//窗体内容
public string hint = "测试窗体提示";//窗体提示
} }
public class NormalPopUpWindow : MonoBehaviour public class NormalPopUpWindow : MonoBehaviour
{ {
public void setMode(ModeEnum modeEnum)
{
Mode = modeEnum;
switch (modeEnum)
{
case ModeEnum.autofill://自动填充
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
viewport.GetComponent<VerticalLayoutGroup>().enabled = true;
viewport.GetComponent<VerticalLayoutGroup>().childControlHeight = true;
scroll_view.GetComponent<ScrollRect>().horizontal = false;
scroll_view.GetComponent<ScrollRect>().vertical = false;
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
break;
case ModeEnum.fixedSize://固定大小滚动
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
viewport.GetComponent<VerticalLayoutGroup>().enabled = false;
viewport.GetComponent<VerticalLayoutGroup>().childControlHeight = false;
scroll_view.GetComponent<ScrollRect>().horizontal = false;
scroll_view.GetComponent<ScrollRect>().vertical = true;
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
break;
}
}
public ModeEnum Mode = ModeEnum.autofill;//窗口模式 public ModeEnum Mode = ModeEnum.autofill;//窗口模式
public void setMinimumHeight(int value) { public void setMinimumHeight(int value) {
minimumHeight = value; minimumHeight = value;
GetComponent<LayoutElement>().minHeight = minimumHeight; this.GetComponent<LayoutElement>().minHeight = minimumHeight;
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
Debug.Log(GetComponent<LayoutElement>().minHeight); Debug.Log(GetComponent<LayoutElement>().minHeight);
} }
private int minimumHeight = -1;//最小高度 private int minimumHeight = -1;//最小高度
@ -35,6 +62,9 @@ public class NormalPopUpWindow : MonoBehaviour
public GameObject Title;//窗口标题对象 public GameObject Title;//窗口标题对象
public GameObject contentList;//窗口内容对象 public GameObject contentList;//窗口内容对象
public GameObject viewport;//窗口视窗对象
public GameObject scroll_view;//窗口滑动对象
private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体 private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体
public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组 public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组
@ -60,7 +90,10 @@ public class NormalPopUpWindow : MonoBehaviour
switch (boxType.type) switch (boxType.type)
{ {
case 0: case 0:
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.buttonItem, contentList.transform); ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.singleButton, GameObject.Find("Content").transform);
break;
case 1:
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.inputBoxWithButton, GameObject.Find("Content").transform);
break; break;
} }

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static PopUpWindowitem;
public class PopUpWindowitem : MonoBehaviour
{
public BoxTypeItem boxTypeItem = new BoxTypeItem();//窗体数据对象
public GameObject titleObj;//标题对象
public GameObject contentObj;//标题对象
void Update()
{
if (titleObj != null) { titleObj.GetComponent<Text>().text = boxTypeItem.title; }
if (contentObj != null) { contentObj.GetComponent<Text>().text = boxTypeItem.content; }
}
public void UpdateBoxTypeItem(BoxTypeItem _boxType)
{
boxTypeItem = _boxType;
}
public delegate void OnClikeWT(BoxTypeItem boxType, int type);//事件函数执行委托回调
public event OnClikeWT OnClike;//点击事件
public void onClikeAsync(int type = 0)//点击事件
{
OnClike?.Invoke(boxTypeItem, type);
}
public void register_click(OnClikeWT onClikeWT)
{
OnClike += onClikeWT;
}
}

View File

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@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class inputBoxWithButton : MonoBehaviour
{
public ModeEnum mode = ModeEnum.autofill;
private void Update()
{
if (mode == ModeEnum.autofill)
{
GetComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
}
else {
GetComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
}
}
}

View File

@ -0,0 +1,11 @@
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@ -9,7 +9,8 @@ public class popUpsCanvas : MonoBehaviour
public GameObject VerNormalPopUpWindow;//ÆÕͨµ¯´° public GameObject VerNormalPopUpWindow;//ÆÕͨµ¯´°
public GameObject tabPopUpWindow;//Ñ¡Ïµ¯´° public GameObject tabPopUpWindow;//Ñ¡Ïµ¯´°
public GameObject buttonItem;//°΄Ε₯΄°Με public GameObject singleButton;//°´Å¥´°Ìå
public GameObject inputBoxWithButton;//ÊäÈë¿ò´ø°´Å¥´°Ìå
private void Awake() private void Awake()
{ {

View File

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -8,7 +9,16 @@ public class test : MonoBehaviour
void Start() void Start()
{ {
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ
List<BoxTypeItem> light = new List<BoxTypeItem>(); gameObject.GetComponent<NormalPopUpWindow>().setMode(ModeEnum.fixedSize);
gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"˛âĘÔąęĚâ"); gameObject.GetComponent<NormalPopUpWindow>().setMinimumHeight(300);
List <BoxTypeItem> light = new List<BoxTypeItem>();
light.Add(new BoxTypeItem { type = 0,content="²âÊÔ°´Å¥"});
light.Add(new BoxTypeItem { type = 1,content="²âÊÔ°´Å¥"});
List<GameObject> gameObjects = gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"²âÊÔ±êÌâ");
gameObjects[0].GetComponent<PopUpWindowitem>().register_click(async (BoxTypeItem boxType, int type) =>
{
Debug.Log(type);
});
} }
} }

View File

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