ADD
This commit is contained in:
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commit
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@ -29,15 +29,14 @@ RectTransform:
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@ -115,10 +116,10 @@ RectTransform:
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@ -178,7 +179,7 @@ MonoBehaviour:
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@ -192,91 +193,45 @@ MonoBehaviour:
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@ -290,6 +245,7 @@ GameObject:
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7
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133
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7
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Assets/UnityTools/preform/popUpsCanvas.prefab.meta
Normal file
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@ -13,15 +13,42 @@ public class BoxTypeItem//ע
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public int type;//窗体类型
|
public int type;//窗体类型
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public string title = "测试窗体标题";//窗体标题
|
public string title = "测试窗体标题";//窗体标题
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public string content = "测试窗体内容";//窗体内容
|
public string content = "测试窗体内容";//窗体内容
|
||||||
|
public string hint = "测试窗体提示";//窗体提示
|
||||||
}
|
}
|
||||||
public class NormalPopUpWindow : MonoBehaviour
|
public class NormalPopUpWindow : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public void setMode(ModeEnum modeEnum)
|
||||||
|
{
|
||||||
|
Mode = modeEnum;
|
||||||
|
switch (modeEnum)
|
||||||
|
{
|
||||||
|
case ModeEnum.autofill://自动填充
|
||||||
|
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||||
|
viewport.GetComponent<VerticalLayoutGroup>().enabled = true;
|
||||||
|
viewport.GetComponent<VerticalLayoutGroup>().childControlHeight = true;
|
||||||
|
scroll_view.GetComponent<ScrollRect>().horizontal = false;
|
||||||
|
scroll_view.GetComponent<ScrollRect>().vertical = false;
|
||||||
|
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
break;
|
||||||
|
case ModeEnum.fixedSize://固定大小滚动
|
||||||
|
contentList.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||||
|
viewport.GetComponent<VerticalLayoutGroup>().enabled = false;
|
||||||
|
viewport.GetComponent<VerticalLayoutGroup>().childControlHeight = false;
|
||||||
|
scroll_view.GetComponent<ScrollRect>().horizontal = false;
|
||||||
|
scroll_view.GetComponent<ScrollRect>().vertical = true;
|
||||||
|
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
public ModeEnum Mode = ModeEnum.autofill;//窗口模式
|
public ModeEnum Mode = ModeEnum.autofill;//窗口模式
|
||||||
|
|
||||||
public void setMinimumHeight(int value) {
|
public void setMinimumHeight(int value) {
|
||||||
minimumHeight = value;
|
minimumHeight = value;
|
||||||
GetComponent<LayoutElement>().minHeight = minimumHeight;
|
this.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
viewport.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
|
scroll_view.GetComponent<LayoutElement>().minHeight = minimumHeight;
|
||||||
Debug.Log(GetComponent<LayoutElement>().minHeight);
|
Debug.Log(GetComponent<LayoutElement>().minHeight);
|
||||||
}
|
}
|
||||||
private int minimumHeight = -1;//最小高度
|
private int minimumHeight = -1;//最小高度
|
||||||
@ -35,6 +62,9 @@ public class NormalPopUpWindow : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject Title;//窗口标题对象
|
public GameObject Title;//窗口标题对象
|
||||||
public GameObject contentList;//窗口内容对象
|
public GameObject contentList;//窗口内容对象
|
||||||
|
public GameObject viewport;//窗口视窗对象
|
||||||
|
public GameObject scroll_view;//窗口滑动对象
|
||||||
|
|
||||||
|
|
||||||
private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体
|
private List<GameObject> gameObjects = new List<GameObject>();//注册的全部窗体
|
||||||
public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组
|
public List<GameObject> newPopup(List<BoxTypeItem> my_boxTypes, string title = "标题")//ui更新返回数组
|
||||||
@ -60,7 +90,10 @@ public class NormalPopUpWindow : MonoBehaviour
|
|||||||
switch (boxType.type)
|
switch (boxType.type)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.buttonItem, contentList.transform);
|
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.singleButton, GameObject.Find("Content").transform);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
ranking_list_item = Instantiate(popUpsCanvas.popUpsCanvasobj.inputBoxWithButton, GameObject.Find("Content").transform);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
33
Assets/UnityTools/script/PopUpWindowitem.cs
Normal file
33
Assets/UnityTools/script/PopUpWindowitem.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static PopUpWindowitem;
|
||||||
|
|
||||||
|
public class PopUpWindowitem : MonoBehaviour
|
||||||
|
{
|
||||||
|
public BoxTypeItem boxTypeItem = new BoxTypeItem();//窗体数据对象
|
||||||
|
|
||||||
|
public GameObject titleObj;//标题对象
|
||||||
|
public GameObject contentObj;//标题对象
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (titleObj != null) { titleObj.GetComponent<Text>().text = boxTypeItem.title; }
|
||||||
|
if (contentObj != null) { contentObj.GetComponent<Text>().text = boxTypeItem.content; }
|
||||||
|
}
|
||||||
|
public void UpdateBoxTypeItem(BoxTypeItem _boxType)
|
||||||
|
{
|
||||||
|
boxTypeItem = _boxType;
|
||||||
|
}
|
||||||
|
public delegate void OnClikeWT(BoxTypeItem boxType, int type);//事件函数执行委托回调
|
||||||
|
public event OnClikeWT OnClike;//点击事件
|
||||||
|
public void onClikeAsync(int type = 0)//点击事件
|
||||||
|
{
|
||||||
|
OnClike?.Invoke(boxTypeItem, type);
|
||||||
|
}
|
||||||
|
public void register_click(OnClikeWT onClikeWT)
|
||||||
|
{
|
||||||
|
OnClike += onClikeWT;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/UnityTools/script/PopUpWindowitem.cs.meta
Normal file
11
Assets/UnityTools/script/PopUpWindowitem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: be8b038b1ece82f4fa5ea0ab92b0bcb3
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
20
Assets/UnityTools/script/inputBoxWithButton.cs
Normal file
20
Assets/UnityTools/script/inputBoxWithButton.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class inputBoxWithButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public ModeEnum mode = ModeEnum.autofill;
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (mode == ModeEnum.autofill)
|
||||||
|
{
|
||||||
|
GetComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
GetComponent<ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/UnityTools/script/inputBoxWithButton.cs.meta
Normal file
11
Assets/UnityTools/script/inputBoxWithButton.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 34621c00eda8e604fbe6e881d82d8528
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -9,7 +9,8 @@ public class popUpsCanvas : MonoBehaviour
|
|||||||
public GameObject VerNormalPopUpWindow;//ÆÕͨµ¯´°
|
public GameObject VerNormalPopUpWindow;//ÆÕͨµ¯´°
|
||||||
public GameObject tabPopUpWindow;//Ñ¡Ïµ¯´°
|
public GameObject tabPopUpWindow;//Ñ¡Ïµ¯´°
|
||||||
|
|
||||||
public GameObject buttonItem;//°΄Ε₯΄°Με
|
public GameObject singleButton;//°´Å¥´°Ìå
|
||||||
|
public GameObject inputBoxWithButton;//ÊäÈë¿ò´ø°´Å¥´°Ìå
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -8,7 +9,16 @@ public class test : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ
|
GameObject gameObject = popUpsCanvas.popUpsCanvasobj.addPopUp(popUpsCanvas.popUpsCanvasobj.VerNormalPopUpWindow);//²âÊÔ
|
||||||
List<BoxTypeItem> light = new List<BoxTypeItem>();
|
gameObject.GetComponent<NormalPopUpWindow>().setMode(ModeEnum.fixedSize);
|
||||||
gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"˛âĘÔąęĚâ");
|
gameObject.GetComponent<NormalPopUpWindow>().setMinimumHeight(300);
|
||||||
|
List <BoxTypeItem> light = new List<BoxTypeItem>();
|
||||||
|
light.Add(new BoxTypeItem { type = 0,content="²âÊÔ°´Å¥"});
|
||||||
|
light.Add(new BoxTypeItem { type = 1,content="²âÊÔ°´Å¥"});
|
||||||
|
|
||||||
|
List<GameObject> gameObjects = gameObject.GetComponent<NormalPopUpWindow>().newPopup(light,"²âÊÔ±êÌâ");
|
||||||
|
gameObjects[0].GetComponent<PopUpWindowitem>().register_click(async (BoxTypeItem boxType, int type) =>
|
||||||
|
{
|
||||||
|
Debug.Log(type);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -190,135 +190,6 @@ Transform:
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|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &990746582
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|
||||||
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|
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--- !u!1 &1343491987
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Loading…
Reference in New Issue
Block a user